What is this? A voxel model? Some kind of pixelation shader??
What is this? A voxel model? Some kind of pixelation shader??
Our public pre-beta alpha demo is available on our discord! discord.gg/Y22G5Z57 Come play it before we fix the bugs.
What kind of horrible critters are waiting here?
Maybe setting an entire game underground was actually a good idea?
THIS IS A VERY SERIOUS GAME COVERING VERY SERIES TOPICS. IT IS DEFINITELY NOT SILLY.
We're developing a sci-fi FPS game and expanding our team. This is a volunteer role with profit sharing post-monetization. Seeking 3D animators, generalists, and Unity level designers. Join our Discord to see our progress and ask questions:
discord.com/invite/bKjt6...
Feels very star wars. Love it.
So I made a 'prefab shotgun' that fires prefabs into the world. Not just for vegetation. A couple of these and blammo: Vegetated.
So vegetation in video games is kind of important these days. We can't get away with just putting a green texture on the ground and saying it's grass anymore - but, placing all the plants takes ages. Unity has tools to paint vegetation on terrain but what if you're not using terrain?
Unity is missing some things. Like being able to punch a hole through a mesh. #gamedev #unity #floatingpointprecisionhell
#metroidvania #gamedev #notscreenshotsaturday
That your game doesn't have to look pretty from every angle. Only from the angle the player can actually see.
Not the point.
I've worked with hammer, though I did more in qeradiant. Very different method for a very different generation of engines.
Sometimes I just think it's helpful to see these 'behind the scenes' looks for up and coming indies. So they realize that yes, it really can be that messy and that it's all faked.
There are tools for unity that will carve away all the invisible bits of the mesh but for the triangles we're pushing in this game, they aren't really worth it. ID and Unreal both do a much better job built in but the unity model of course is to sell higher levels of function through the app store.
Yeah so, a lot of 'level design' is just shoving a bunch of prefabs into a scene. They can look pretty awful from the 'outside'. #metroidvania #unity #gamedev
#pergamon #metroidvania #gamedev #whyaretheresomany #arachnaphobia #killitwithfire
Marci is in the spirit but still isn't enjoying herself.
What pretty flowers - wait wtf
Fancy stuff aside... a lot of gamedev happens in environments that look like this.
I posted earlier what this looked like for mockup. The next step is to put together some basic prefabs and 'skin' the major pieces. Still a lot of work to go here.
If this is weightless, why do the wires sag like they're in gravity?
Pergamon - Dev v0.03
A small glimpse of our next game in development, Pergamon.
youtu.be/N1pnb5PvCxI?...
#gamedev #indiegame #madewithunity #ScreenshotSaturday #game #unity3d
Don't get dizzy! #gamdev #indiegamedev #madewithunity
Unfortunately our budget right now is $0. Never hurts to put it out there - might stumble across a great artist who loves our project and is willing to take the risk.
Here are some screenshots of our game progress. We're still looking for a volunteer 3D animator, so feel free to drop by our Discord and reach out to us! discord.com/invite/bKjt6... #gamedev #3Dartist #indiegames #indiedev
Particles and ambience.