Alessio Mellina // Meffo's Avatar

Alessio Mellina // Meffo

@alessiomellina

Expert Technical Sound Designer @ Ninja Theory, also other stuff

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06.08.2023
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Latest posts by Alessio Mellina // Meffo @alessiomellina

Preview
Over 200 Rockstar staff write to management in support of unfairly fired union members - IWGB Game Workers 220 letters signed by staff members at Rockstar, the studio behind the Grand Theft Auto series, were delivered to management at the company last week, demanding that the 31 employees fired are immedia...

Over 200 Rockstar staff have written to management in support of unfairly fired union members.

We have published more details on our website, although we have not yet released the exact contents of the letter: www.gameworkers.co.uk/rockstar-ope...

13.11.2025 14:21 πŸ‘ 126 πŸ” 67 πŸ’¬ 0 πŸ“Œ 4
The Rockstar Workers Fired Before They Could Finish GTA 6
The Rockstar Workers Fired Before They Could Finish GTA 6 YouTube video by People Make Games

I went to meet the 'Rockstar 31', the developers who were suddenly fired from their work on GTA 6 for what the studio has described as gross misconduct.

That's not what the workers call it though. They have another couple of words they prefer to use: union busting.

www.youtube.com/watch?v=c9nO...

11.11.2025 14:43 πŸ‘ 2114 πŸ” 1072 πŸ’¬ 16 πŸ“Œ 68

We've got 31 game devs who are keen to get to work, @rockstargames.com.

06.11.2025 21:57 πŸ‘ 154 πŸ” 35 πŸ’¬ 0 πŸ“Œ 0

This is the most ruthless act of union busting in the history of the UK games industry. Yesterday, @rockstargames.com unfairly fired over 30 employees for union activity.

We won't back down, and we're not scared - we will fight for every member to be reinstated.

31.10.2025 20:01 πŸ‘ 1440 πŸ” 749 πŸ’¬ 14 πŸ“Œ 34
Behind the Sound of Senua's Saga: Hellblade II, with Pablo CaΓ±as Llorente, Alessio Mellina and Jordan Payne.

Behind the Sound of Senua's Saga: Hellblade II, with Pablo CaΓ±as Llorente, Alessio Mellina and Jordan Payne.

With Senua’s Saga: #Hellblade2 Enhanced out, we wanted to take a moment and throw it back to when Ninja Theory’s talented audio team joined us during a #Wwise Tour & shared how they crafted the breathtaking audio for the game!

πŸ”— Give it a watch on YouTube: hubs.ly/Q03CrkX40

#GameAudio

12.08.2025 18:46 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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β€˜A million calls an hour’: Israel relying on Microsoft cloud for expansive surveillance of Palestinians Revealed: The Israeli military undertook an ambitious project to store a giant trove of Palestinians’ phone calls on Microsoft’s servers in Europe One afternoon in late 2021, Microsoft’s chief executive, Satya Nadella, met with the commander of Israel’s military surveillance agency, Unit 8200. On the spy chief’s agenda: moving vast amounts of top secret intelligence material into the US company’s cloud. Meeting at Microsoft’s headquarters near Seattle, a former chicken farm turned hi-tech campus, the spymaster, Yossi Sariel, won Nadella’s support for a plan that would grant Unit 8200 access to a customised and segregated area within Microsoft’s Azure cloud platform. Continue reading...

β€˜A million calls an hour’: Israel relying on Microsoft cloud for expansive surveillance of Palestinians

06.08.2025 11:03 πŸ‘ 88 πŸ” 73 πŸ’¬ 10 πŸ“Œ 23
Gameplay gif taken from the Playdate game, KrankShot! a pill shooting down germs as they spawn around the map

Gameplay gif taken from the Playdate game, KrankShot! a pill shooting down germs as they spawn around the map

Hey you!

🦠 Wanna kill some germs? 🦠

🟨 Own a Playdate? 🟨

Well have I got the game for you! It's called

πŸ’Š KrankShot! πŸ’Š

and it's out now on the Catalog play.date/games/kranks...

#playdate #indiegame #solodev #krankshot

08.07.2025 17:35 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Sound Designer (All levels) - Ninja Theory Location: You’ll be based full-time in our Cambridge studio with the flexibility for occasional hybrid working so being within a commutable distance is essential. If this requires you to relocate, we ...

Hello!

We're looking for a sound designer to join us here at Ninja - apply.workable.com/ninja-theory... - all levels welcome!

18.06.2025 09:59 πŸ‘ 7 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
An image of Paola Velasquez from Sony Interactive Entertainment, highlighting her talk at Develop:Brighton titled "Reading Between the Lines: Integration of Sound, Narrative and Design into Dialogue."

An image of Paola Velasquez from Sony Interactive Entertainment, highlighting her talk at Develop:Brighton titled "Reading Between the Lines: Integration of Sound, Narrative and Design into Dialogue."

Paola Velasquez from Sony Interactive Entertainment will be with us this summer as part of our Audio track, delving into the overlap between Dialogue Design, Sound Design and other game dev disciplines and how they differentiate and complement each other. #DevelopConf

09.06.2025 10:15 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

The game I've been leading at Double Fine got announced today! Coming in October this year!

08.06.2025 18:15 πŸ‘ 417 πŸ” 48 πŸ’¬ 62 πŸ“Œ 3
Video thumbnail

πŸ‘‹

14.04.2025 13:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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How Ninja Theory created Hellblade II's unsettling soundscape Principal sound designer Daniele Galante broke down the uses and challenges of producing binaural audio, and how it elevated the sequel's most intense moments.

How Ninja Theory created Hellblade II's unsettling soundscape

31.03.2025 18:08 πŸ‘ 13 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Was it this one maybe? bsky.app/profile/sovg...

28.03.2025 12:19 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

What's your mult in Balatro though

17.03.2025 19:21 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

See you at the game audio coffees Damian! Looking forward to it

15.03.2025 13:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Also I am presenting on Thursday and very much freaking out

15.03.2025 08:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

GDC bound! Looking forward to some #GameAudioGDC

15.03.2025 08:44 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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The Gentrification of Video Game History We’re not all suburban kids who got a Nintendo 64 for Christmas

Here we go, something I've been drafting for a long, long time: how the US-centric approach to video games and their history / culture basically gaslights us who come from other realities:
felipepepe.medium.com/the-gentrifi...

AKA, why LAN Houses, PokΓ©Tibia & Bomba Patch rule.

03.01.2025 12:43 πŸ‘ 6069 πŸ” 2676 πŸ’¬ 230 πŸ“Œ 456

Another +1 for Dishoom, it's great

29.12.2024 12:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This was a great event, thanks @audiokinetic.bsky.social for having us!

20.12.2024 17:29 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Love me some splines

26.11.2024 14:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I keep thinking about how path dependence (google it) shaped #gameaudio. We spend insane amount of effort to adapt linear (recorded, fixed in time) audio files to work in non-linear context where time is fluid. It is a fundamental problem, and most of us deal with its consequences every day. (1/7)

29.10.2024 10:13 πŸ‘ 9 πŸ” 3 πŸ’¬ 1 πŸ“Œ 1
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Game Audio Industry Survey Hello all, and thank you for taking the time to fill out this survey. It shouldn't take too long. I'm looking to collect data on how folks got into the industry, how long it took you to land your firs...

#gameaudio I'm conducting a survey! Looking to gather as many responses as possible. Not collecting emails, asking questions about education, when you got into the industry, if education is worthwhile and if that sentiment is changing, barriers of entry, etc. Please share!

forms.gle/9UBVStxSvsk3...

21.10.2024 16:32 πŸ‘ 56 πŸ” 34 πŸ’¬ 3 πŸ“Œ 7

Some openings here at Ninja, hopefully they can be an opportunity for those affected by the round of layoffs:
- Senior Rigger/Technical Artist apply.workable.com/ninja-theory...
- Senior Gameplay Animator apply.workable.com/ninja-theory...
- Senior Animation Coder apply.workable.com/ninja-theory...

29.09.2023 11:23 πŸ‘ 5 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0