Humans now evolve in my UFO abducting incremental game, We Need More Humans πΈ
#indiegame #indiedev #gamedev
Humans now evolve in my UFO abducting incremental game, We Need More Humans πΈ
#indiegame #indiedev #gamedev
Bro please not the cows ππΈ
matt-cole.itch.io/we-need-more...
#indiegame #gamedev #indiedev #ufo #alien
In the 22 hours since adding the web version of We Need More Humans to my Itch page, it's had over 500 plays. Sitting at a 3.7% CTR too. From my understanding, that's pretty good. Is it? #gamedev
That's the goal!
Haha, glad you enjoyed it! Thanks for playing :)
I just added a web version of We Need More Humans to my Itch page! An incremental game about abducting people with a ufo πΈ
matt-cole.itch.io/we-need-more...
#indiegame #gamedev #indiedev #incremental
Please go play my demo about abducting people with a ufo :) #indiegame #gamedev #indiedev
matt-cole.itch.io/we-need-more...
I added crop circles to my incremental game about abducting people with a UFO πΈ
#gamedev #indiedev #indiegame
First iteration of the capsule art for my incremental game about abducting people with a UFO. I'm thinking maybe the UFO is *too* shiny. Thoughts?
#gamedev #indiedev #indiegame
Navigation grid is generated based off of camera's view. Allows for people to always be visible
#indiegame #indiedev #gamedev
I went a little crazy on optimisationπ
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another day, another abduction #gamedev #indiedev #indiegame
Who'd have thought that abducting little people would feel so satisfying?
#indiegame #indiedev #gamedev
I made this game about abducting people with a UFO over the past 2 days.
It's super fun but I need a name for itπ€
#indiegame #gamedev #indiedev
Game is up and submitted! Really didn't think I was going to make the deadline for a minute #GMTKJam
itch.io/jam/gmtk-202...
#gamedev #indiedev
My game has a replay feature. Allowing players to cycle through their line at slow speeds. So these details matter a lot in my case
Why hand animate complex movement like this when you can spend hours coming up with a custom solution for your IK to correctly rotate around the scooter bars depending on the scooter's orientation #gamedev
Been working on improving animations in Scoot. Thoughts? #indiedev #gamedev
Been trying to change my approach on looping trick animations. Thoughts? #gamedev #indiedev
Forever grateful to get stuff like this @braddock512.bsky.social
Finally released all the physics stuff I've been working on π #gamedev #indiedev
Sometimes new improvements break old things. So then you need to improve those old things too #gamedev #indiedev
Been doing my final pass on general physics #gamedev #indiedev
There I am, Gary! There I am!
Just updated Scoot. The fluidity of the hip movement is one of my favourite small things I've done in a while #gamedev
Lesson for indies; your steam art is so damn important it's actually insane
I've also just realised I've been going about grind detection all wrong. This is why dev hell is so easy to fall into
Me: This is the year I get this game on track and work towards finishing it
Also me: Oh shit I just figured out a new way to go about transition physics
I can only apologise for the absolute abysmal quality π