That’s a very cool effect.
@youpassuniverse
You Pass Universe is both a game studio and an innovative tech company that is currently building “SingularityOSN” a fully immersive experience designed to bring gamers, and indie studios together in a narratively driven way.
That’s a very cool effect.
Player action wheel (Work in Progress)
Here’s our player action wheel, a (wip) work in progress. Unlike traditional wheels, this one will spawn more wheels off the particular color area.
Distort textures by simply lerping between texture coordinates and a checkerboard texture with randomized R and G values for a tiling effect. To add chromatic aberration, simply shift the G channel’s UVs using a sine wave #gamedev #VFX #UnrealEngine #realtimeVFX
That’s awesome work!
No that’s not what I mean. I mean that when games were being played in the 90’s. You didn’t see the lines like the old CRT displays. I think your style looks good, but what I’m saying is the monitors were clear, like looking at a normal screen today. You would see small pixels though in objects.
Are you making this texture in unreal?
Well you have to remember. CRT screens didn’t really look bad like that. The really old screens that were black with green, amber, white, or blue text had that kind of effect. By the time Apple’s OS and Windows 3.1 came out, it didn’t look like that. It looked clear.
Very impressive work, your website is very cool as well!
No it’s just on PC for the time being. Eventually it’ll be able to be operated on multiple OS.
That’s awesome!
Hm, what game engine are you using?
That’s the kind of stuff we’re looking for.
Cute game!
Very cool.
This looks really fun!
Very cool!
That’s awesome!
This looks really fun!
Very cool.
This is very interesting, very cool!
That’s very cool, excited to play this!
Very nice work!
Very cool. Keep it up!
This looks really cool. Well done!
Vibe programming is not putting fourth the effort, we don’t see this as being a way of making interesting entertainment or programs. Especially with considering security problems. Ease of hackability is high with “Vibe Programming”.
So the fast traveling issue is the problem. What about some sort of motion blur? So it looks like you’re moving really fast to the new location?
Yes, like in UE5. So I guess I don’t understand when the level is popping up in front of players. Like what prompts this level popping?
Yeah, I’d recommend putting it on here instead of X.
We don’t use X since Musk took over and made it X.
So when it currently pops in, what’s the purpose of the level instancing? That’ll determine how it works.