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Matt Cole

@mattcole02

23 | Full-Time Solo Game Developer | Currently working on Scoot and We Need More Humans https://matt-cole.itch.io/we-need-more-humans https://linktr.ee/scootgame

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05.01.2025
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Latest posts by Matt Cole @mattcole02

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Humans now evolve in my UFO abducting incremental game, We Need More Humans πŸ›Έ

#indiegame #indiedev #gamedev

27.02.2026 09:54 πŸ‘ 11 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Bro please not the cows πŸ˜­πŸ›Έ
matt-cole.itch.io/we-need-more...

#indiegame #gamedev #indiedev #ufo #alien

26.02.2026 01:31 πŸ‘ 7 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

In the 22 hours since adding the web version of We Need More Humans to my Itch page, it's had over 500 plays. Sitting at a 3.7% CTR too. From my understanding, that's pretty good. Is it? #gamedev

16.02.2026 21:33 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

That's the goal!

16.02.2026 20:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Haha, glad you enjoyed it! Thanks for playing :)

16.02.2026 19:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I just added a web version of We Need More Humans to my Itch page! An incremental game about abducting people with a ufo πŸ›Έ

matt-cole.itch.io/we-need-more...

#indiegame #gamedev #indiedev #incremental

15.02.2026 23:31 πŸ‘ 30 πŸ” 6 πŸ’¬ 2 πŸ“Œ 0
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We Need More Humans! by Matt Cole An incremental game about abducting humans

Please go play my demo about abducting people with a ufo :) #indiegame #gamedev #indiedev

matt-cole.itch.io/we-need-more...

14.02.2026 01:43 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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I added crop circles to my incremental game about abducting people with a UFO πŸ›Έ

#gamedev #indiedev #indiegame

13.02.2026 18:20 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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First iteration of the capsule art for my incremental game about abducting people with a UFO. I'm thinking maybe the UFO is *too* shiny. Thoughts?

#gamedev #indiedev #indiegame

12.02.2026 16:14 πŸ‘ 15 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Navigation grid is generated based off of camera's view. Allows for people to always be visible

#indiegame #indiedev #gamedev

09.02.2026 16:27 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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I went a little crazy on optimisationπŸ˜…

#indiegame #indiedev #gamedev

07.02.2026 07:22 πŸ‘ 36 πŸ” 6 πŸ’¬ 2 πŸ“Œ 0
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another day, another abduction #gamedev #indiedev #indiegame

05.02.2026 09:49 πŸ‘ 14 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Who'd have thought that abducting little people would feel so satisfying?

#indiegame #indiedev #gamedev

04.02.2026 14:27 πŸ‘ 13 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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I made this game about abducting people with a UFO over the past 2 days.

It's super fun but I need a name for itπŸ€”

#indiegame #gamedev #indiedev

03.02.2026 08:49 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Rate Go Walkies? by Matt Cole for GMTK Game Jam 2025 Walk your dog around the block!

Game is up and submitted! Really didn't think I was going to make the deadline for a minute #GMTKJam
itch.io/jam/gmtk-202...

03.08.2025 18:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#gamedev #indiedev

12.06.2025 20:06 πŸ‘ 15 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

My game has a replay feature. Allowing players to cycle through their line at slow speeds. So these details matter a lot in my case

05.06.2025 23:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Why hand animate complex movement like this when you can spend hours coming up with a custom solution for your IK to correctly rotate around the scooter bars depending on the scooter's orientation #gamedev

04.06.2025 21:05 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Been working on improving animations in Scoot. Thoughts? #indiedev #gamedev

13.05.2025 19:36 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Been trying to change my approach on looping trick animations. Thoughts? #gamedev #indiedev

28.04.2025 00:17 πŸ‘ 9 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Forever grateful to get stuff like this @braddock512.bsky.social

15.04.2025 10:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Finally released all the physics stuff I've been working on πŸ™Œ #gamedev #indiedev

06.04.2025 08:21 πŸ‘ 25 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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Sometimes new improvements break old things. So then you need to improve those old things too #gamedev #indiedev

18.03.2025 15:39 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Been doing my final pass on general physics #gamedev #indiedev

26.02.2025 10:16 πŸ‘ 15 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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There I am, Gary! There I am!

01.02.2025 18:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Just updated Scoot. The fluidity of the hip movement is one of my favourite small things I've done in a while #gamedev

31.01.2025 21:24 πŸ‘ 17 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0

Lesson for indies; your steam art is so damn important it's actually insane

26.01.2025 19:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I've also just realised I've been going about grind detection all wrong. This is why dev hell is so easy to fall into

22.01.2025 15:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Me: This is the year I get this game on track and work towards finishing it
Also me: Oh shit I just figured out a new way to go about transition physics

22.01.2025 15:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I can only apologise for the absolute abysmal quality πŸ‘

07.01.2025 22:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0