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Danik Vitek

@danikvitek

Passionate about software development Computer science/IT student at National Technical University of Ukraine "Kyiv Polytechnic Institute" πŸ‡ΊπŸ‡¦ (GMT+2) GitHub: https://github.com/DanikVitek

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10.11.2024
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Latest posts by Danik Vitek @danikvitek

I've just realized what I feel when coding in #rust. It's the same feeling As when assembleing LEGO!

#rust is LEGO for pogrammers

#rustlang

05.03.2026 21:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Have played and finished the @abandonedsheep.com's "Schrodinger's cat burglar" demo! Looking forward to the release πŸ‘€

02.03.2026 09:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

There's the "disable AI" switch in settings already

23.02.2026 20:40 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Finally!

16.02.2026 22:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Introducing Theme Builder - Zed Blog From the Zed Blog: Create beautiful Zed themes with an interactive live preview.

themes are art. editing JSON files to make them? not exactly a vibe.

Learn why theming is hard to get right, and why we built the Zed Theme Builder: zed.dev/blog/theme-b...

then go make something beautiful ✨

12.02.2026 22:49 πŸ‘ 96 πŸ” 10 πŸ’¬ 1 πŸ“Œ 4

me: cancel the build
github: can't
me: why
github: it hasn't started
me: so?
github: so I can't cancel it
me: bu-
github: it's not that complicated

11.02.2026 18:55 πŸ‘ 113 πŸ” 9 πŸ’¬ 4 πŸ“Œ 1
nalgebra linear-algebra library | nalgebra Fast and cross-platform linear-algebra library

nalgebra.rs uses this for their types, but also allows for some dimensions to be dynamic

11.02.2026 13:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

MSRV is 1.92, so async closures are a thing

05.02.2026 22:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I've looked into how this closure is later called and it could have totally been an async one, or at least return a future, but for some reason it isn't. Should probably be brought up with the egui devs
github.com/emilk/egui/b...

05.02.2026 22:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Parsing is really the fastest part of the compilation process. The hard part is type resolution, optimization etc. To avoid doing the hard part, there is a `#[cfg(test)]` attribute.

31.01.2026 00:00 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

As I'm working on my PhD research, I've already forked several projects: `tree-sitter-md`, `tree-sitter-properties`, `fauxgen`.

#rust #rustlang #tree-sitter

26.01.2026 17:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
From the dotnet community on Reddit: .NET + Jupyter + Math looks awesome Explore this post and more from the dotnet community

www.reddit.com/r/dotnet/s/p...

24.01.2026 17:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Bevy 0.18 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.18 is out now!

It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!

bevy.org/news/bevy-0-...

13.01.2026 21:41 πŸ‘ 182 πŸ” 72 πŸ’¬ 2 πŸ“Œ 3
a bunch of very specifically named hardcoded boolean fields in a single script representing the entire save state of the game

a bunch of very specifically named hardcoded boolean fields in a single script representing the entire save state of the game

"save systems should dynamically handle object IDs and automatically populate the serialized data of every object that requires save states, and then for dialogue progression it needs to-"

team cherry:
WRONG. 1400 hardcoded fields in PlayerData.cs

16.12.2025 16:35 πŸ‘ 646 πŸ” 84 πŸ’¬ 35 πŸ“Œ 14

This! Spent like 3-4 days on it (with "breaks" on work and not being in the mood to get f'd up). And then you see on YouTube as this boss gets demolished with no dmg/hits taken in like 1 to 10 minutes...

08.12.2025 12:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Completed Silksong btw... Like 1.5 month ago. Really liked it 😁

02.12.2025 19:22 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

My hands are sweating just looking at it πŸ˜…

02.12.2025 19:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image Post image

i know nothing about the game and lore.
I just know it exist.
and it's bugs
#hollowknight #silksong #hornet

08.10.2025 04:54 πŸ‘ 1058 πŸ” 237 πŸ’¬ 6 πŸ“Œ 1
Post image

5 vs 20 min apple practice! ✨🍎 #art

22.11.2025 13:23 πŸ‘ 501 πŸ” 60 πŸ’¬ 3 πŸ“Œ 1
A 3D printed figurine of Hornet from Silksong sitting on the iconic bench of the game, reading the map on my shelve

A 3D printed figurine of Hornet from Silksong sitting on the iconic bench of the game, reading the map on my shelve

A 3D printed figurine of Hornet from Silksong reading her map on my PC screen

A 3D printed figurine of Hornet from Silksong reading her map on my PC screen

A 3D printed figurine of Hornet from Silksong reading the map on a shelve between multiple gashapon figures from Japan

A 3D printed figurine of Hornet from Silksong reading the map on a shelve between multiple gashapon figures from Japan

A 3D printed figurine of Hornet from Silksong sitting in my fern, reading her map

A 3D printed figurine of Hornet from Silksong sitting in my fern, reading her map

Girl do be readin' a lot
#hornet #silksong #hollowknight #3d #3dprint #maker #indiedev

22.11.2025 16:32 πŸ‘ 24 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

I guess it's about uniformity between codebases

19.11.2025 10:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
email subject that reads "Drew your cat 😺" and google putting a button below that creates an AI summary

email subject that reads "Drew your cat 😺" and google putting a button below that creates an AI summary

WHY would I want to AI summarize someone's PERSONAL MESSAGE and BEAUTIFUL FANART of my cat?? dear lord get this AI trash OUT im trying to experience humanity 😭

16.11.2025 11:55 πŸ‘ 545 πŸ” 30 πŸ’¬ 9 πŸ“Œ 1

We should have a leaderboard issue on the r-a issue tracker for people to post their observed peak memory usages of rust-analyzer. So far the highest a friend reported to me was 80gb I think

11.11.2025 11:29 πŸ‘ 36 πŸ” 2 πŸ’¬ 0 πŸ“Œ 2
Digital artwork of Hornet, from the game Hollow Knight: Silksong. She's sitting in a bench, holding her needle sword, and there are a huge group of fleas around her. The fleas in this game look like cream colored balls of fluff, with cute ears, and act like dogs. One of them is sitting on her lap, like a little lap dog. The light is in the middle of the painting, illuminated by two little butterflies, and gers darker the farthest from the center you look. The colors are warm and cozy.

Digital artwork of Hornet, from the game Hollow Knight: Silksong. She's sitting in a bench, holding her needle sword, and there are a huge group of fleas around her. The fleas in this game look like cream colored balls of fluff, with cute ears, and act like dogs. One of them is sitting on her lap, like a little lap dog. The light is in the middle of the painting, illuminated by two little butterflies, and gers darker the farthest from the center you look. The colors are warm and cozy.

AWOOOOOOO! #Silksong #art #fanart #BrArt

25.10.2025 22:11 πŸ‘ 1730 πŸ” 525 πŸ’¬ 5 πŸ“Œ 1

Beat #Silksong a couple of days ago (act 3). The ending was curious. I was bad in the last fight though... Took me couple of evening sessions on separate days, due to headaches and the game does not help with those :)

27.10.2025 22:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
screenshot of codex output (the AI agent) saying "quickly anchoring the Kahoot meets PowerPoint positioning"

screenshot of codex output (the AI agent) saying "quickly anchoring the Kahoot meets PowerPoint positioning"

codex just murdered me

24.10.2025 20:22 πŸ‘ 10 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Application's "Account" screen, with an error pop-up, that appeared after clicking the "Connect to the bus WiFi" button. The error reads: "Cannot read property 'connectToNetwork' of undefined..."

Application's "Account" screen, with an error pop-up, that appeared after clicking the "Connect to the bus WiFi" button. The error reads: "Cannot read property 'connectToNetwork' of undefined..."

I β™₯️ #JavaScript

25.10.2025 05:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

ΠžΡ„Ρ–Ρ†Ρ–ΠΉΠ½Π° #ΡƒΠΊΡ€Π°Ρ—Π½ΡΡŒΠΊΠ°Π»ΠΎΠΊΠ°Π»Ρ–Π·Π°Ρ†Ρ–Ρ Π² #PacificDrive
Π¨ΡƒΠΊΠ°ΠΉΡ‚Π΅ Π² ΠΊΠ°Ρ‚Π°Π»ΠΎΠ·Ρ–

24.10.2025 05:01 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

error[E0922] this function can only take 2 arguments before it starts being really emotionally vulnerable

23.10.2025 07:28 πŸ‘ 36 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

is there an established value for the distance a desktop cursor has to move after pressing, before being considered a drag operation instead of a click?

I always just vibe it with some hardcoded pixel distance like 3 or whatever, but I feel like there should be some OS native thing

22.10.2025 14:59 πŸ‘ 103 πŸ” 4 πŸ’¬ 12 πŸ“Œ 0