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Phlimy

@phlimy

Making software, music, games, and everything in between. https://azrlog.dev/

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05.10.2024
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Latest posts by Phlimy @phlimy

huh, I've been using spectral compressor on FL Studio on Wine 9.20 without issues. I probably have something in my wineprefix that makes it work, but no clue what though

18.02.2026 12:11 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
kabel.salat.dev

It's called Melimelo and the code is available here: codeberg.org/Azorlogh/mel...

It's also very inspired by a web-based project called #kabelsalat (kabel.salat.dev)

25.10.2025 12:24 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I'm making a #livecoding modular synth in Rust, scripted in Rhai and JIT-compiled with Cranelift!
Still missing state persistence across hot-reloads, and feedback loops, but it's already pretty fun to play with :)
#algorave #rust #rhai #cranelift

25.10.2025 12:21 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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The Sora AI disinfo nightmare is here

For more like this:
tiktok.com/@drewharwell
instagram.com/bydrewharwell

06.10.2025 16:53 ๐Ÿ‘ 1837 ๐Ÿ” 749 ๐Ÿ’ฌ 39 ๐Ÿ“Œ 144
Preview
VEINBOUND : Escape Together [1.21.8] Minecraft Map VEINBOUND is an accessible soft horror map for two players. no screamers! Check the Singleplayer version here Come say hi on Mundi Maps Discord

Almost a year the making, my friend and I just released an atmospheric soft-horror puzzle/adventure map for two players.

Grab a friend/partner, head into the dungeon and see if you can escape :)
www.planetminecraft.com/project/vein...
#minecraft #adventuremap #coop

05.09.2025 19:44 ๐Ÿ‘ 0 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Simulating Chladni figures with Bevy!
Interactive simulation, explanation and source code at azrlog.dev/posts/chladni
#bevy #rust #creativecoding

25.08.2025 19:26 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The big mistake I made was connecting the LEDs and sensors to the same power supply... resulting in interference proportional to the LED's brightness. So in practice the switch position reading is unusable and I only use them as on/off switches ๐Ÿ˜…

02.02.2025 21:05 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Here's the part list if you're interested:
Wooting Lekker switches + 49E SMD hall-effect sensors (They can sense position instead of just on/off)
MCP3008 (ADC)
SK6812MINI-E (LEDs)
PCB designed in kicad
All connected to an Arduino Uno with a jumble of jumper wires
3D printed keycaps/plate

02.02.2025 21:03 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks! ๐Ÿ˜„ I put off writing a blog post about it since I wanted to fix some big PCB design mistakes I made in this version first... But maybe I should just make one with what I've done so far

02.02.2025 20:54 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
IDHATISHIAVLAI
IDHATISHIAVLAI YouTube video by Phlimy

I fell deep into that rabbit hole and ended up making my own lumatone knock-off, since it's too expensive for me as a hobby (pls dont judge my playing skills ๐Ÿ˜†) www.youtube.com/watch?v=vN-V...

02.02.2025 14:30 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Bevy racing game: importing assetto corsa maps, improved physics & engine sound
Bevy racing game: importing assetto corsa maps, improved physics & engine sound YouTube video by Phlimy

This is my racing game made with #bevy !
Recently I imported a track from an Assetto Corsa mod into it. It was surprisingly painless!
www.youtube.com/watch?v=5tLP...

#simracing #gamedev

29.01.2025 22:38 ๐Ÿ‘ 16 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

What if I befriended your friend and your enemy?

04.01.2025 10:55 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Pretty comprehensive survey by @freya.bsky.social of how Generative AI is polluting Google and Bing search results with around 80% content about *.glb files being AI slop. Lots of deep thoughts on GenAI being a parasitic cancer erasing humanity & ruining the Internet:
www.youtube.com/watch?v=-opB...

03.01.2025 01:44 ๐Ÿ‘ 524 ๐Ÿ” 171 ๐Ÿ’ฌ 9 ๐Ÿ“Œ 3

They need decimals for vertex coordinates?

10.12.2024 12:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Entropy is one of those formulas that many of us learn, swallow whole, and even use regularly without really understanding.

(E.g., where does that โ€œlogโ€ come from? Are there other possible formulas?)

Yet there's an intuitive & almost inevitable way to arrive at this expression.

09.12.2024 22:44 ๐Ÿ‘ 545 ๐Ÿ” 128 ๐Ÿ’ฌ 22 ๐Ÿ“Œ 12