Damm...
Damm...
Uppercute campaign is LIVE.
I vannot wait to see the final version of this game. Support it in Kickstarter.
#indiegames #gamedev #kickstarter
Long time that we did not upload something, but here we are!!!
#indiedev #Speedrun
Wishlist Uppercute!!! 👇👇👇
Alright, I'm gonna commit to one of these for real this time. Here's a thread with everything I've played/watched in 2025!
I'll probably add a small bit of text about each one of them, to leave a small print of my feelings.
HERE GOES NOTHIN'!
Now we have the full setup.
Yay! It feels good to have a new title on the #NintendoSwitch store!
And we are working on more!
You can pre-order now #JumperJon which is coming this February 25th!
News: Small Sneak Peek at Udon's Mega Man Timelines
www.rockman-corner.com/2025/02/smal...
Today I was at work and I asked a coworker to show me his artstation and I was FUCKING bamboozled.
Sometimes I forget I work with industry professionals and their work is AMAZING.
Slowly improving in SF6.
(I Play guile)
For context, my dad is an offroad racer IRL.
I am going to start a small business renting racing sims at the carnivale, but even if it fails, the joy it brought to my dad has already repaid it.
New dithering method dropped
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
www.youtube.com/watch?v=HPqG...
Source repository:
github.com/runevision/D...
#gamedev #vfx
Peliculón.
LIGMA!?
Ahora si ya desactivé mi cuenta de X.
Found you.
More new, officially-licensed Mega Man X apparel from Capcom's Amazon store.
T-shirt amzn.to/407zav2
Sweatshirt amzn.to/4gq6BPe
Hoodie amzn.to/4fzib9q
The Mega Man episode of Secret Level is out tomorrow, December 17th, on Prime Video.
As a reminder, it's a short in every sense. Excluding the intro/credits, the episode runs a little over five minutes.
I decided my modeling on my tech art side is the weakest link on my stack, so I decided to start my Blender journey, and from there I will jump to substance painter.
Yes, his name is Zeldo, with an O.
Formerly Zelda, as we thought he was a girl, but oh, we were so wrong.
I guess Zeldo is hungry.
It is tons of fun, feels open, but not overwhelmingly large.
And the dungeons are a good mix between classic zelda and the open world ones.
I also got myself hajime no ippo 2, in spanish as well.
(I recently started collecting it)
Well, lets start reading Slam Dunk where the anime left off...
Sorry guys I do not post that much Gamedev content.
To be honest I spend most of my time being a father and a husband, but I will start rebuilding my portfolio soon.
The intro title shot from the PS3 game Journey. This is from the finished game. The title "Journey" is displayed above a distant mountain, with the player character seeing it from atop a sand dune.
The intro title shot from a work in progress version of Journey. The title's font is different, the composition is asymmetrical, and the distant mountain is not as tall as the final version.
My initial sketch for the title shot for the game Journey. A simple, small line drawing featuring the player character in the foreground and the mountain in the distance.
10th anniversary Journey thread, recreated:
I was the art director of thatgamecompany's Journey. It set the course of my career and my art. I'm forever thankful to the community of players and their incredible love for the game. This is a thread comparing early dev images and how things shipped.
Dia de relax.
Nice! Great to meet you!
Me in my echo chamber.
Estoy armando un "starter pack" con desarrolladores de juegos mexicanos, les dejo el link para verlo y si no estás ahí, haz reply a este post para añadirte :)
go.bsky.app/AweQNdE