for global game jam my team and I made a horror visual novel about domestic abuse travh98.itch.io/ggj2026 #godot #indiedev
for global game jam my team and I made a horror visual novel about domestic abuse travh98.itch.io/ggj2026 #godot #indiedev
The start of a new project! Need to work on my blender to Godot workflow, figure out an inventory system but then I'll be good to go #godot #indiedev
A simple #godot tool script to mirror nodes across the X axis.
I made a video on every project I built this year! #godot #indiedev
youtu.be/iIAMSXg_XBg?...
how do the legs move, is it blendshapes?
Using Material Maker (a free #godot software) to make new materials #indiedev
paper streamer party octopus type monster beat #godot #indiedev
#godot #gamedev
wet glass stain, interpreted as a demonic monster
finding inspiration in a wet glass of beer #godot #gamedev
marble arms
Join us Tuesday, August 26th, 6-8pm @ Somernova, for a panel on interaction design!
Designing museum installations ๐ฆ, using game engines as live performance tools ๐ญ, finishing projects fast ๐จ, and more. #livecode #gamedev #vj @travh98.bsky.social
My GodotCon multiplayer workshop is on YouTube!
youtu.be/tK2ACXUGcrY?...
#godotcon #godot #indiedev
Live preview of bone weight display and better blending weight algorithm. Part of "Update 2" just released for Mesh2Motion. Everything is #OpenSource of course.
mesh2motion.org/news #threejs #gamedev
We've just upgraded the Game UI Database to a brand new, super fast server!! You can now enjoy 61,545 screenshots and videos of game UI awesomeness at much faster speeds. *Whooosh!*
gameuidatabase.com
Jiggly bees ๐ #godot #indiedev
The world needs you and what you create! Stay strong and be kind to yourself :)
Found an art style and added sound fx to the Sea of Bees ๐ #godot #indiedev
Sea of Bees ๐ #godot #indiedev
Procedural level generation for my #GodotWildJam game jam!
This goes hard ๐ฅ
Working on an algorithm to find the largest rooms in a procedurally generated dungeon. Almost works, I either have a floating point error or an off-by-one-or-sometimes-more situation #godot #indiedev
I love the tenergy! ๐ฅ
Visualizing my procedural generation algorithm, its helpful to watch as it runs! This is my WIP Drunken Walker algorithm. #godot #godotengine #indiedev
Some stylized wooden festival stall frames. The texture is simple, the shading is flat, there is some soft ambient occlusion, and a black outline around everything.
Another view of the same scene, this time with the textures turned off. Everything is white instead. Combined with the black outlines, everything has a clean, distraction-free look.
I wish when I first learned Blender that someone told me about these viewport settings, because it makes low-poly modeling 100% more fun (at least for my art style), and I can't go back.
#gamedev #indiedev #b3d
Teaching the multiplayer workshop at #godotcon then having the whole room connect to my fps game on my laptop was so cool!
I just want to tilt and shake my phone and have them all jumble around
I made a tool for testing your headphone surround sound, you can run it in a web browser!
Try it here: travh98.itch.io/surround-sou...
Yes! One round is spent in the farm herding sheep, then each sheep gives your team more lives for the derby round.
How does ROLLBACK NETCODE work, why is it so difficult to program, and why is it the gold standard for fighting games? A whirlwind tour of different solutions #pixelart #gamedev #AnimationVERSUS
The setup: you have a video game with couch co-op and want to add online multiplayer. Easy, right...?
๐งต
Playtesting our sheep herding car jousting game for #godotwildjam. The networking is stable! I'm syncing positions less often and lerping between them to reduce bandwidth. Godot vehiclebodies are just fun to play with, no matter what :) #godot