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Riley Mabb

@colleagueriley

I'm a software developer, focused on building lightweight low-level tools, primarily in C, that encourage clarity, simplicity, and better software design. https://github.com/Colleagueriley/ https://x.com/ColleagueRiley https://discord.gg/pXVNgVVbvh

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12.11.2024
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Latest posts by Riley Mabb @colleagueriley

My cats like to make me to stay with them when they eat. I think they feel safer that way.

28.02.2026 00:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

epic

19.02.2026 03:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I've learned about all sorts of search engines via RGFW's traffic page.

15.02.2026 03:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Women's socks tend to be ankle socks. Smaller and thinner. Generally it feels like they make a lot of women's clothing worse even though it's more expensive.

13.02.2026 16:18 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Tbh a lot of it is historical revisionism from people who weren't even alive during the period.

31.01.2026 05:38 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1

I don’t copy and paste, I yank and put.

27.01.2026 15:04 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Tomorrow [the 27th] is my birthday!

27.01.2026 02:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Using abstract versioning is my biggest regret for RGFW. I am switching to semver for RGFW 2.0 and realistically it should be called 1.0 since it’s the first complete major release of the public API.

26.01.2026 16:58 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

8 month ago

25.01.2026 14:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The majority of good Linux software was written before Linux.

25.01.2026 00:22 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Imagine how much more efficient it would be if I could install neovim into my brain and program while killing time and waiting for my shift at Goodwill end.

24.01.2026 17:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I’ve been using this to lazily test on Linux for a while. Testing directly on hardware with Windows is best, but it can be nice if I need to do a quick test and don’t feel like rebooting.

24.01.2026 17:10 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The market didn’t deprive people of ownership, it’s always been that way. You don’t own the contents of the physical media you buy, but with digital that can be enforced.

23.01.2026 19:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

RGFW 2.0 will be my hawk tuah

22.01.2026 03:39 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

C++ compile time in general kinda sucks once you start introducing C++ features.

For me OSX is still the one that compiles the fastest.

17.01.2026 02:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

In my understanding generally, dealing with arbitrary vram memory is not a great idea.

16.01.2026 04:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Sorry I misunderstood what you were talking about. I thought you meant a long 2D array not a 100% 1D.

Generally speaking with a lot of texture APIs you are handling 2D array data that's formatted in a specific way. Which is probably why a lot of systems use texture atlases.

16.01.2026 04:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

If you have a lot of texture data with varying sizes, texture atlas can make it easier to optimize for space.

14.01.2026 16:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Wearing my hood while reading this

05.01.2026 02:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

At the start of 2025:
- RGFW had 800 stars, now it's *nearly* 1600
- the discord had 29 members, now it's 100

It's been very exciting to watch the project grow and have more people actually using it. I'm very excited to see what happens this year!

02.01.2026 03:45 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

y'all program irl?

02.01.2026 03:29 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It supports Vulkan & Metal. With OpenCore Legacy Patcher it can run newer versions of OSX without any issues.

It's perfect for testing RGFW πŸ₯²

28.12.2025 03:54 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Bought a cheap late 2012 macmini on eBay. It’s so cute!

27.12.2025 18:24 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I mean most AI features are not made for users. They are made so the company can have a list of AI features they've added for shareholders because shareholders want to see more AI stuff.

I can't imagine actual users that like AI features will be using this over integrated editor extensions.

23.12.2025 19:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

lol I think they get more users in IDE extensions, I don’t think they are doing this for users

22.12.2025 21:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yes

22.12.2025 21:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

they were waiting for the post irony to set in, keep watching!

19.12.2025 03:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Ban him for cheating at chess

08.12.2025 20:12 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Release RGFW 1.8.1 Β· ColleagueRiley/RGFW RGFW 1.8.1 After nearly 7 months in development and testing, I'm finally excited to announce the latest release. (Note, this includes a quick patch which fixes failed release time workflows, freeBS...

RGFW 1.8 just released today. If you're interested, check it out and let me know what you think.

github.com/ColleagueRil...

25.11.2025 20:35 πŸ‘ 12 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

C has a lot of options when it comes to graphics. Raylib is kind of like Processing, but more games focused and made in C.

24.11.2025 04:38 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0