Added level thresholds, which reject you if you don't boost through, also made a cute little boost effect
Put in tons of new features this past month including progress on multiplayer (there's a Player 2 bot in the background of this vid, yellow guy)
#VR #UnrealEngine #gamedev #indiedev
23.08.2025 19:14
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Made a new animation system to work with unreal poseable meshes and now the "world scrubber" has a full redesign along with procedural sleep, wake, and climb animations. Sound FX work next week, along with multiplayer stuff.
#VR #UnrealEngine #gamedev #indiedev
06.07.2025 00:34
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Put in the first special ability, speed boost, but gave it a little too much gas, actually gave me some ideas for traversing empty parts of the level (and I definitely need to revisit that annoying beacon sound, reminds me of a car door left ajar)
#VR #UnrealEngine #gamedev #indiedev
13.06.2025 00:31
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Finally back to some shareable work after overhauling my level system yet again. Added in wall obstacles. Prelim sound pass as well, not well mixed yet but slowly growing into a healthy biophany. Should be getting videos up more often again.
#VR #UnrealEngine #gamedev #indiedev
07.06.2025 18:22
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Started running into Quest 2 perf limit, had to rethink game design, which provided a lot of clarity and now I'm happier with the direction of things.
Also now have this line of sight material swap so the player doesn't lose sight of their Feng ship.
#VR #UnrealEngine #gamedev #indiedev
03.03.2025 20:08
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it's been sound production for the last month. more familiarity with Bitwig, but unnerving to "leave" the actual game for so long.
worked on "FengCam" (ship POV) material today (still not ready to include sound in the videos quite yet)
#VR #UnrealEngine #indiegame #gamedev
25.01.2025 01:14
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Added the "Feng Cam" which gives you a little ship POV screen under your controls, very helpful for double-checking your Feng's alignment. Also have the new "dagger" obstacle type seen here hitting the Feng ship.
#VR #UnrealEngine #indiegame #gamedev #ScreenshotSaturday
21.12.2024 21:50
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phew. Got my new playlist system running for building spawn patterns. This is essentially how I will do level design, with lots of procedural variation. Seems we've got ourselves a video game here...
#VR #UnrealEngine #ScreenshotSaturday #indiegame #gamedev
14.12.2024 23:36
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While trying to get more organized I wound up completely reworking my procedural animation approach. So it goes. This blog post by @charlesboury.fr is a great motivator anyway.
bsky.app/profile/char...
One step closer to good enough.
#VR #UnrealEngine #gamedev #indiedev #ScreenshotSaturday
30.11.2024 19:39
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Color changing is in. It won't be a constant shift like this in the game, I'm just testing the vibrance curve.
#VR #UnrealEngine #gamedev #indiedev
21.11.2024 01:23
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Decided to switch gears and do another pass on the motion control UI today. My system uses a single axis for yaw and pitch control and I really like how simple it is while still allowing very fine-grain adjustments, suits the arcade feel I'm going for.
#VR #UnrealEngine #gamedev #indiedev
15.11.2024 21:05
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moving on from "baubles" next week, gonna do some last things with control UI and "World Scrubber" FX, just a few more systems to revisit after that before going all in on actual game design and level progression...
#VR #UnrealEngine #indiegamedev
10.11.2024 19:58
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hi newcomers, I'm making a laid back VR game called YoFengYo, inspired by old, short-session arcade games (with unique motion controls and gameplay systems), follow for wip content
here's some video of the "falling bauble" pickup design/code I worked on today
#VR #UnrealEngine #gamedev #indiedev
08.11.2024 00:42
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almost done with new Bauble design, I'll show the different growth stages later this week (as well as what happens when you collect one of them) but for now just a rain of red and blue baubles
#VR #UnrealEngine #indiedev #gamedev
06.11.2024 00:39
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two logotype variations for the game "YoFengYo", one in flat black with a pinkish outline and the other in flat white with a pinkish outline, blue and red accents on both
fussing with the YoFengYo logotype today and I'm happy with the outline now, so I'll probably bring it into Blender tomorrow
#VR #UnrealEngine #indiegame #gamedev #screenshotsaturday
27.10.2024 01:57
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FX roughed in for the "collection field", which is what checks for overlap with pickups. Probably better to make it a particle system, but I like the simplicity of the collision this way (just scaling/translating a static mesh through a few key frames)
#VR #UnrealEngine #gamedev #indiedev
23.10.2024 19:06
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art pass on "bauble" related assets this week
video shows collecting a "bauble" and then cashing it in for energy by flying through the black and white portal, get enough energy and your speed levels up
#VR #UnrealEngine #gamedev #indiedev
22.10.2024 00:05
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introducing the World Scrubber, the thing you are always trying to stay ahead of in YoFengYo, fly into it and your ship dies
dev pace will pick up these next few months, follow this account for wip content
#VR #UnrealEngine #indiedev #gamedev
20.10.2024 18:23
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Finished second pass on spatial control gfx, I think I still want to change the yaw power meters but gonna move on for now.
#VR #UnrealEngine #gamedev #indiedev #screenshotsaturday
04.10.2024 23:58
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Trying out overhauled control system, and showing a level getting cleared
#VR #UnrealEngine #gamedev #indiedev #screenshotsaturday
29.09.2024 01:44
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Do you happen to have a plugin recommendation for Blender?
08.02.2024 18:02
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