Tube Ride - Daily Quillustration painted and animated in VR using Quill.
Tube Ride - Daily Quillustration painted and animated in VR using Quill.
Lens - Daily Quillustration
No shaders in Quill, so reflections are painted by hand. Painted and animated in VR using Quill
Another Puddle - Daily Quillustration painted and animated in VR using Quill.
Spare Parts - Built in layers of decision, but painted on a single layer.
Starting with environment and light, then letting form emerge from that structure.
Full session replay available on Patreon.
Sakura - I saw a cherry blossom tree shedding petals in the wind in a parking lot this week. That image stayed with me. Daily Quillustration painted and animated in VR using Quill.
Caught on the One
My submission for the Dream Sequence 3D challenge.
Animated to a 120 BPM track using a predefined camera moving on the beat. Painted in VR (Quill).
Floating - Daily Quillustration painted and animated in VR using Quill.
Light doesnβt exist on its own.
Itβs shaped by space, scale, and what surrounds the subject.
Making Light - Daily Quillustration painted and animated in VR using Quill.
Downhill - Daily Quillustration painted and animated in VR using Quill.
Crabby - Daily Quillustration painted and animated in VR using Quill.
Saltwinds - Daily Quillustration painted and animated in VR using Quill.
Zen Monkey - Daily Quillustration painted and animated in VR using Quill.
A Horse for the Horse Year! - Daily Quillustration painted and animated in VR using Quill.
City Stroll - Daily Quillustration painted and animated in VR using Quill.
One thing I love about painting in VR:
it removes shortcuts.
In 2D, itβs easy to copy lighting from reference without fully understanding it.
In VR, the light has to work from every angle.
No hiding.
Youβre forced to actually think in 3D.
Team Hat Logistics - A small seasonal moment.
Daily Quillustration painted and animated in VR using Quill.
Vibing in the Park - Daily Quillustration built and animated in VR using Quill, rendered in Blender/Cycles.
Building light from the environment first.
Before choosing shadow color or highlights, I need to understand the scene. Without that, everything else becomes guesswork.
From a recent live painting session.
Half Dome - They did it! I'm jealous. Hiking this one is still on my bucket list. Daily Quillustration painted and animated in VR using Quill.
Crystal Falls - Daily Quillustration painted and animated in VR using Quill.
Amber Notes - Daily Quillustration built and animated in VR using Quill, rendered in Blender/EEVEE.
Avocado Toast - sometimes it's good to just relax... Daily Quillustration built and animated in VR, rendered in Blender/Cycles using doublegum's felt shader.
Return to Howling Ridge - Yep he sure is adventurous.... π - Daily Quillustration painted and animated in VR using Quill.
Sketchy Pigeons - Daily Quillustration painted and animated in VR using Quill.
Sneezing Eggs π€·ββοΈ- Daily Quillustration built and animated in VR using Quill, rendered in Blender/Cycles using Doublegum's ClayDoh shader.
Whiskered Encounter - Daily Quillustration painted and animated in VR using Quill
#viewinvrΒ https://f.mtr.cool/kyitlhlwyd
Inhale Exhale - Daily Quillustration built and animated in VR using Quill, rendered in Blender/Cycles using doublegum's felt shader.
Meeting Unit-7 - Daily Quillustration painted and animated in VR using Quill.
Clay Walk - Daily Quillustration built and animated in VR using Quill, rendered in Blender/Cycles using Doublegum's Clay Doh shader