Reworked my Bullet script, implemented VFX Pooling for bullet holes, sparks and etc, and also raised the cap on 3D sounds in my Audio pooling system
What you see are 100 bullets PER TRIGGER PULL!!!!!!!
BOUNCING SIX (!!!!!!) TIMES PER BULLET!!!!!!
Follow me on X: x.com/oopsallsolace (more active)
02.12.2025 10:48
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LITANY by BAkdov, MR. SOLACE, Ignacio TerrΓ©, MrWhyte, Gonzalo Barrionuevo
A horror typing ritual where every word is a weapon β and every mispell brings you closer to damnation.
Had to put Legion of Honor aside for a bit, been working on a Toxic Terror Jam entry with my friends. feel free to check it out in the meantime though!
LITANY is a typing-based horror game inspired by old PS1 or early PS2 games
#LITANYGAME #LITANY #godot4 #indie #retro #survivalhorror #horror
30.10.2025 08:10
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Legion of Honor Progress Teaser
YouTube video by Fully Suave
something's brewing.....
#legionofhonorgame #godot4 #solodev #medalofhonor #psx
21.09.2025 22:21
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having fun with the debug functions, turned the debug tracers into a lidar thing featuring the default gun and the default arms
29.07.2025 20:04
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bullet pen baybee!!!
#Godot4 #madewithgodot #tactical #deagle #indie #solodev #cod4
27.07.2025 20:36
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center axis relock is so much fun
22.07.2025 20:53
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finalized NVG's and some more, what could be cooking here? π
#indie #solodev #cqb #godot4 #madewithgodot #tactical #lowpoly
22.07.2025 20:51
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ππ’
21.07.2025 21:03
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Sorry for the recent radio silence, Bought a new rig and i'm migrating ALL of my stuff to it from my laptop and it's taking longer than expected!
08.06.2025 20:57
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reworked the Deniers to fit the concept art/bestiary entry picture!
#solodev #indie #3d #soulslike #vestige #ofe-choes-and-chains #cultist #maranax-infernux #godot4
29.05.2025 21:35
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it looks pretty funny without the 3D rendering behind the layers i drawn on top, thought i'd also share that as well
27.05.2025 19:32
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Decided to go back and create a detailed art of the Deniers, since i was lacking any sort of concept art when making the model, so i used the model to draw the bestiary entry and will go back to add the new details when i get the time!
#vestige #of-echoes-and-chains #soulslike #indie #solodev #psx
27.05.2025 19:14
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Made a Vagrant Story styled rimlight shader for the NPC models and it fits like a glove. I've exposed some parameters that allow tuning the intensity and strength so metallic enemies can have a more prominent shine
#godot4 #indie #solodev #vestige #of-echoes-and-chains #soulslike #darkfantasy
27.05.2025 08:14
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thank you!
27.05.2025 08:05
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I tried to mimick the Fear and Hunger art style because it genuinely unsettled me with how uncanny it is, on purpose too so it fits
27.05.2025 08:04
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Another thing is they have varying magic effects, they can have fire, lightning, poison, dark or holy damages in their lingering effects. They come in both ranged and melee variations and if the melee attacks connect with something, they will also chip away at their own health due to the fragility
27.05.2025 08:03
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The idea behind the Kilnkin is that they are fragile but nimble, and since they are reanimated by magic, defeating them will shortly cause a burst of magic that leaves lingering damage at the area of their demise. Their strength is in numbers and you being caught off guard
27.05.2025 08:01
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"They sought eternity through ritual and sacrifice, and found only imprisonment within the cold embrace of porcelain."
Beastiary entry for the enemies called Kilnkin. They are fragile enemies made of porcelain. more in comments!
#vestige #of-echoes-and-chains #concept #pixelart #indie #soulslike
27.05.2025 07:58
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"The deniers are silent zealots who wear ornate bronze masks and rigid ceremonial garb."
and with that, some humanoid enemies are finally ready for rigging. Deniers will be armed with Axes, Scythes, Hailberds or magic
#vestige #of-echoes-and-chain #soulslike #indie #psx #ps1 #solodev #godot4
24.05.2025 22:39
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capeless variants for lesser versions, with the golden caped variant planned to be the strongest
24.05.2025 15:44
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"Once-noble warriors turned into cold, fanatical enforcers of the false order."
Say hello to the mid-tier humanoid enemies of the soulslike game i'm developing! Sword, Shield, crossbow and spear variants are planned
#vestige #of-echoes-and-chains #indie #solodev #retro #ps1 #psx
24.05.2025 14:21
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some pixel art concept of the upcoming game!
#vestige #of-echoes-and-chains #solodev #indie
21.05.2025 15:31
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19.05.2025 05:10
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Title screen mockup, the logo is not actually final yet because while I like it, it could be better. you can obviously tell the Dark Souls influence in it
19.05.2025 04:56
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Total redesign of the HUD, PSX styled baked and hand painted vertex colors as lights, finalized Title and Logo and other cool stuff that cannot be seen here, more in comments!
#godot4 #indie #solodev #soulslike #retro #vestige #of-echoes-and-chains #psx #crpg #rpg
19.05.2025 04:54
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a good day's work, fleshing out the item logic and the overall inventory system/look, it's very simple looking i know but from here, it's not too hard to redesign stuff, so i'm really happy with it overall
#godot4 #indie #indiedev #solodev #psx #retro #soulslike #kingsfield #rpggame
12.05.2025 20:00
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leaning into the late 90's horror game vibes, you can now examine the item you are looking at
#gamedev #solo #godot4 #indie #indiedev #horror #psx #darkfantasy
11.05.2025 23:03
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early drafts at lore building
#godot4 #gamedev #solodev #indie #fromsoft #kingsfield #darksouls
11.05.2025 19:32
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"Now, once a mortal figure, a prophet, They said to have seen something divine during the time before silence.
The new religion reveres them as the first and only true interpreter of the divine, a being whose gaze shattered the truth and thus, must remain veiled"
#godot4 #solodev #indie #gamedev
11.05.2025 19:29
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leaves much to desire but a sort of style guide is in the works with some very hastily put together textures. it's gonna have texture blending to break repetition and alternating textures, as well as decals for eye candy
#godot4 #solodev #indie #3d #gamedev #fromsoft #kingsfield
11.05.2025 00:56
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