Little more polish and bug fixes. Added a visual notification for what happens on each turn now with some custom raygui elements and some basic UI animations. Probably making this harder than it needs to be doing it all in C. But then how else would I port to Dreamcast later π
06.03.2026 04:23
π 9
π 0
π¬ 0
π 0
Spent a little time on my Monopoly game engine today. The player area shows which properties are owned now and I've added a little more to the UI.
04.03.2026 02:50
π 1
π 0
π¬ 0
π 0
After binging Game Grumps monopoly videos and playing with my partner a lot, I decided to try and make my own Monopoly game in Raylib so I could customize it the way I want. Still a ways to go, but the core functionality is there.
03.03.2026 18:21
π 6
π 0
π¬ 0
π 0
Yea I had to manually fix the DrawModel function in Raylib to fix animation. I forget off the top of my head.
03.03.2026 18:19
π 1
π 0
π¬ 1
π 0
My Dreamcast rhythm game has procedural visuals based on the music now. Now to figure out how to make the notes you need to hit visible with such trippy graphics.
03.03.2026 18:14
π 9
π 1
π¬ 0
π 0
Who is gonna be at Siggraph this week? I'm thinking I might hop over just for the exhibitions and job fair at least one of the days.
10.08.2025 16:43
π 2
π 0
π¬ 0
π 0
I got blocked just because I keep tabs on Phil's nonsense? How rude.
02.08.2025 17:38
π 3
π 0
π¬ 0
π 0
Amazing animation work in this vid from Mike,
@delinquentgalaxy.bsky.social
@tacolamp.bsky.social
@primordialcreatures.art
@blabberdookie.newgrounds.com
@bigmoneytim.bsky.social
Deiter Theuns
& Pantastic !!!
01.08.2025 19:32
π 18
π 3
π¬ 0
π 1
Spent a little time to fix up the controls for Superman 64 VR.
Direction is based on where your hands point instead of head movement. Speed is driven by how far out your hands are.
Wrist rotation makes it a bit too sensitive so I might come up with something else.
23.07.2025 16:52
π 10
π 2
π¬ 2
π 1
Are there any good online courses or resources for learning PCB/hardware design? Iβm wanting to expand my microcontroller skillset and would love to understand this part of the process better.
15.07.2025 23:55
π 0
π 0
π¬ 0
π 0
Man, waiting for an answer about a potentially life changing opportunity is agonizingβ¦.
Even been having dreams where Iβm checking my phone constantly and people with me called me out for it.
15.07.2025 23:20
π 4
π 0
π¬ 0
π 0
Thanks! β₯οΈππ
15.07.2025 13:09
π 1
π 0
π¬ 0
π 0
Hereβs the different platforms all running.
15.07.2025 13:08
π 6
π 0
π¬ 1
π 0
Forgot to post over here, but my rhythm game engine now runs on PC, Web, Dreamcast and Switch. All from the same C codebase with Raylib.
15.07.2025 13:07
π 14
π 3
π¬ 1
π 0
Someone: βHows work going lately?β
Me: βJust call me Caravaggio because I am baroque.β
08.07.2025 00:34
π 6
π 0
π¬ 0
π 0
This is starting to look a little more like I envisioned. I got camera animation and triggers in and multiple characters. I just need to make a longer map and add support for hold notes. (Custom indie rhythm game engine in Raylib)
28.06.2025 02:30
π 10
π 0
π¬ 2
π 0
Built a basic tween/animation system for my Raylib rhythm experiment. So I can trigger tactile squashes and bounces on the fly. Makes the gameplay feel quite satisfying.
Also added some environment set dressings. Iβve been obsessed with Deltarune lately.
27.06.2025 04:49
π 4
π 0
π¬ 0
π 0
If I can ever get a project with a budget, you are at the very top of my list of who I want to hire.
26.06.2025 08:05
π 0
π 0
π¬ 1
π 0
kermit the frog is typing on a typewriter in an office .
ALT: kermit the frog is typing on a typewriter in an office .
My kid can do it. It pretty much looks like this when she plays rhythm games. My brain canβt do it though.
26.06.2025 08:01
π 1
π 0
π¬ 0
π 0
Iβve got some barebones gameplay working now in my rhythm game experiment in Raylib. I think I need to swap to some easier Quaver maps to test with cause Iβm not remotely good enough for this song π
26.06.2025 07:33
π 4
π 0
π¬ 1
π 0
My latest Raylib experiment involves loading Quaver songs & chart data, with animated 2D sprites in a 3D scene. This is on PC though and not DC (yet?).
25.06.2025 04:31
π 2
π 0
π¬ 0
π 0
TFW you dunk on 3 nerds who think the Shadow Mantle will help
25.06.2025 04:29
π 1
π 1
π¬ 0
π 0
Yah we chatted this morning
14.06.2025 18:25
π 0
π 0
π¬ 0
π 0
Have any of you ever received an Epic MegaGrant? Iβm planning to apply for the next round in July and would love to hear advice on what worked for you.
14.06.2025 16:40
π 0
π 0
π¬ 1
π 0
SelfReflect can now hook up to Unreal LiveLink for easier integration in your existing Unreal workflow. No extra plugins either. It pairs great with Metahuman Animator!
12.06.2025 00:11
π 6
π 0
π¬ 0
π 0
Toby Fox just casually making overused Mixamo animations as endearing in Deltarune Ch3 as Papyrus and Comic Sans were in Undertale. Well played, sir.
10.06.2025 15:36
π 3
π 0
π¬ 0
π 0
SelfReflect works on multiple devices. Here I'm using one on the helmet for face, and one for body. Here's some unedited footage of it driving a Metahuman in UE5.
Need to add back in smoothing on hands at a distance, but it's coming along. I plan to support fusion of multiple body angles
04.06.2025 06:23
π 7
π 0
π¬ 0
π 0
The cool thing about building to existing standards is your app just automatically works with other things. Here's SelfReflect's Upper & Full body tracking working with inZOI.
inZOI's face tracking expects ARKit via UDP, so that doesn't work (yet). But this is so cool to see!
02.06.2025 04:21
π 1
π 0
π¬ 0
π 0