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Tatiana Fokina

@tafokina

Accessibility engineer, CPACC certified, helps people contribute to the Doka Guide project, host of Inclusive Pineapple podcast, Women Techmakers Ambassador, former organizer of pitera11y_meetup

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26.01.2025
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Latest posts by Tatiana Fokina @tafokina

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Accessibility in numbers Collection of digital accessibility statistics sources for developers. It includes technical reports, user surveys, business studies, and legal regulation research.

A compilation of statistics sources on digital accessibility designed specifically for developers. It's including technical reports, user surveys, business research, and regulatory compliance studies πŸ“Š

a11y-blog.dev/en/articles/...

#DigitalAccessibility #AccessibilityStats #DeveloperResources

12.08.2025 13:00 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Focus not obscured Let’s read the WCAG 2.2 criteria on not-obscured focused elements together. First, take a look at examples with barriers and without them. Then, try to understand how to test all of this.

I've decided to dive deep into the new world of focus-connected WCAG criteria 🌊

01.08.2025 12:33 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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For Developers & Researchers - IGDA Game Accessibility SIG For Developers & Researchers Collection of articles, resources, papers and guidelines There is a mountain of great material on game accessibility available online, increasing all of the time. Navigati...

Update with additions of more recent resources - igda-gasig.org/how/for-deve...
#gamedev #accessibility

06.02.2025 11:40 πŸ‘ 11 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0

Reminder that a game can still be challenging, rewarding, AND accessible. Accessibility never has and never will compromise gameplay, so long as you do it right.

Making a game accessible AND fun is the difference between any designer vs. a great designer.

04.02.2025 00:16 πŸ‘ 481 πŸ” 94 πŸ’¬ 11 πŸ“Œ 8
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ESA Brings Top Studios Together at GDC to Unveil New Accessibility Initiative | News | Game Developers Conference (GDC) The Entertainment Software Association (ESA) will take the Main Stage at GDC 2025β€”side by side with Electronic Arts, Google, Microsoft, Nintendo of America, and Ubisoftβ€” to unveil a new accessibility ...

The Entertainment Software Association will take the Main Stage at GDC 2025β€”side by side with Electronic Arts, Google, Microsoft, Nintendo of America, and Ubisoftβ€”to unveil a new accessibility initiative.
#GDC2025 #ESA #accessibility #gameaccessibility
gdconf.com/news/esa-bri...

05.02.2025 17:30 πŸ‘ 57 πŸ” 25 πŸ’¬ 2 πŸ“Œ 13

Shoutout to all the celebrities who hired sign language interpreters to be at the #Grammys with them! Thank you for supporting #accessibility and reminding everyone that interpreters are NOT a distraction.

Accessibility, inclusion, and representation matter.

03.02.2025 04:11 πŸ‘ 37 πŸ” 7 πŸ’¬ 0 πŸ“Œ 1
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Remove content related to 1/20/25 EO by thisisdano Β· Pull Request #3078 Β· uswds/uswds-site Summary Removed report link and introduction. Removed content related to the January 20, 2025 Executive Order, "Ending Radical And Wasteful Government DEI Programs And Preferencing". This...

The US Web Design System deletes info on inclusive design, in response to the Executive order "Ending Radical And Wasteful Government DEI Programs...".
github.com/uswds/uswds-...

Why not use the Inclusive Design principles instead:
inclusivedesignprinciples.info

#accessibility #a11y #inclusion

30.01.2025 18:34 πŸ‘ 61 πŸ” 39 πŸ’¬ 5 πŸ“Œ 9
Intent to ship: Customizable select

πŸ‘€ Intent to ship (Blink): customisable select groups.google.com/a/chromium.o...

27.01.2025 08:51 πŸ‘ 29 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0
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Tackling the World’s Toughest Problems with AI The head of Microsoft’s AI for Good Lab shares how the technology is helping to address intractable global challengesβ€”and what all leaders can learn from those efforts.

The #AI moment is like no other in my now 29 year career in #assistivetech. The tools we now have at our disposal offer rich informative experiences. A whole new genre needs to be conceived. www.microsoft.com/en-us/workla...

26.01.2025 18:44 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0