Along for the ride #gamedev
Along for the ride #gamedev
More detached attack gun testing:
youtu.be/3eglEHZkLH4
some WIP stuff #screenshotsaturday
Some testing for deployable railgun drones, for larger NPC ships:
youtu.be/SGDG_CEuEu0
#gamedev
Our old announcement trailer:
www.youtube.com/watch?v=jlIH...
Added the new Power Cell deployable. It gives you energy if you stay within it's radius, but then you're also in the blast radius if someone shoots it. Did I mention it's a decent bomb too? #spacegame #gamedev #indiegame #screenshotsaturday
I've used lissajous curves to give each pilot headbob a different feel and personality, i think it worked pretty well but you tell me. Skull helmet guy looks so bouncy and excited. To kill you. He's gonna kill you. #spacegame #gamedev #indiegame #screenshotsaturday
#IndieGameDev Rixer supports #StopKillingGames
Sign and protect your right to own and preserve games you buy:
EU: eci.ec.europa.eu/045/public/#...
UK: petition.parliament.uk/petitions/70...
Indie devs support #StopKillingGames
Scouting the tides
Salvaging a debris field after a battle is feeling really nice. I ripped that engine block floating in the lower left off a Skiff just before. #gamedev #screenshotsaturday #spacegame
Mission end screen progresss for Rixer #ScreenshotSaturday
Frosty Tides #screenshotsaturday
Improving the dirt/wear effects some more, now it also affects the ship glass
#screenshotsaturday
Here's a preview of Rixer's new ship overview UI with a bunch of stats modified by the current loadout. Stats recolor by how much they have been modified by the player #screenshotsaturday
thanks, it's using a baked curvature map texture and mixes with the ambient occlusion to keep it out of corners
floating through the debris #screenshotsaturday
#screenshotsaturday showing all the fightercraft hull vfx in one: custom player paints, damage scarring, dirt accumulation and paint wear and tear