Small improvement on www.creativedevjobs.com. I now highlight the creative skills required in the job offer.
Small improvement on www.creativedevjobs.com. I now highlight the creative skills required in the job offer.
๐ The Web Game Dev Newsletter Issue 025 is out! Read it online here: www.webgamedev.com/newsletter/025, and subscribe to get the next ones delivered right to your inbox! ๐ #threejs #r3f #gamedev
I'm running a quick survey for CreativeDevJobs.com to improve job listings for roles that require creative coding skills like Three.js and WebGL.
If you're looking for a job in this space, your input would be really valuable.
Take the survey here: tally.so/r/mDZGQj
Thanks a lot in advance ๐
The cube demo is available here three-lab-sigma.vercel.app
If I have time I might find another lib but mapping the cube state to a correct input for the lib was really hard and time consuming...
It might be misleading on my post but I didn't wrote the core resolver logic. I use this library www.npmjs.com/package/cubejs that is supposed to give me the movement I need to do based on the cube state.
And for some reason the algo it uses act this way. Not sure why to be honest. I
I struggled with a Cube solver. Spent hours mapping my 3D cube to state strings it can process.
The solver can barely solve it and takes way too many steps for basic shuffles.
Calling it a day on this project... at least the scrambles look cool! ๐
By adding components from r3f and drei, I can easily make my scene visually more interesting.
Here, I just added ContactShadows, Float and an Environment for the reflection.
The teams behind these libraries really did an awesome job!
Composition is still hard though.
100% Agree. That's althought for the quaternion math part that I saw that it was completly off the grid.
Still working on my Rubik's Cube.
Iโve got the mouse controls working, but there are some collisions with the orbit controls that Iโll polish later. But overall i'm ok with the result.
The code is a bit messy, though.
Next : scramble / resolve feature and enhancing the visuals.
I do the same! But I'm still very hesitant when it proposes a solution with a three.js / r3f function often it's not that appropriate.
But for basic js or algo it works like a charm. And for that I find Claude to be the best atm.
Not sure if it's a good or bad thing, but turns out AI isn't that great with web 3D stuff (Three.js/R3F) yet.
I find the code suggestions often don't work or, worse, lead to a wrong direction...
But ofc It still can help with basic logic.
Improving my web 3D skills by building a Rubiks cube with R3F.
It was harder than expected until I discovered the key was to attach/detach meshes to handle face rotations.
Focusing on the logic first before polishing the visuals.
Next step is mouse drag controls.
I would love to be in !
As the separation of front end and back end becomes blurrier in frameworks like Next and Nuxt, it's become clear that there's a risk that inexperienced developers may introduce security vulnerabilities or optimization issues.
I just came across one in the official documentation of a web3 provider.
new design of the homepage of creativedevjobs.com
I just published the new version of creativedevjobs.com
I was able to quickly redesign it with v0, claude and shadcn.
Turns out it can be pretty handy to have some decent design done in no time.
If you're a creative or 3D dev looking for a job, you might want to check it out.
AI amazes me. It tackles tasks in a few hours that I'd put off forever because I tend to procrastinate.
Design, scripts or prototyping...
It's not just boosting productivity, it might be curing our laziness as well.