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Travh98 gamedev

@travh98

Godot gamedev, just making cool things for fun Itch page: travh98.itch.io

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22.10.2024
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Latest posts by Travh98 gamedev @travh98

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for global game jam my team and I made a horror visual novel about domestic abuse travh98.itch.io/ggj2026 #godot #indiedev

02.02.2026 02:14 ๐Ÿ‘ 21 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The start of a new project! Need to work on my blender to Godot workflow, figure out an inventory system but then I'll be good to go #godot #indiedev

23.12.2025 15:35 ๐Ÿ‘ 11 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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A simple #godot tool script to mirror nodes across the X axis.

20.12.2025 17:00 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Three Years of Godot Gamedev!
Three Years of Godot Gamedev! YouTube video by Travh98

I made a video on every project I built this year! #godot #indiedev
youtu.be/iIAMSXg_XBg?...

19.12.2025 15:50 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

how do the legs move, is it blendshapes?

14.12.2025 22:55 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Using Material Maker (a free #godot software) to make new materials #indiedev

27.11.2025 19:01 ๐Ÿ‘ 19 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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paper streamer party octopus type monster beat #godot #indiedev

23.11.2025 18:07 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#godot #gamedev

11.11.2025 21:10 ๐Ÿ‘ 18 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
wet glass stain, interpreted as a demonic monster

wet glass stain, interpreted as a demonic monster

finding inspiration in a wet glass of beer #godot #gamedev

11.11.2025 21:09 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
marble arms

marble arms

17.09.2025 01:04 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Join us Tuesday, August 26th, 6-8pm @ Somernova, for a panel on interaction design!

Designing museum installations ๐Ÿฆ, using game engines as live performance tools ๐ŸŽญ, finishing projects fast ๐Ÿ’จ, and more. #livecode #gamedev #vj @travh98.bsky.social

19.08.2025 22:01 ๐Ÿ‘ 8 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Multiplayer Basics in Godot โ€“ Travis Hunter โ€“ GodotCon 2025
Multiplayer Basics in Godot โ€“ Travis Hunter โ€“ GodotCon 2025 YouTube video by Godot Engine

My GodotCon multiplayer workshop is on YouTube!
youtu.be/tK2ACXUGcrY?...
#godotcon #godot #indiedev

14.08.2025 15:54 ๐Ÿ‘ 11 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Live preview of bone weight display and better blending weight algorithm. Part of "Update 2" just released for Mesh2Motion. Everything is #OpenSource of course.
mesh2motion.org/news #threejs #gamedev

15.06.2025 16:16 ๐Ÿ‘ 64 ๐Ÿ” 8 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 2
Preview
Game UI Database The ultimate tool for Game UI and Interface designers. Explore over 1,300 games and 55,000 UI screenshots. Browse and filter by category, animation, colour, material, layout, game genre, and more.

We've just upgraded the Game UI Database to a brand new, super fast server!! You can now enjoy 61,545 screenshots and videos of game UI awesomeness at much faster speeds. *Whooosh!*
gameuidatabase.com

27.07.2025 10:30 ๐Ÿ‘ 153 ๐Ÿ” 38 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 1
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Jiggly bees ๐Ÿ #godot #indiedev

26.07.2025 19:12 ๐Ÿ‘ 10 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The world needs you and what you create! Stay strong and be kind to yourself :)

22.07.2025 14:14 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Found an art style and added sound fx to the Sea of Bees ๐Ÿ #godot #indiedev

17.07.2025 02:21 ๐Ÿ‘ 17 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Sea of Bees ๐Ÿ #godot #indiedev

09.07.2025 16:24 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Procedural level generation for my #GodotWildJam game jam!

14.06.2025 15:41 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

This goes hard ๐Ÿ”ฅ

14.06.2025 12:19 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Working on an algorithm to find the largest rooms in a procedurally generated dungeon. Almost works, I either have a floating point error or an off-by-one-or-sometimes-more situation #godot #indiedev

08.06.2025 19:41 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I love the tenergy! ๐Ÿ”ฅ

07.06.2025 20:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Visualizing my procedural generation algorithm, its helpful to watch as it runs! This is my WIP Drunken Walker algorithm. #godot #godotengine #indiedev

07.06.2025 15:00 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Some stylized wooden festival stall frames. The texture is simple, the shading is flat, there is some soft ambient occlusion, and a black outline around everything.

Some stylized wooden festival stall frames. The texture is simple, the shading is flat, there is some soft ambient occlusion, and a black outline around everything.

Another view of the same scene, this time with the textures turned off. Everything is white instead. Combined with the black outlines, everything has a clean, distraction-free look.

Another view of the same scene, this time with the textures turned off. Everything is white instead. Combined with the black outlines, everything has a clean, distraction-free look.

I wish when I first learned Blender that someone told me about these viewport settings, because it makes low-poly modeling 100% more fun (at least for my art style), and I can't go back.
#gamedev #indiedev #b3d

13.05.2025 15:14 ๐Ÿ‘ 133 ๐Ÿ” 13 ๐Ÿ’ฌ 8 ๐Ÿ“Œ 1

Teaching the multiplayer workshop at #godotcon then having the whole room connect to my fps game on my laptop was so cool!

08.05.2025 11:41 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I just want to tilt and shake my phone and have them all jumble around

26.04.2025 23:52 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I made a tool for testing your headphone surround sound, you can run it in a web browser!
Try it here: travh98.itch.io/surround-sou...

25.04.2025 22:28 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Yes! One round is spent in the farm herding sheep, then each sheep gives your team more lives for the derby round.

22.04.2025 02:07 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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How does ROLLBACK NETCODE work, why is it so difficult to program, and why is it the gold standard for fighting games? A whirlwind tour of different solutions #pixelart #gamedev #AnimationVERSUS

The setup: you have a video game with couch co-op and want to add online multiplayer. Easy, right...?

๐Ÿงต

21.04.2025 13:47 ๐Ÿ‘ 1947 ๐Ÿ” 825 ๐Ÿ’ฌ 18 ๐Ÿ“Œ 40
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Playtesting our sheep herding car jousting game for #godotwildjam. The networking is stable! I'm syncing positions less often and lerping between them to reduce bandwidth. Godot vehiclebodies are just fun to play with, no matter what :) #godot

18.04.2025 02:44 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0