Prototyping salvaging! Who doesn't love infinite chocolate bars?
#godot #gamedev #indiegame
Prototyping salvaging! Who doesn't love infinite chocolate bars?
#godot #gamedev #indiegame
First time experimenting with enemy AIs and behavior trees. Right now just a simple wander mechanic but adding more!
What are some tips & tricks on how to make enemies feel alive?
Other than the much needed animations ofc!
#gamedev #indiegame #godot
Biblically acurate doggos ๐๐พ
#gamedev #indiedev #conceptart #procreate
@studionorie.bsky.social
thank you! we're going to be adding ghosts and music into the game, and for soon will be releasing a demo for everyone to try :D
updated the backpack model and added in stepped animations!
we're almost ready for a prototype :D
#godot #gamedev #indiegame
Long time no update! Our artist @longiy.bsky.social absolutely delivered on the first look of the Island :D
Now onto adding more quests and content so it's not only pretty but also fun to explore!!
#godot #gamedev #indiegame
C:\>Prompt> !!
Polyvision is best aspect ratio for the "computer" ๐ฝ
#boxmodeling #blender #gamedev #indiedev #conceptart
@studionorie.bsky.social
Ayyy it's the whole gang!
#boxmodeling #blender #gamedev #indiedev #conceptart
@studionorie.bsky.social
Putting the characters and the terrain together piece by piece! The game is starting to take shape :D
@longiy.bsky.social
#godot #gamedev #indiegame
so so pretty <33
The Observatory environemnt now in 3d ๐คฉ. Trying to match the conceptart with final 3d as much as possible (although I am cheating by macking blockout already in 3d :P)
#boxmodeling #blender #gamedev #indiedev #conceptart
@studionorie.bsky.social
Procreate's timelapse is great auto-behindthescene tool but wish it was highher resolution, this iss very low-fi
#boxmodeling #procreate #gamedev #indiedev
@studionorie.bsky.social
Good enough polygons for now :P
#boxmodeling #blender #gamedev #indiedev
@studionorie.bsky.social
Concept art for our first in-game space :D #gamedev #indiegame #godot
@longiy.bsky.social
absolutely, indubitably, terrifically wondrous!!
When in doubt, paint!
#illustration #conceptart #gamedev #indiedev
@studionorie.bsky.social
thanks Tiago! now we're working on the first iteration of gameplay experience coming from these building blocks xD
yes! when you pick up an item, the inventory will automatically find space in the grid to place it
if your inventory is full, the system will also stop you from picking up more items :)
Built our version of the #Dredge style inventory system in #Godot! Using Tetris blocks as placeholder assets for now :D
Definitely need some UI cleanup but it was fun implementing features like click-to-drag, hot swaps, auto-placement, and etc. :D
#indiedev
you got this Tibo! we're rooting for you <3
Working hard on Wild Cosmos, and getting closer to the end.
I want this small world to feel alive and vibrant.
I'm a single person behind this project and if that's the kind of games you like, sharing it and wishlisting helps me greatly.
s.team/a/3051070
#indiegame #wildcosmos #godotengine
Congrats and looking forward to enjoying myself in the game! Would you consider adding a Steam link on your Bluesky?
Finally- please enjoy Sword of the Sea!
i'd like to think deep within their hearts there's an inkling of desire to learn, but it's been pretty much drowned by the desire to make money fast
hot takes really work everywhere for engagements, whether it's Twitter or Bluesky!
We are all prisoners in the prison of our own making
#godot #gamedev #indiedev #blender @studionorie.bsky.social
It is going very well! ๐คก
#gododt #indiedev #blender3d
are you even doing IK if it didn't look this wonky at the beginning XD
#indiedev #indiegame #godot
thankss so much ^.^ i (Chris) learned how to make trailers from you