Remember -Maze- ?
Here's an update:
store.playstation.com/en-us/concep...
www.youtube.com/watch?v=q99i...
@olivierjt
The joy & struggle of a solo VR IndieDev since 2013 & his musical universe Playstation store wishlist: https://store.playstation.com/en-us/concept/10018130 https://store.playstation.com/en-us/concept/10003880 #PlaystationPartner #PSVR2 #VR #UE5 #SteamVR
Remember -Maze- ?
Here's an update:
store.playstation.com/en-us/concep...
www.youtube.com/watch?v=q99i...
Itβs adventure time! And itβs our next Break event, that many of us have been working on this for a while and will be the first of a series. Please join us on Sunday Dec.28, early show 6am EST and late show at 7pm. More info to come...
@vrchat.com
For your own reference and vignetting fix in #UE5:
From:
community.gamedev.tv/t/unreal-vr-...
I was lucky to find this as it was a regression bug for Oculus and Index #VR back in 2016 and 2020...!
Like new with #PSVR2 in 2025
So voice over will wait a few until I get it back... hopefully in time when that "extra" #UE5 patch will come.
In other news, I needed to do some extra voice over for localizations.
My ZoomH6, bought in 2015 for when the #VR community were doing podcasting after #OculusConnect with @reverendkjr.bsky.social & everybody else.
The rubber turned sticky so I had to RMA
10 years later: no problem.
Great support!
I asked SIE for a recommended solution in one of my proposed ones.
UI will show up every time for 3 seconds.
To avoid localization and break immersion there is no "now saving" text so it's just a graphical UI
Doesn't look like it's an issue with CertOps ^_^
Here's a fun one.
CertOps bug: "we can't tell if you are saving or not"
(Course I was, even made a UI, right low corner)
Implementation:
Begin save: UI shows
Save OK: UI Off
BUT #PS5 SSD is so fast (& my saveData so tiny) that it was showing just for a few frames
Fix: Fake longer saving time...!
Found the cause of the "visual bug" that I was not not of my doing:
It's was a bad engine implementation of #VR Vignetting Post process
Left & Right eyes are inverted AND are globally applied. (!)
So no one else is using vignette !?
Workaround was to make my own PostProcess material
Oh joy...!
8 days of bug hunts, re-testing, improvements.
Only one unfixable bug left, that I will have to negotiate with @playstation.com (It's not me...!) ^_^
Still waiting for that April patch that will re-enable Haptics in #UE5 (Hard crash bug!)
Then...?
Another CertOps...
... and Beta will be ready
First Sony CertOps ended!
Interesting experience, failed, but as expected, not where I thought!
No performance issues even at 120hz ^_^
But there are visual #UE5 bugs that are independent of my control.
So I am waiting for an "Epic Patch" for 5.5.4 & cross fingers
It kinda sucks!
#VR #PSVR2 #PS5
Localization is 100% for -Story-
It was easier than expected, but a lot of work still.
English
French
German
Italian
Japanese
Spanish
NEXT STEP?
CertOps!
#PS5 #PSVR2 #VR #UE5 #Soloindiedev #SoloIndie #GameDev
Ready for tomorrow's demo!
Packaging (PS5): PACKAGE COMMAND COMPLETED
Packaging (PS5): ARCHIVE COMMAND COMPLETED
Packaging (PS5): BUILD SUCCESSFUL
AutomationTool exiting with ExitCode=0 (Success)β
First 2 external player to experience -Story- tomorrow!
(At home)
It's been too long for in person demo, I miss demoing #VR content.
#PSVR2 #UE5 #SynthesisUniverse
Warning: Skipped converting cascade typedata module "ParticleModuleTypeDataAnimTrail".
Reason: failed to find converter script for module.
Note: AnimTrail and Beam renderers are not currently supported.
My bio says "joy & struggle"
I know where that one goes... oh JOY!
I had it coming...
UE5.5 depreciated & broke most of -Story- particle systems
I though Cascade would still runs.
About 200 Particle Systems need to be rebuild.
That was not part my original plan...
Rolling back UE to 2 previous version & use the convert tools hoping that will ease the transition.
A Playstation trophy is unlocked after a long implementation struggle. "I have seen the future" Silver trophy
It's such an achievement to implement Achievement...!!! (Trophies)
My own Solo Indie Dev π
(Yes a gold one: it was hard!)
20 implemented!
#PSVR2 #PS5 #VR #UE5
I am a little worried about launching a Beta, not for content reason, but for the human time management it will take.
I do miss demoing in person (VR Meetups) that's for sure!
#SVVR
I am in the process of implementing a "beta" access for -Story-
It's also a lot of extra work, submitting extra elements and getting the green light for Sony's team review.
(And getting through basic TRCs (Techincal Requirement Checks)
I will post submission progress here.
In a month more or less?
Some studios have even custom icons for every trophies...
I only have 3 so i keep my sanity ^_^
(Plus 2 for trophy group and set)
It's a fulltime job for sure!
It's a lof of backend work, super tedious as you have to create on Sony's side, then link it to Unreal and that's another long process.
+lot testing/replaying
Platinium has requirements (a min of B S G) to allow you to have one in.
I take this as an excercise to level up ^_^
These are Trophies icons for -Story- on #PSVR2 #PS5 #VR
Bronze-Silver-Gold
Implementing the whole trophy pipeline is a lot of work.
It's definitely a good learning experience for all future titles.
#soloindiedev #UE5
Ready to play!
#VR #PSVR2 #PS5 #UE5
Shipping build for distribution
But not ready for release!
Next is certifications (TRCs)
And improvements:
As it is, this is the 2020 version.
(Eye Tracking & Haptics are integrated though)
I do ^_^
Many choices but the more logical one is my website:
synthesisuniverse.com
SU Story was released on Steam & "Oculus Store" on Nov. 12th 2019
I am rebuilding it all though, GFX, VFX, gameplay & added content.
Upgraded to UE 5.5.3 today.
Runs perfectly on PS5 DK
Now I can concentrate on updating the content.
Current goal is for a late spring release on PSN...
#PSVR2 #PS5 #VR
Bonjour BlueSky!
#VR #PSVR2 #Playstation
#IndieGameDev #SoloGameDev