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Goofy Gourd Studios

@goofygourds

Making goofy games for goofy gamers ๐ŸŽƒ๐ŸŽฎ Ducks in a Row ๐Ÿฆ†: https://tinyurl.com/fvew3w2v

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01.03.2024
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Latest posts by Goofy Gourd Studios @goofygourds

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Started work on the more detailed status menu. Also planning on making it more obvious that you can scroll through the characters with left and right. ๐Ÿ•น๏ธ

#gamedev #indiedev

22.02.2026 17:34 ๐Ÿ‘ 6 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I think yours works fine enough, but I would maybe consider finding a way to block out the gameplay more behind the text for better legibility. Otherwise looks great.

20.02.2026 17:10 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Starting work on pause menu setup. It's not glamorous, but definitely necessary. ๐Ÿ•น๏ธ

#gamedev #indiedev

20.02.2026 16:28 ๐Ÿ‘ 10 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Yeah I think that's what I decided on too. Kinda wanted to convey that the beak bends down a bit, but I lost too much visual clarity in the process.

30.01.2026 03:26 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Also, here's the reference image, (for reference)

29.01.2026 23:48 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Currently trying to figure out which version better conveys "beak, as seen from the front" and would love advice.

#gamedev #indiedev #pixelart

29.01.2026 23:47 ๐Ÿ‘ 13 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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More cut scene work today. Using a temp version of the background, but the idea is still there ๐Ÿฆ‰๐Ÿฆ

#gamedev #indiedev

28.01.2026 00:35 ๐Ÿ‘ 16 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Update: I am told he is supposed to in fact be mallard colored, mb.

27.01.2026 17:33 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Starting NPC sprite work. I wish I could figure out how to convey how cute the original drawing is. I'll have to keep working at it. ๐Ÿฆ†

#gamedev #indiedev #pixelart

27.01.2026 04:37 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Made some generic room decorations. Looks vaguely castle-like ๐Ÿฐ

#gamedev #indiedev #pixelart

26.01.2026 00:54 ๐Ÿ‘ 13 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

If you saw the version of this with the typo, no you didn't

18.01.2026 04:21 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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One of my favorite goofy details as I've been making this tile set were these little wooden statues of the castle guards on the banisters. So over the top. ๐Ÿฐ๐Ÿฆ

#indiedev #gamedev #indieart

18.01.2026 04:20 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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The diagonal wall effect came out WAY better than I thought it was going to ๐Ÿฐ

#gamedev #indiedev #pixelart

17.01.2026 01:48 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Late night tile work. Marble is a really weird texture to try and convey with pixel art. It's like organic? but also still very rigid, and balancing those two takes a lot of trial and error. ๐Ÿฐ

#indiedev #gamedev #pixelart

16.01.2026 06:29 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks! This is definitely meant to be more of a welcoming space (at least at first) so I'm glad that that comes across.

14.01.2026 18:08 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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A little more analog today as I'm trying to get the layout for a ceremonial ballroom/ throne room. Do most people usually design complex areas before going into sprite work, or just make the objects you want and paint from there? ๐Ÿฐโœ๏ธ

#indiedev #gamedev

14.01.2026 04:10 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I used to wonder why so many 90's RPGs used blue textboxes instead of black and honestly, after trying it? I see the appeal.

(Black also looks like I saw the default setting and went "ok, good enough") ๐Ÿฆ‰๐ŸŸฆ

#indiedev #gamedev

13.01.2026 04:06 ๐Ÿ‘ 3 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A collection of portraits of Horace on a grid

A collection of portraits of Horace on a grid

Expressive expressions... ๐Ÿฆ‰

#gamedev #indiedev #pixelart

11.01.2026 01:55 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Basic turn based strategy RPG setup.

So far, so good! ๐Ÿฆ‰๐Ÿฆโ€โฌ›

#gamedev #indiedev

06.01.2026 21:53 ๐Ÿ‘ 20 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Storm's Harvest is currently 50% off for #SteamScreamFest! Assist this gourd gathering ghoul in a retro style arcade game. Will you have a successful harvest, or not survive the night? ๐Ÿ‘ป๐ŸŽƒ๐Ÿฆ๐ŸŠ

store.steampowered.com/app/2593140/...

27.10.2025 17:21 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Trying out the @godotengine.org plugin Dialogic 2 and honestly, it does like 85% of what I need it to out of the box, so I can't complain. ๐Ÿฆ

#gamedev #indiedev

29.09.2025 18:01 ๐Ÿ‘ 12 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Basic encounter areas, scene changing, and data persistence between battles ๐Ÿ’€๐Ÿป๐ŸŠ

#indiedev #gamedev

18.08.2025 03:18 ๐Ÿ‘ 4 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Also, had to try really hard to reign myself in so I have room to grow and have more "spice" for the more serious battles later on.

15.08.2025 15:55 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Version two of the main battle theme. I extended the length more and added another section, so hopefully it won't be as repetitive over a long period of time. ๐ŸŽต

#indiedev #gamedev #chiptune #famitracker

15.08.2025 15:55 ๐Ÿ‘ 12 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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And with that, we have a basic walk cycle (AND character swapping)
๐Ÿ’€๐Ÿป๐Ÿฆ๐Ÿง™

#gamedev #indiedev #pixelart

27.07.2025 03:48 ๐Ÿ‘ 22 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Ok, thanks this helps a lot. I definitely want to nail down the best way to structure this now before it becomes an awful spaghetti code mess.

16.07.2025 01:58 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It would probably be fine to just keep, but my other worry is an organizational thing. I'm thinking if I limit my global data to just character stats/ inventory, plus maybe flags to keep track of story progress that's fine now, but I don't know how scalable that is if I have other needs later.

15.07.2025 21:31 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

My current view is probably a hybrid approach of keeping character stats/ inventory etc in a constant global, but saving area specific info like opened chests into a resource and loading as necessary. Does this approach make sense?

15.07.2025 20:12 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Doing research on persistent data in @godotengine.org and it seems that the two camps are either keeping the information in a constantly present global, or saving and loading resource files as necessary, and I would love suggestions about the merits of both in an RPG.

#GodotEngine #Gamedev
โ–ถ๏ธ

15.07.2025 20:10 ๐Ÿ‘ 15 ๐Ÿ” 2 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
These are sheets of pixel art used to animate four characters walking around. 1: A skeleton dressed in purple. 2: An orange bear. 3: A red panda in a chef outfit. 4: A little yellow wizard boy.

These are sheets of pixel art used to animate four characters walking around. 1: A skeleton dressed in purple. 2: An orange bear. 3: A red panda in a chef outfit. 4: A little yellow wizard boy.

Recently finished work on the initial drafts of walk cycles for our upcoming crew of heroes.
If all goes well, these should be our last major sprites created in Adobe Fireworks.
The end of an era indeed.
๐Ÿ’€๐Ÿป๐Ÿฆ๐Ÿง™

#gamedev #indiedev #pixelart

12.07.2025 12:55 ๐Ÿ‘ 18 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0