"There’s a particular kind of loneliness that only exists inside abundance."
reality3d.substack.com/p/exciting-m...
"There’s a particular kind of loneliness that only exists inside abundance."
reality3d.substack.com/p/exciting-m...
After an incredible run at Apple, I’m closing a chapter I’ll always be proud of.
I’m truly honored to have been part of the Personas team, and for everything we built together, especially the new Spatial Personas on visionOS 26.
Excited for the next chapter, more to share soon!
The Chronodynamics of Thought: Or, when writing ceased to be thinking
open.substack.com/pub/reality3...
“20 vatios y un bocadillo de jamón”, mi nueva historia para navidad 😀
open.substack.com/pub/borjamor...
Two years of working on Blender Video Sequence Editor: aras-p.info/blog/2025/11...
So far so good, let's continue! #blender #vse
🎄 Introducing our paper A Generalizable Light Transport 3D Embedding for Global Illumination lnkd.in/gQUMSAyV .
🙈 Just as Transformers learn long-range relationships between words or pixels, our new paper shows they can also learn how light interacts and bounces around a 3D scene.
Well explained!
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "MegaLights: Stochastic Direct Lighting in Unreal Engine 5” talk by @knarkowicz.bsky.social and @tiagocostav.bsky.social from Epic Games are now online
advances.realtimerendering.com/s2025/index....
"You can only keep magic with your eyes"
reality3d.substack.com/p/twins-of-f...
Hay relatos que se entienden; otros se sienten. Éste es de los segundos.
borjamorales.substack.com/p/desidia
Wildkeepers Rising is OUT NOW in Early Access!
Tame your Guardians and survive the hordes -- build synergies in your team and use unique powers to survive the fight and take on each region's boss.
Steam page below!👇⚔️
#indiedev #gamedev #indiegame #streamer #twitch #roguelite
My new story, "Night Dynamics" is live:
reality3d.substack.com/p/night-dyna...
Screenshot from the book table of contents.
The GPU Zen 3 book is out, perfect timing for the Holiday Season! www.amazon.com/GPU-Zen-Adva...
So many fantastic-looking articles!
Together with my teammates, we have also contributed a chapter: "Differentiable Graphics with Slang.D for Appearance-Based Optimization".
Two hour documentary from Valve on the greatest videogame of all time...Half-Life 2.
www.youtube.com/watch?v=YCjN...
Significant new work on LOD of aggregates! mangosister.github.io/scene_agn_si...
Here's something I've been working on that's (hopefully) useful for others: a single-header spherical harmonics support library for HLSL 2021
github.com/TheRealMJP/S...