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Alicia

@sunskyknows

Painter & Cofounder Working on CityPath - a city planning simulator game where you score points based on how efficiently people can get to where they need to go

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06.01.2025
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Latest posts by Alicia @sunskyknows

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CityPath Day 9 - Ok we got save/load to work! Anything you build will autosave and you can hop right back into the game after you quit.

#gamedev #indiegame #buildinpublic

26.08.2025 15:09 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Currently fighting with save/load system. Im thinking the best way is to save the position of every structure and then replace them on load?

First time making a game with so much data to save ๐Ÿ˜ง

22.08.2025 16:45 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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CityPath Day 8 - Started building out a Tech Tree and gating structures and infrastructure behind it. Super janky UI for now but the code works
#gamedev #indiegame #buildinpublic

21.08.2025 18:03 ๐Ÿ‘ 8 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

Not a lot of updates this week, did some refactoring to split out some classes that were getting a bit overloaded and then took a few days off to just chill and play some Cyberpunk ๐Ÿ˜

Finally took the subway system which was actually really cool! I miss the days before *fast travel everywhere*

16.08.2025 16:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Building it all in unreal engine!

16.08.2025 16:38 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Day 6 of building CityPath - A City Planning Simulator.

Implemented a Destroy and Undo button - which forced me to create a selection and highlighting system. Feeling pretty good about having most of the basic components now!

#gamedev #indiegame #buildinpublic

12.08.2025 16:13 ๐Ÿ‘ 17 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
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Day 5 of CityPath - A City Planning Game!

Added some assets in to make it start to feel more like a game. Decided to implement "Eras" with you first starting in medieval times, just walking (horse maybe?) - Future eras to have vehicles for more complexity!

#gamedev #indiegame #buildinpublic

09.08.2025 18:53 ๐Ÿ‘ 15 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 2
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Day 4 of building CityPath - A City Planning Game!

Really went deep into pathfinding for my NPCs so they could eventually make it to their destinations. Now they will always try to get closer but if they hit a deadend they can backtrack woo!

#gamedev #indiegame #buildinpublic

09.08.2025 01:15 ๐Ÿ‘ 11 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I legit had no idea what a catty corner was and first thought it had something to do with felines lol ๐Ÿ˜…

09.08.2025 01:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Day 3 of building CityPath - my city planning simulator

We added NPCs! And they can follow a generated path (kind of). Currently experimenting with different methods of pathfinding for them.

Any suggestions??

#gamedev #indiegame #buildinpublic

06.08.2025 15:45 ๐Ÿ‘ 13 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2
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Day 2 of CityPath - a city planning simulator where you try to build out the most efficient way of laying out your city and infrastructure for people to navigate.

Added a level system to progressively add more buildings as you continue

05.08.2025 14:45 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Here's Day 1 of CityPath - a city planning simulator where you try to build out the most efficient way of laying out your city and infrastructure for people to navigate.

We built out a grid structure, ability to place buildings, and NPCs that will move from homes to offices and back
#gamedev

02.08.2025 16:57 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Was talking with my friends and we got into a debate about the most efficient way to lay out a cities infrastructure for people to move around (bike lanes ftw!). But then I figured why not make a game out of it to see whose right

Lets see how far we can take this

02.08.2025 16:55 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Its amazing how fast you can go from thinking your idea is terrible to thinking its the best thing in the world with a little product validation ๐Ÿ˜‚
#buildinpublic

14.01.2025 18:57 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Canada ๐Ÿ˜

06.01.2025 19:46 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Marketing yourself matters more than improving yourself

06.01.2025 18:14 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0