Added a new "Flare Gun" like card that allows you to debuff a target and scatter neighboring units. It can also be used to make your own units reposition if you're clever when playing it. #gamedev #indiegames #cardgame #madewithunity #unity3d
Added a new "Flare Gun" like card that allows you to debuff a target and scatter neighboring units. It can also be used to make your own units reposition if you're clever when playing it. #gamedev #indiegames #cardgame #madewithunity #unity3d
A cyberpunk JRPG game prototype I made back in 2023. Ultimately dropped the game due to scoping issues. But I still love the concept and my modeling/animation skills have improved significantly since this was made (a lot of mixamo animations in here).
#jrpg #gamedev #indiegames #videogames
Finished up a pass on the shop system and started playing with light bleed effects to create a more retro-future feeling interface.
#gamedev #madewithunity #indiegames #retrofuture #scifi #shaders #unity3d #screenshotsaturday
Not necessarily, hopefully the team can come back to it someday
Thx for doing so much lifting on the coding and project management. Project couldn't have finished without you.
I made the art for Tavern Trickster with my partner in just 2 days this weekend for Global Game Jam 2026. An inscription / shotgun roulette inspired shell game. #screenshotsaturday #ggj2026 #gamedev #indiegames #madewithunity
Check out my new fully animated exploration system. It lets you select a path to power up your cards and gear. What do you think?
#gamedev #madewithunity #indiegames #retrofuture #tron #bladerunner #scifi #unity3d #roguelike #cardgame
An early look at my game's exploration art. Going for a retro future style computer system similar to the Alien universe.
As simple as this looks it took me way longer than expected to get all the shaders working correctly.
#gamedev #madewithunity #indiegames #tron #scifi #shaders #unity3d
I'm on 4.x and the quality of life improvements since then have been massive.
Don't forget to upgrade to Blender 5 which has a bunch of new features and a ton of QOL improvements.
www.blender.org/download/rel...
#blender #3dModeling #gamedev
No direct download as it's in a larger project. Take a look at this youtu.be/FQFk2hR89XA?.... For the baked cubes they're mostly substance painter with uv edge face detection to draw a line. Then crank up bloom on post processing VFX
Simple Tron style shader R&D for my game's exploration map. True wireframe shader (left cube) vs baked simple textures (top and right).
#gamedev #madewithunity #indiegames #tron #scifi #shaders #unity3d
I know one of the devs on the project. Top notch coder S+++
New music tracks have been awesome. Just heard Erase Me on my Release Radar and it really stood out to me.
Artifact system is fully functioning in-game now with draft locations on the map. Still need to come up with some sort of drafting randomizer system though.
#indiegames #gameui #gamedev #roguelike
Always loved the Sentinel design. Honestly ahead of its time and still looks great today.
An unused boss design for "The Harvester" from a dice game prototype I made last year. Hoping to integrate it into my current deck builder project. Heavily inspired by The Matrix and Gundam robot designs.
#gamedev #blender #blender3D #scifi #gamedev #lowpoly #indiegames
thx :D - Trying to come up with dual uses on cards but it's rather tricky. Hard to not make the card too complex or the targeting UI too messy with all the units on the board.
Grav bombs are great for knocking enemies off ledges. But they also double as movement cards if you don't mind a little damage.
#gamedev #indiegames #madewithunity #scifi #unity3d #cardbattler #roguelike #screenshotsaturday
Congrats to my friend Alice on her Steam launch of Hyperbeat. A great PS1 style rhythm game with gorgeous graphics and great music tracks.
Another unit done for my deck builder. Always loved 1980s action and scifi films. Feel like this outfit could fit in one.
#gamedev #blender #substance #scifi #gamedev #lowpoly
Steam page for Ardor 2 is up! Wishlist now!
store.steampowered.com/app/3964890/...
With the new defense deployment cards I had to rewrite the enemy movement AI. Enemies now move perfectly in sync and have a "hive mind" awareness of every unit position.
#gamedev #indiegames #madewithunity #scifi #unity3d #cardbattler #roguelike #aipathfinding
Inspector panels are now fully working. They visualize any unit you hover over and it gives a detailed breakdown of the character with their action, status effects, and more.
#gamedev #indiegames #gameui
Long time listener and starter level Patreon supporter. Happy for you Kat as this sounds like an awesome opportunity. Also it's amazing that AotBG can continue on and you can still be involved.
Finally got around to doing the main character model for the 1st deck. It's actually a rework of a much older model, in fact one of the first characters I ever made in Blender (seen on right).
#gamedev #blender #substance #scifi #gamedev #lowpoly
Currently at SLICE. Having a great time. Impressive show of games on the open demo floor #seattle
BREAKING: Silksong will be out on September 4. Two weeks from today. Really.
Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are.
This is their story: www.bloomberg.com/news/newslet...
Clearly a quick shortcut to super powers right?
Up-close shot of the explosive cannister. Model is a partial kitbash in #blender where I dug out the center and replaced it with the red core. Then re-textured from scratch in #substance for hard surfaces.
#lowpoly #scifi #gamedev #indiegames #3dModeling