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James Emory

@emoryisme

Technical artist @ 4D Pipeline & QuadSpinner. Previously - Quixel/Epic Games.

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24.07.2023
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Latest posts by James Emory @emoryisme

Seeing them ratio fElon was great.

26.03.2025 03:05 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I’ll never under this, thanks.

25.02.2025 03:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

ME5 is fucked.

05.02.2025 11:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Working on a MM7 esque fan game in UE? Hell yeah, instant follow.

12.12.2024 03:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Tailside: Cozy Fox Cafe (Indie game) A charming RPG where you'll discover the joys of running your own cozy cafe. From brewing the perfect cup of coffee to making friends with the locals, experience a blend of relaxation and adventure du...

Last chance to back Tailside, a cozy cafe sim! Less than 24 hours left, so grab a key while you can or just share the link, as every repost helps! Help the dev realize their goals and build their dream game!
www.backerkit.com/c/projects/c...
@coffeebeansdev.bsky.social
#indiegames #cozygames

23.11.2024 18:40 πŸ‘ 36 πŸ” 22 πŸ’¬ 0 πŸ“Œ 1

Imagine paying for a blue check mark for a certain social media app. Lol, lmao even.

20.11.2024 06:30 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Sol Brennan - Heart Machine | LinkedIn A highly enthusiastic technical artist with a strong interest in rigging and animation… Β· Experience: Heart Machine Β· Education: University of Abertay Dundee Β· Location: Vashon Β· 500+ connections on LinkedIn. View Sol Brennan’s profile on LinkedIn, a professional community of 1 billion members.

I just got laid off.

Gutted. I loved Heart Machine. They were good to me. My only regret is that I couldn't stay.

Character rigger of 12+ yrs, 2 GDC talks, 1 Gnomon talk, VES nominee, etc. Spider-Man PS4, The Order:1886, Hyper Light Breaker.

All info here: tinyurl.com/3ccdcmdc

#gamedevjobs

19.11.2024 21:06 πŸ‘ 968 πŸ” 439 πŸ’¬ 94 πŸ“Œ 17
Preview
Journey to Procedural Planets in Unreal Engine 5 - Part 2 At the end of the last post, we left off with a single triangle. Everyone loves a good David vs. Goliath story, but our little t...

Part 2 of the procedural planets blog is up: www.ueta.xyz/2024/11/jour...
This time it's all about a deep dive into creating a procedural grid mesh. Bit boring but gotta cover the fundamentals before we get to the fun stuff. #gamedev #UnrealEngine5 #TechArt #indiedev

13.11.2024 00:49 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Big agree. I use a very regal gold theme with it just to feel fancy.

07.11.2024 10:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I just am not going to work today. Simply no way to not feel like total shit.

06.11.2024 15:55 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Always πŸ’–

Don't make me tap the sign

06.11.2024 05:42 πŸ‘ 70195 πŸ” 62101 πŸ’¬ 299 πŸ“Œ 1973

Feel this in my bones.

06.11.2024 14:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I’m working on procedural planets (just because, not for a game) in UE5 and I’m leaning towards 70-80%. It’s a huge task and one that will likely take me a long time.

06.11.2024 12:23 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Journey to Procedural Planets in Unreal Engine 5 - Part 1 This photo is from my final iteration of procedural terrains with PMC, which these posts will catch up to eventually. Β  Why am I writing t...

So I have permanently made the move from the bird shit app. For my first post: if you wanna follow my procedural planet journey, feel free to take a read - www.ueta.xyz/2024/10/jour...
Entry 2 is coming very soon, and covers grid creation (vertices/tris/uvs). #gamedev #indiedev #UE5

06.11.2024 11:13 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Doing that bard life right now.

08.08.2023 17:20 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0