Tombs of Telleran - Creating Sticky Combat
Hello everyone and belated happy new year!
During the holidays I’ve been experimenting with combat stickiness in Tombs of Telleran. “Combat stickiness,” you ask? Let me show you what I mean with an ex...
I thought a bit about how to design sticky combat in grid based roguelikes. In the end I decided leverage a stamina system to make chasing and running more mechanically interesting. I'm pretty happy with it!
#tombsoftelleran #roguelikedev #indiedev #godot
02.03.2026 18:19
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Juicing your game is fun! I added animated knock back effects to Tombs of Telleran. What do you think?
#tombsoftelleran #indiedev #gamedev #godot #solodev
28.02.2026 07:33
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Iterated on the combat log for #tombsoftelleran this week. It now shows all the actions actors have taken and what effects they had in a menu you can show/hide. I'm pretty happy with it!
#roguelike #gamedev #indiedev #godotengine
24.01.2026 12:52
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What are your thoughts on the Attack of Opportunity mechanic? It's such a simple way to make melee combat sticky but feels a tad uninspired entering 2026.
Instead of punishing leaving combat, perhaps we could reward staying engaged? Thoughts?
#indiedev #godot #roguelike #tombsoftelleran
31.12.2025 09:13
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Tombs of Telleran Christmas 2025 Update
Hello everyone! I hope you are all enjoying Christmas times. We got lucky with some snow just before Christmas. Everything is crisp, cold and calm.
The past autumn has been very busy. Job hunting, tra...
Merry Christmas everyone!
What an autumn. Job hunting. Flat hunt. Travelling.
Fortunately, in the cold and quite of winter, things are calm again. So I implemented a utility based AI in Tombs of Telleran which makes combat encounters much more interesting.
Happy holidays! 🎄
24.12.2025 12:40
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Tombs of Telleran - One Year Retrospective
About a year ago I started development of the roguelike Tombs of Telleran. With a software engineering background with literally zero experience with Godot, what could possibly go wrong?
What I set ou...
Wow. A full year of developing Tombs of Telleran. I'm surprised how far I've gotten, and equally surprised how much there is still to do. Are you also working on a marathon project? Any learnings you would like to share?
#godot #roguelike #indiedev #gamedev
27.08.2025 17:16
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Recalling Language - A Roguelike Item Identification System
Hello there!
Today I want to share my first design for an identification system and for magic scrolls in Tombs of Telleran. It aims to provide you as a player with enough information to prevent random...
What's your favourite item identification system in roguelikes? I like the one in Golden Krone Hotel and have iterated on it for Tombs of Telleran, where identifying items means recalling your lost language. Check it out in the blog post!
#godot #indiedev #roguelike
16.07.2025 09:08
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gamedev: 'finding the fun' ASAP is the most important thing
me: absolutely
gamedev: ...
me: look at these damage numbers neat huh
10.07.2025 10:56
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Adding a better corruption system and Factions to Tombs of Telleran
Hello everyone! I hope spring has been treating you well. Personally, In Real Life Things have kept me very busy, but I have had some time to iterate on the corruption mechanic of Tombs of Telleran an...
Do you like the corruption mechanic in ADOM? No? What if **you** controlled area corruption? What if an area's corruption affected its content? And what if all this tied into a faction system? Check out how corruption works in Tombs of Telleran!
#gamedev #indiedev #godotengine #procgen #roguelike
31.05.2025 07:45
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Breathing Life into Tombs of Telleran's Resource Management Systems
At the heart of roguelikes lies interesting decision making and tactical gameplay. Every turn should present meaningful choices that impact both immediate survival and long-term success. In designing ...
I just finished the initial design for the resource system in my roguelike Tombs of Telleran! To win you will need to balance your spiritual purity against the corrupting (but empowering) influence of the tombs. Read more about their design in this new blog post
#gamedev #indiedev #roguelike
09.02.2025 19:42
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Glad to hear you're back!
08.02.2025 15:20
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Nice! I'm sure you'll be happy with arch as a daily driver
06.01.2025 09:56
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Mr Microsoft pls stahp
06.01.2025 09:14
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Welcome to the penguin gang! Arch is nice. What do you mainly use your computer for? I switched from Arch to NixOS a year or so ago and it's been cool
06.01.2025 08:29
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Randomness in Game Design: How Uncertainty Can Improve Gameplay
If you have ever played a game with random numbers you have probably encountered situations of frustration where the glorious polyhedron in the sky did not favour you. It simply sucks to miss multiple...
Randomness in games can be both fun and frustrating, but I firmly believe it adds to the gameplay experience. In the linked post I explore what makes randomness in games work and how I'm applying these lessons in Tombs of Telleran.
What are your thoughts on randomness in games?
04.01.2025 13:19
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Uh, for street cred? A vulgar display of wealth? I'm sure we can come up with a reason
21.12.2024 09:16
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you're going to jailbreak it and put Linux on it, right?
20.12.2024 19:44
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I'd encourage you to build a roguelike! It's great fun, and surprisingly complex. Or perhaps something more puzzle like akin to Into the Breach if that's your forte
20.12.2024 19:05
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Happy holidays and merry Christmas!
// one bony boy
20.12.2024 16:33
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Cool! What's kind of genre would you like to make?
20.12.2024 15:52
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Being nostalgic about video games (And deciding to build one)
Remember when games were toys you would simply play with? Perhaps you tried wacky strategies in Red Alert, or built amazing looking (and completely lethal) parks in Rollercoaster Tycoon, or the cooles...
Hello bluesky, cool to be here! I recently started developing a traditional roguelike on my spare time and got convinced by a friend to start sharing the progress on the cool new social media platform.
Are you also into roguelikes or game dev? Let's talk!
12.12.2024 15:36
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