Added a title screen for the next playtest phase and gave the end bonus a visual polish. Things are moving along β¦
Feeling optimistic about a release before summer! :)
#TeaseYaGame #gamedev #indiegames #godot #indiedev #devlog #screenshotsaturday
06.03.2026 19:38
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In addition to the new upgrades, thereβs now a flexible in-game message system. Pick or lose an upgrade, earn a bonus, reach a new stage - youβll know exactly whatβs happening!
#gamedev #indiegames #godot #indiedev #devlog #pixelart
03.03.2026 20:01
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#pixelart #γγγη΅΅
03.03.2026 14:01
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Iβve added a new upgrade: βRabbit Limboβ. If you roll under the rabbit instead of jumping over it, you now get 2000 points instead of a measly 200. Donβt say Iβm not generous!
#gamedev #indiegames #godot #indiedev #devlog #pixelart
22.02.2026 19:08
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Uh, sorry β¦ Iβm lost. This video is way too complicated! ;)
21.02.2026 20:04
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Sorry, Iβm not entirely sure what youβre referring to, but you can finish the game in under five minutes. A 12-hour boost would be slightly overkill! ;)
21.02.2026 10:36
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Just published the first demo of my game!
Itβs a 1 bit autobattler roguelike in which you dismember and graft your characters to build your strategy.
I would love to have feedbacks on this, you can try the demo here : lionelmainge.itch.io/mind-vessel-...
#indiegame #roguelike #autobattler #1bit
18.02.2026 20:14
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Pixel art !
Petit dessin perso.
19.02.2026 16:15
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The game now features Bunny Hops! You can either jump over the bunnies or run underneath them. With an upgrade, youβll earn bonus points for running under them.
Obstacle work is done for now. Shifting full focus to upgrades.
#gamedev #indiegames #godot #indiedev #devlog #pixelart
19.02.2026 18:19
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Up until yesterday, every obstacle could simply be jumped over. No ducking required. That changes now: introducing walls you have to duck under β¦ apparently hanging from a space elevator. Or something. Better not ask.
#gamedev #indiegames #godot #indiedev #devlog #gaming
17.02.2026 16:57
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Here's the intro to infe2tation, also showing the title screen (no menu yet) and map screen (showing only the first area unlocked). Working on the cutscenes next. #c64 #commodore64 #pixelart #8bit #retrogame #indiedev #indiegame
15.02.2026 07:58
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My pleasure @pixel-salvaje.bsky.social ! :)
16.02.2026 23:51
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PixZels by @pixel_Salvaje
PixZel: A 3d Pixelart program for Top-Down and isometric solutions.
PixZels by @pixel-salvaje.bsky.social seems like a really cool app. It turns your 2D pixel art into isometric 3D pixel art. Giving it a try β¦
pixel-salvaje.itch.io/pixzels
#gamedev #pixelart #gameart #2d #3d #isometric
16.02.2026 18:11
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REPLACED Gameplay Trailer | Demo Out Now on Steam
YouTube video by Thunderful Games
Currently downloading the REPLACED demo β¦
Really curious about this! :)
youtu.be/wcPRhT90u10?...
#gaming #steam #steamgames
12.02.2026 22:03
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Screenshot of the gamesβ itch.io page.
Spent the last two days polishing the itch.io page - itβs now live! Pretty happy with the result.
Now all thatβs left is finishing the game β¦ before Summer β26. Fingers crossed.
Hereβs the link:
mazeon.itch.io/a-knight-and...β¨β¨#gamedev #indiegames #godot #indiedev #devlog #itch
12.02.2026 18:37
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Low-res pixelart of what looks like stone monuments of spheres with eyes and mouths.
Also there's now this
11.02.2026 12:09
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Showing here the current state of the itch.io cover image: title typography, a knight, a gnome and spikes.
Hereβs what might be the final version of the itch.io cover. It may not pop as loudly as others due to the muted palette and subtle contrast, but maintaining a cohesive visual style is more important to me.
#γγγη΅΅ #pixelart #gamedev #indiegames #godot #indiedev #devlog
11.02.2026 16:02
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A furry OC persona called "Nem" stands on a poorly drawn beach holding up a skinned stuffed animal of the San-X character "Rilakkuma". In the other hand she holds a fishing rod that crosses the back side of her, then hangs it's hook in the reflection of the sun on the ocean. The ocean water laps upon the shoreline. Large puffy clouds engulf the horizon. On the right there is a dock sticking a short way out into the water. On the left, in the distance, there is a lighthouse on a peninsula. The peninsula is lined with a rocky facade, though the rocks are drawn too circular so it looks more like bushes unfortunately. A small flock of birds flies past the lighthouse into the distance. The sense of scale in the image is garbage. There is an Amogus hiding in the grassy sand on the bottom right of the image. Text atop the image says "Year 31: Today I skinned...". This is in referance to Graylure's 31st birthday. The text is formatted based on her daily comics from her journal webseries "Daily Gray". Oh yeah, and she's wearing a dumb lil fishing hat too. :3
Fanart I made for @/Graylure's birthday.
Specs:
-4 Colour Pallette (GameBoy)
-260x140px Canvas (GameBoy Advance)
#Pixelart #GB #GBA
11.02.2026 10:37
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pixel art on a small canvas, four colors (yellowish tan, light green, medium blue and dark blue): top-down perspective of a city scene with apartment buildings, lit by low afternoon sunlight: a street and sidewalk in the foreground, building in the center has a market with awning ("MARKET" written on it) and steps up to an inset doorway to the apartments above. In the windows in the central building and the ones to each side, the windows are variously empty, have decorations, shades drawn, a plant on a balcony, figures in the shadows, and a person leaning out over one window ledge. There is a raised structure on the central building with door access to the roof. Door on the left building, a bird on the roof. Window on the main floor of the building to the right, letters above. Three buildings with windows, in shadow, in the background. In the alleyways between buildings are wires, a laundry line, a dumpster, a fire escape
Afternoon light
#pixelart #γγγη΅΅
09.02.2026 05:09
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Draft of the gameβs itch.io cover image.
The release is still a bit away, but Iβve already started working on assets for the itch.io game page.
Since Iβm planning to post a few devlog entries there, it would be great to get the page online soon. Hereβs a draft of the cover image.
#pixelart #gamedev #indiegames #godot #indiedev #devlog
10.02.2026 21:29
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I reworked the knightβs run animation: itβs now 8 frames instead of 4. Much smoother now! Thereβs also finally a proper ducking animation, and during the countdown the knight now paws the ground with his hooves.
#pixelart #gamedev #indiegames #godot #indiedev #devlog
09.02.2026 16:23
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Coins arenβt the only thing to collect anymore: rare diamonds are now in the game. A Diamond Hunter upgrade is planned to push scores even higher. Going forward, the game will focus more on rewards than punishment.
#pixelart #gamedev #indiegames #godot #indiedev #devlog
08.02.2026 13:03
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Blinkers are on! Multipliers are now displayed clearly, and thanks to a very sophisticated blinking effect, you can instantly see when upgrades cancel each other out. (Of course, only if you feel like doing math during gameplay: 8x2x1/2 is β¦ wait!?!?)
#gamedev #indiegames #godot #indiedev #devlog
04.02.2026 17:08
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For some reason, my "Tauntaun Rider on Hoth" animation from 2014 is getting reblogged quite a bit on Tumblr lately. Maybe itβs because of the icy temps outside. Who knows β¦
#pixelart #starwars #scifi #gaming #animation
03.02.2026 21:40
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I still make pixel art... sometimes.
#CAPCOMVSSNK #PixelArt #Psikyo #DarakuTenshi #CRT
02.02.2026 02:49
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Six years ago I had a dream about afterlife and this is what I saw there
#pixelart
27.06.2025 10:34
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Autumn treasures
01.02.2026 18:39
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Revised the gameβs speed regulation. Added a new speedometer in the HUD that shows the current speed and clearly indicates when things start getting wild. So much for speedometers only being invented in the 20th century β¦β¨β¨#pixelart #gamedev #indiegames #godot #indiedev #devlog
01.02.2026 18:31
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Spent some time adding dust animations for take-off, landing, and speedy running. Not fully happy with it yet, but there are plenty of other things to work on, so the dust will stay like this for now.
βJust make it exist first β¦ββ¨β¨#pixelart #gamedev #indiegames #godot #indiedev #devlog
30.01.2026 11:27
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