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You Pass Universe LLC.

@youpassuniverse

You Pass Universe is both a game studio and an innovative tech company that is currently building “SingularityOSN” a fully immersive experience designed to bring gamers, and indie studios together in a narratively driven way.

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20.01.2025
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Latest posts by You Pass Universe LLC. @youpassuniverse

That’s a very cool effect.

24.04.2025 07:28 👍 0 🔁 0 💬 0 📌 0
Player action wheel (Work in Progress)

Player action wheel (Work in Progress)

Here’s our player action wheel, a (wip) work in progress. Unlike traditional wheels, this one will spawn more wheels off the particular color area.

24.04.2025 05:01 👍 1 🔁 0 💬 0 📌 0
Video thumbnail

Distort textures by simply lerping between texture coordinates and a checkerboard texture with randomized R and G values for a tiling effect. To add chromatic aberration, simply shift the G channel’s UVs using a sine wave #gamedev #VFX #UnrealEngine #realtimeVFX

03.04.2025 18:00 👍 75 🔁 15 💬 1 📌 1

That’s awesome work!

24.03.2025 18:55 👍 1 🔁 0 💬 0 📌 0

No that’s not what I mean. I mean that when games were being played in the 90’s. You didn’t see the lines like the old CRT displays. I think your style looks good, but what I’m saying is the monitors were clear, like looking at a normal screen today. You would see small pixels though in objects.

24.03.2025 18:22 👍 0 🔁 0 💬 1 📌 0

Are you making this texture in unreal?

24.03.2025 18:20 👍 1 🔁 0 💬 1 📌 0

Well you have to remember. CRT screens didn’t really look bad like that. The really old screens that were black with green, amber, white, or blue text had that kind of effect. By the time Apple’s OS and Windows 3.1 came out, it didn’t look like that. It looked clear.

24.03.2025 04:25 👍 1 🔁 0 💬 1 📌 0

Very impressive work, your website is very cool as well!

19.03.2025 08:28 👍 1 🔁 0 💬 0 📌 0

No it’s just on PC for the time being. Eventually it’ll be able to be operated on multiple OS.

17.03.2025 02:26 👍 2 🔁 0 💬 1 📌 0

That’s awesome!

16.03.2025 21:38 👍 2 🔁 0 💬 1 📌 0

Hm, what game engine are you using?

16.03.2025 20:22 👍 0 🔁 0 💬 1 📌 0

That’s the kind of stuff we’re looking for.

16.03.2025 20:21 👍 1 🔁 0 💬 0 📌 0

Cute game!

16.03.2025 20:20 👍 1 🔁 0 💬 1 📌 0

Very cool.

16.03.2025 20:19 👍 0 🔁 0 💬 0 📌 0

This looks really fun!

16.03.2025 20:18 👍 1 🔁 0 💬 1 📌 0

Very cool!

16.03.2025 20:18 👍 1 🔁 0 💬 1 📌 0

That’s awesome!

16.03.2025 20:17 👍 0 🔁 0 💬 0 📌 0

This looks really fun!

16.03.2025 20:15 👍 1 🔁 0 💬 0 📌 0

Very cool.

16.03.2025 20:15 👍 1 🔁 0 💬 0 📌 0

This is very interesting, very cool!

16.03.2025 20:13 👍 0 🔁 0 💬 0 📌 0

That’s very cool, excited to play this!

16.03.2025 20:12 👍 1 🔁 0 💬 1 📌 0

Very nice work!

16.03.2025 20:12 👍 1 🔁 0 💬 1 📌 0

Very cool. Keep it up!

16.03.2025 20:10 👍 1 🔁 0 💬 0 📌 0

This looks really cool. Well done!

16.03.2025 20:09 👍 1 🔁 0 💬 1 📌 0

Vibe programming is not putting fourth the effort, we don’t see this as being a way of making interesting entertainment or programs. Especially with considering security problems. Ease of hackability is high with “Vibe Programming”.

16.03.2025 20:06 👍 0 🔁 0 💬 0 📌 0

So the fast traveling issue is the problem. What about some sort of motion blur? So it looks like you’re moving really fast to the new location?

16.03.2025 20:02 👍 0 🔁 0 💬 0 📌 0

Yes, like in UE5. So I guess I don’t understand when the level is popping up in front of players. Like what prompts this level popping?

16.03.2025 20:00 👍 1 🔁 0 💬 1 📌 0

Yeah, I’d recommend putting it on here instead of X.

16.03.2025 19:59 👍 1 🔁 0 💬 0 📌 0

We don’t use X since Musk took over and made it X.

16.03.2025 19:24 👍 3 🔁 0 💬 1 📌 0

So when it currently pops in, what’s the purpose of the level instancing? That’ll determine how it works.

16.03.2025 19:22 👍 0 🔁 0 💬 2 📌 0