Holey Donut Games's Avatar

Holey Donut Games

@holeydonutgames

Author. Artist. Programmer. Game dev. We are currently working on the game Pergamon, a 3d metroidvania.

140
Followers
534
Following
35
Posts
16.11.2024
Joined
Posts Following

Latest posts by Holey Donut Games @holeydonutgames

What is this? A voxel model? Some kind of pixelation shader??

27.05.2025 01:55 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Join the Dabster Entertainment Discord Server! Check out the Dabster Entertainment community on Discord - hang out with 100 other members and enjoy free voice and text chat.

Our public pre-beta alpha demo is available on our discord! discord.gg/Y22G5Z57 Come play it before we fix the bugs.

27.05.2025 01:49 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

What kind of horrible critters are waiting here?

24.01.2025 03:16 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Maybe setting an entire game underground was actually a good idea?

16.01.2025 02:33 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image
10.01.2025 02:06 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

THIS IS A VERY SERIOUS GAME COVERING VERY SERIES TOPICS. IT IS DEFINITELY NOT SILLY.

10.01.2025 02:04 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

We're developing a sci-fi FPS game and expanding our team. This is a volunteer role with profit sharing post-monetization. Seeking 3D animators, generalists, and Unity level designers. Join our Discord to see our progress and ask questions:

discord.com/invite/bKjt6...

09.01.2025 15:21 ๐Ÿ‘ 0 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Feels very star wars. Love it.

05.01.2025 05:44 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image Post image

So I made a 'prefab shotgun' that fires prefabs into the world. Not just for vegetation. A couple of these and blammo: Vegetated.

03.01.2025 03:46 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

So vegetation in video games is kind of important these days. We can't get away with just putting a green texture on the ground and saying it's grass anymore - but, placing all the plants takes ages. Unity has tools to paint vegetation on terrain but what if you're not using terrain?

03.01.2025 03:44 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image Post image

Unity is missing some things. Like being able to punch a hole through a mesh. #gamedev #unity #floatingpointprecisionhell

02.01.2025 01:59 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image Post image Post image

#metroidvania #gamedev #notscreenshotsaturday

02.01.2025 01:57 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That your game doesn't have to look pretty from every angle. Only from the angle the player can actually see.

19.12.2024 01:10 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Not the point.

17.12.2024 02:20 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I've worked with hammer, though I did more in qeradiant. Very different method for a very different generation of engines.

15.12.2024 02:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Sometimes I just think it's helpful to see these 'behind the scenes' looks for up and coming indies. So they realize that yes, it really can be that messy and that it's all faked.

13.12.2024 14:12 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

There are tools for unity that will carve away all the invisible bits of the mesh but for the triangles we're pushing in this game, they aren't really worth it. ID and Unreal both do a much better job built in but the unity model of course is to sell higher levels of function through the app store.

13.12.2024 14:11 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Post image Post image Post image

Yeah so, a lot of 'level design' is just shoving a bunch of prefabs into a scene. They can look pretty awful from the 'outside'. #metroidvania #unity #gamedev

13.12.2024 02:50 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail

#pergamon #metroidvania #gamedev #whyaretheresomany #arachnaphobia #killitwithfire

12.12.2024 01:26 ๐Ÿ‘ 12 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Marci is in the spirit but still isn't enjoying herself.

09.12.2024 00:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

What pretty flowers - wait wtf

07.12.2024 21:29 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Fancy stuff aside... a lot of gamedev happens in environments that look like this.

01.12.2024 03:30 ๐Ÿ‘ 22 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

I posted earlier what this looked like for mockup. The next step is to put together some basic prefabs and 'skin' the major pieces. Still a lot of work to go here.

01.12.2024 03:27 ๐Ÿ‘ 25 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

If this is weightless, why do the wires sag like they're in gravity?

30.11.2024 20:02 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Pergamon - Dev v0.03
Pergamon - Dev v0.03 YouTube video by Dabster Entertainment

Pergamon - Dev v0.03
A small glimpse of our next game in development, Pergamon.

youtu.be/N1pnb5PvCxI?...
#gamedev #indiegame #madewithunity #ScreenshotSaturday #game #unity3d

30.11.2024 14:03 ๐Ÿ‘ 32 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Don't get dizzy! #gamdev #indiegamedev #madewithunity

27.11.2024 00:28 ๐Ÿ‘ 25 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Unfortunately our budget right now is $0. Never hurts to put it out there - might stumble across a great artist who loves our project and is willing to take the risk.

26.11.2024 02:59 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image Post image

Here are some screenshots of our game progress. We're still looking for a volunteer 3D animator, so feel free to drop by our Discord and reach out to us! discord.com/invite/bKjt6... #gamedev #3Dartist #indiegames #indiedev

25.11.2024 20:31 ๐Ÿ‘ 32 ๐Ÿ” 8 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail

Particles and ambience.

24.11.2024 15:20 ๐Ÿ‘ 7 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image
24.11.2024 02:55 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0