Also designed logos for all of the Ernst family.
( Not that I have any use for them, tho lol )
Designed the logo for my new text editor.
ofc, the motif of the logo is raymarching :)
📌 For Shadertoy users:
I made a bookmarklet that lets you quickly insert a respectful warning comment when reporting shaders that are public forks without meaningful changes.
gist.github.com/iY0Yi/c96aa7...
Feel free to edit the comment text to suit your tone or preferences.
testing new wrinkle system on torso.
ultra fast fbm : )
#glsl #shader #raymarching
ANGLE compiles this without errors.
uv.x += (uv.x, 0.5);
uv.x += (uv.y, 0.5);
Not meaningful, tho.
shader-playground.timjones.io/164cb9ff50f1...
done! need refactoring, tho.
Recently, I realized that we can override the built-in functions of GLSL by using #define macro.
#glsl #shader
Working on a new wrinkle system : )
#shader #glsl #raymarching
I talked about this on Discord too — and right now, the only real option seems to be leaving a comment to call it out, and using the report button when needed.
Maybe they could let some trusted community members take care of removing scammy shaders and users?
The fork feature in Shadertoy doesn't look to work great.
It helps scam/bot users...
I hate that smart people are scammed by them.
So irritating...
In Shadertoy, threads of comments are an alternative fun content. I wish I could have a view mode that shows comments as the main content. It's just a random thought, tho.
elongated all axes.
#shader #glsl #raymarching
clamp vs smoothclamp in sdCapsule().
#shader #glsl #raymarching
I've just released a simple Obsidian plugin to preview GLSL shader.
github.com/iY0Yi/obsidi...
#Obsidian #glsl #shader
I searched my private shaders to do the cross-section,
and I found those eternal-wip baby series for the first time in a while.
So, just released them.
"Baby Born 001" by iY0Yi:
www.shadertoy.com/view/3lt3z8
Just decided to release one of my old "WIP" shaders.
It's a bit rough, but I hope you enjoy it.
#glsl #shader #eternalwip
"Baby Head" by iY0Yi:
www.shadertoy.com/view/3scSzM
Just decided to release one of my old "WIP" shaders.
It's a bit rough, but I hope you enjoy it.
#glsl #shader #eternal-wip
2D cross-section shader of my last shadertoy.
"Cross-section: tccXDH" by iY0Yi:
www.shadertoy.com/view/tf3SWM
You can replace "map3d" function
to see the cross-section of any 3d scene.
#glsl #shader #raymarching
I bought some art books as my next birthday present.
It's been a long time since I bought art books.
Im looking forward to it : )
Finally, polished the shadow quality and added fake bounce lighting.
www.shadertoy.com/view/tccXDH
#glsl #raymarching #shadertoy
improved shading a bit.
modified to avoid the sphere grid.
"Repetition in SDFs" by iY0Yi:
www.shadertoy.com/view/tccXDH
#shader #glsl #raymarching
almost the same.
This is:
2d sdf bounding volume +
repetition with the neighbor cell technique.
faster and glitchless is ok for now.
(not exact, tho.)
I'll go with this.
The wrong way...