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蛙宅

@frogtaku

来い。世界最大の過去を受け継いだ者よ。――もし過去しか見えなくなっているなら、私達がこれからも己を放棄せず、世界を作っていくのを手伝うといい。――そこになら、過去を受け継いだ貴様が本気になれる場所もあるだろう。 [終わりのクロニクル7 / 佐山・御言]

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12.12.2025
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Latest posts by 蛙宅 @frogtaku

Oh yeah that DragonQuest scenario for Wizardry is indeed based on the very tabletop game that got Dragon Quest renamed to Dragon Warrior for the US market

07.03.2026 00:51 👍 0 🔁 0 💬 0 📌 0

I'm also finding custom scenarios for the Apple][ version of Ultima III but that's a story for another time

07.03.2026 00:32 👍 0 🔁 0 💬 1 📌 0

Funnily people actually put copyright notices on their custom scenario floppies.

Modding. Modding never changes

07.03.2026 00:25 👍 0 🔁 0 💬 1 📌 0

The way the Apple][ version works is that you have to first put the boot disk, then the master scenario disk, and finally a duplicate of that scenario you copied on a formatted disk (the one whose data will be overwritten for every action you take).

Most of those mods seem to hijack the second step

07.03.2026 00:22 👍 0 🔁 0 💬 1 📌 0
Wizardry Fan Page by Snafaru - Mods and Editors Wizardry Fan Page by Snafaru on Wizardry 1 through 8 by Sirtech

There is in fact quite a few alternate scenarios for the Apple][ version of Wizardry: www.zimlab.com/wizardry/mod...

07.03.2026 00:17 👍 0 🔁 0 💬 1 📌 0

It lives again

06.03.2026 19:52 👍 0 🔁 0 💬 0 📌 0

Internet Archive is all broken aaaaaah

06.03.2026 18:50 👍 0 🔁 0 💬 1 📌 0

About Wizardry Xth's offsprings. It's very interesting

06.03.2026 14:44 👍 0 🔁 0 💬 0 📌 0

The fact that I like exploration heavy games serves me well when I dungeon delve the internet

06.03.2026 14:03 👍 0 🔁 0 💬 0 📌 0
Preview
公式HPで落とせなくなった古いゲームの修正パッチ|ももたり みの メーカーさんがなくなったりリンクが切れててダウンロードできなくなったゲームの修正パッチへのリンクです これによって起こる不具合などの責任はおえませんので自己責任のもとダウンロードしてください パッチを当てても現行OSで動くようになるような代物ではありません、あくまで当時確認されていた不具合に対するパッチです TGL Updateファイルのダウンロード web.archive.o...

Complain strat: still working in 2026

06.03.2026 13:43 👍 0 🔁 0 💬 1 📌 0
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Sometimes I get very unlucky when tracking down old fixes

06.03.2026 13:40 👍 0 🔁 0 💬 1 📌 0

For SAO we got an actual Wizardry MMO with permadeath (it's more permissive than it sounds) but it was short-lived and I don't think it has game design cousins. I'm not sure there are many MMORPGs that are centered around floors

06.03.2026 12:54 👍 0 🔁 0 💬 0 📌 0

It's probably getting harder to tell how weird it was because for example in Avalon's case FPS and RPG have started to merge since 2001. In fact I thought STALKER was a somewhat decent proxy for it in the late 00's

06.03.2026 12:50 👍 0 🔁 0 💬 1 📌 0

You can see it in Avalon with the characters' classes. As for SAO, Kawahara did a fictional interview as Kayaba (SAO's creator) who explains Wizardry was his favorite game and the one he took a lot of inspiration from

06.03.2026 12:47 👍 0 🔁 0 💬 1 📌 0

Actually I have to mention this because it's fun: from what I remember Wizardry influenced SAO's first arc, which is why it it doesn't look like most MMOs. But also the Gun Gal Online arc was influenced by Avalon, which Oshii said was based on Wizardry, explaining why it isn't like FPS of the time

06.03.2026 12:44 👍 0 🔁 0 💬 1 📌 0

They also added Tapjoy to the mobile version, which has a very awful reputation

05.03.2026 20:59 👍 0 🔁 0 💬 0 📌 0

>700~1000 hours players are uninstalling the game right now because of a more invasive anticheat that also makes it incompatible with Steam Deck

Ah well, lol

05.03.2026 20:55 👍 0 🔁 0 💬 1 📌 0

Anyway I just think it's neat to see how Wizardry spread its tentacles throughout Japanese gaming history. I could also ramble about how it was also a direct "vibe" influence to 2 generations of Fromsoft games, Mamoru Oshii's Avalon and even Sword Art Online but that's enough nerd talk for today 🫡

05.03.2026 19:29 👍 1 🔁 0 💬 0 📌 1

There are other spiritual successors with no common staff like Dark Spire and Labyrinth of Zangetsu. Also freege are another big can of worm. Most notable is probably Javardry which got a few user made scenarios and also has fantastic art that western indie devs use sometimes for their own crawlers

05.03.2026 19:25 👍 0 🔁 0 💬 1 📌 0

Special mention to BUSIN but more like the other way around in that Wiz influenced Megami Tensei and Kouji Okada was involved (to my surprise because I thought Atlus was merely a publisher here)

05.03.2026 19:20 👍 0 🔁 0 💬 1 📌 0

For the maybe existing curious person about spiritual successors:

Empire -> Elminage

Xth:
- Generation Xth (later remade into Operation Babel/Abyss, also Team Muramasa's catalog in general
- Class of Heroes, somehow

05.03.2026 19:20 👍 0 🔁 0 💬 1 📌 1

... I went overboard again and grabbed most Wizardry games that were released in Japan. And most spiritual successors of the many spin-off branches too. And graph paper and a pencil because Gridmonger doesn't seem ideal on Linux

05.03.2026 18:32 👍 0 🔁 0 💬 0 📌 1
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The Llylgamyn Saga PS1 manual is so sexy. Jun Suemi is an absolute beast

05.03.2026 10:27 👍 0 🔁 0 💬 1 📌 0
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oc

02.03.2026 03:56 👍 554 🔁 138 💬 2 📌 0
Preview
Counter Strike NEO - History The history of Counter-Strike NEO, which never made it outside Japan and why it was a special project by NAMCO.

csneo.net/history/

04.03.2026 21:16 👍 0 🔁 0 💬 0 📌 0
CS Neo "cabins"

CS Neo "cabins"

Close up of a CS Neo "cabin". It's a mouse and keyboard setup

Close up of a CS Neo "cabin". It's a mouse and keyboard setup

Access the visual novels, soundtracks and in-game screenshots of Counter-Strike NEO. -WHITE MEMORIES- comprises a series of backstories which unfold the history of the conflicts between both CSF and NEO factions, narrated by a few main characters.

To date, there are only 12 episodes of the visual novels ever released.

Access the visual novels, soundtracks and in-game screenshots of Counter-Strike NEO. -WHITE MEMORIES- comprises a series of backstories which unfold the history of the conflicts between both CSF and NEO factions, narrated by a few main characters. To date, there are only 12 episodes of the visual novels ever released.

Not sure why but this is all way too funny to me

04.03.2026 21:13 👍 1 🔁 0 💬 1 📌 0

Huh, today I learned

04.03.2026 21:09 👍 1 🔁 0 💬 1 📌 0
Mario Kart Wii
[picture of Daisy's statue in Mario Kart Wii]
Model is very simplistic, detail is achieved with textures. While low-resolution, all details are present
Mario Kart Tour/8 Deluxe
[picture of Daisy's statue in Mario Kart 8 Deluxe]
Textures have been removed in favor of modeling details, causing many of them to be lost
Source: noclip.website

Mario Kart Wii [picture of Daisy's statue in Mario Kart Wii] Model is very simplistic, detail is achieved with textures. While low-resolution, all details are present Mario Kart Tour/8 Deluxe [picture of Daisy's statue in Mario Kart 8 Deluxe] Textures have been removed in favor of modeling details, causing many of them to be lost Source: noclip.website

In Mario Kart Wii, the statues on Daisy Circuit are simple, but achieve detail through textures. A stylistic change in Mario Kart Tour/8 Deluxe eschews the textures and attempts to model the details instead, resulting in a much rougher look despite having more polygons.

04.03.2026 15:28 👍 1689 🔁 225 💬 24 📌 19
04.03.2026 15:10 👍 1534 🔁 687 💬 3 📌 1
04.03.2026 06:10 👍 23 🔁 4 💬 2 📌 1