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dslightingengine

@dslightingengine

DSLightingEngine is a renderer replacement for DS2/DS3. Discord : https://discord.gg/uwaXYDmTyS Donations: https://ko-fi.com/ragevitamins, https://www.patreon.com/c/DarksoulsLightingEngine LinkedIn : https://www.linkedin.com/in/ganesh-mamadapur-45395064/

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17.10.2024
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Latest posts by dslightingengine @dslightingengine

PT Test - AmanaBonfires
PT Test - AmanaBonfires YouTube video by DS2 Lighting Engine

Amana : Here the moon is just 5 Lux and all the blue flowers now emit light per triangle.
www.youtube.com/watch?v=MtzH...

06.03.2026 05:17 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
PT Test Majula
PT Test Majula YouTube video by DS2 Lighting Engine

Now working with standardized values of Lux/Exposure. Previous exposure range were 1 to 15, New ranges can vary from EV100(6) 0.02 to EV100(-8) 256. This is now Majula with Sun at 5000Lux
www.youtube.com/watch?v=rhw0...

06.03.2026 05:17 ๐Ÿ‘ 10 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
DS2LE PathTracing Test Playthrough - TheRotten
DS2LE PathTracing Test Playthrough - TheRotten YouTube video by DS2 Lighting Engine

Youtube Test playthrough
www.youtube.com/watch?v=rvBg...

02.03.2026 06:13 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The Gulch - All lighting is done from the glowing walls

02.03.2026 06:13 ๐Ÿ‘ 12 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
PT Test - TheGutter
PT Test - TheGutter YouTube video by DS2 Lighting Engine

Youtube video :
www.youtube.com/watch?v=ku9j...

01.03.2026 14:27 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The Gutter - DS2LE PT. All lights and objects casts soft shadows which is the default in PT. NRD Reblur does the denoising for the whole scene, NRD Sigma is used for special light (Torch).

01.03.2026 14:13 ๐Ÿ‘ 15 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
ShulvaEntry  - Full PT
ShulvaEntry - Full PT YouTube video by DS2 Lighting Engine

Shulva Entry - PT Emission bliss. All lighting from the glowing crystals.
www.youtube.com/watch?v=cGCR...

27.02.2026 08:54 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
PT Test - DrangleicCastle
PT Test - DrangleicCastle YouTube video by DS2 Lighting Engine

Youtube quick run
www.youtube.com/watch?v=f7cx...

26.02.2026 17:04 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Drangleic castle will be mostly lit using light portals. The vfog effects are doing using local lights, but they don't effect the ground itself, these lights which used to simulate light coming in windows are now marked as ambient and will ignored for PT.

26.02.2026 17:04 ๐Ÿ‘ 11 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Lol, its like finding PT - Edibles

24.02.2026 21:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Yeah I can understand the pain of iteration, I saw blender recently added DLSS to cycles thus allowing faster iteration times

24.02.2026 18:42 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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so got the stereoscopic #3d rendering basically done on my opengl engine #degine. all the ui, including imgui, outputs in sbs #stereo3d. still some work left on the level editing tools (mouse picking is a bit difficult rn) but perf is good, only 20% hit versus 2d.

24.02.2026 09:03 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Oh I am not familiar too much with V-Ray/Blender, they probably upgraded to a more accurate system maybe, as in the portals scenario, the placements need to be aligned with Geo, + only plane shape for me atm

24.02.2026 16:52 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thank you :)

24.02.2026 16:51 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Tysm

24.02.2026 15:10 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Majula archway PT, now using the light portal feature. I think I am very excited how this will turn out, I added in other areas like FOFG where required.

24.02.2026 15:06 ๐Ÿ‘ 23 ๐Ÿ” 2 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Without light portals (first image), 2nd image is with my character standing at the portal and shows it does not effect the lighting how a spot or point light would, 3rd image is editor debug view, with option to view hidden objects

24.02.2026 11:21 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Light portals/Windows - They allow light rays to be importance sampled and at same time allow them to pass through. Now interiors will be much nicer. SHARC doing ton of Multi-bounce here

24.02.2026 11:21 ๐Ÿ‘ 16 ๐Ÿ” 0 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
PT Test Playthrough - Part4(Ruined Sentinels)
PT Test Playthrough - Part4(Ruined Sentinels) YouTube video by DS2 Lighting Engine

Youtube
www.youtube.com/watch?v=I3RY...

23.02.2026 15:31 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Lost bastile test until ruined sentinels

23.02.2026 15:31 ๐Ÿ‘ 10 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
PT Test Playthrough - Part2(Wharf)
PT Test Playthrough - Part2(Wharf) YouTube video by DS2 Lighting Engine

Youtube Normal playthrough HD link
www.youtube.com/watch?v=7u9W...

22.02.2026 17:39 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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No man's wharf - PT mode

22.02.2026 17:39 ๐Ÿ‘ 13 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Have I somehow managed to fix Jedi Survivor on PC? In this video I return to the troubled PC Version to explain how it still stutters to this day and a potential fix I found that quite dramatically helps the issue. Enjoy this vid!
youtu.be/QpF25_fGLB4

20.02.2026 17:34 ๐Ÿ‘ 113 ๐Ÿ” 11 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 1
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Breakable items too, like this closet, without/with bvh support, notice all the nice occlusion around the cups and jars

20.02.2026 21:51 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Eg bad setup first image, with bvh, it is now working correctly in 3rd image.

20.02.2026 21:51 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Dynamic meshes multi-transforms support, these are not exactly "skinned" and are not single transforms objects, eg : chests, double doors, carts in Aldia keep. Multi-transforms static meshes were added previously however that logic wont work as these are based on game state.

20.02.2026 21:51 ๐Ÿ‘ 16 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Alpha testing with Avg color sampling, first image is the ivy mesh not in bvh, 2nd is no alpha test but avg color sampling, 3rd is alpha test with avg color sampling

20.02.2026 13:41 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Alpha testing for static meshes. Some meshes which have a center vertex point like this can be normally sampled.

20.02.2026 13:41 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Alonne's Arena finally beat the boss, made some tweaks to sun angle and hue.

18.02.2026 09:07 ๐Ÿ‘ 26 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Alonne Test - DS2LE Pathtracing
Alonne Test - DS2LE Pathtracing YouTube video by DS2 Lighting Engine

Alonne Arena Test
www.youtube.com/watch?v=GOsM...

18.02.2026 06:53 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0