You going to interact at all with GDC? ๐
You going to interact at all with GDC? ๐
D20 tea cup next to a a dice tray of metal dice and character sheets.
Sitting with the Mythkeeper and was just served tea in this cute cup!
environmentally friendly, but there end up being bits scattered all over. Which, given the regular diet for steel dragons is much more of a waste.
1. Have it play with other steel dragons for at least 15 minutes before meals. This helps tire them out before meals so they're less likely to be rambunctious with the food.
2. Don't make the serving vessel the same material as the actual food. I've been told that it's supposed to be more
All in all, looking forward to running part 2. Hope this inspires y'all to try out Fabula Ultima, or any other non-Fantasy20 game out there, folks!
Like, the combination of those being picked ahead of time, and then pulling up classes that help build towards those ideas really does produce the likes of Lloyd Irvings, and Aerith Gainsboroughs.
4. Character creation for this game is great! It honestly doesn't start off feeling very JRPG-like. BUT the end product is a character that feels like it's a JRPG character. I think this is partially because of the Narrative Trait system (Origin, Identity, Theme) really helping flesh it out.
allowed the players to reflect at a nice pace how their characters had interacted with each other and the world, allowing for a more emphasized Narrative experience. Our group didn't quite stick the landing of being just like a true campfire cutscene, but I could imagine us getting it someday!
Move Action, Action, Bonus Action, (Free action? ๐ฅด). I've found that for the casual player, this can allow one to get more bogged in the trees and barely have time for the forest. I /really/ liked seeing this difference in gameplay!
3. The rhythmic pace of travelling, while feeling really Gamist
was that since players /only/ have one thing to focus on for their turn, they're more likely to finish thinking about their turn, and thus think about the /team's/ turn. This to me promoted more co-operative and strategic gameplay among players more easily. In F20 games, you'll have 3 actions or
having a visual to show who has expended their turn for the round will help mitigate this, both for the player team's sake and mine!
2. I initially thought that having only one action on your turn would (while being VERY JRPG) lead to turns being less strategic and more... blah? What I found out
Whew! Some short reflections on running #FabulaUltima, the #TTJRPG for ~7 hours straight:
1. The variable initiative (PCs team member, NPCs team member, repeat) allows for a lot of team work, but also is a bit difficult to keep organized. This is in comparison to more traditional Fantasy 20 games.
That was the thing that shocked me most about reading this too.
#ttrpg #fabulaultima
Their task is to hunt down a shop that's been ravaging coastal cities that was supposedly destroyed ages ago. Rumors say it's currently piloted by a ghost crew.
Today I get to run a two shot of Fabula Ultima! The party is playing in the land of Vรขylรจncรฉ, where the shape of the planet is a Mobius strip! The party gets summoned out of fantasy stasis pods from a giant land ship that pops in and out of existence on the surface like an electron.
Which vtt is this?
My autocorrect turned Valeros into Valerie ๐ญ
Which source shows Valeros having a daughter? One of the novels? Comic book?
Valerie has a daughter???
the position, and leads the denizens down a path of isolationism, xenophobia, and authoritarianism. It's up to the player party to destabilize the leader and defend those opposing said leader.
Not sure if this fits your criteria, but Pathfinder's Warden of the Wildwoods comes to mind. During a ceremonial alliance renewal, multiple leaders are killed, leaving many faction heads in disarray. Before the Wildwood Lodge elects a new leader, another candidate makes themselves known and grabs
One of the things he's also noted is that he doesn't care that he's not a *big* channel because then he would be mostly focusing on the mainstream stuff. He's admitted his best reaching video was when he looked at Daggerheart, but he doesn't care to only stick to mainstream titles.
One of my favorite channels is these guys: www.youtube.com/live/lLIg7dQ...
They don't /only/ do first looks/reviews of indies. The host just reviews whatever his audience wants him to. But knowing what little I know of you, Fede, I feel like this guy might be too... heteronormative USian for you? ๐ฅด
"The illusion of choice" ?
Lukewarm/less nuanced take:
This is why reskinning everything to 5e obstructs creativity in the long run.
Image of Paizo's Azata, a shadowy creature whose lore borrows inspiration from Xenomorphs in the Aliens series.
Also, just like Aliens, these guys are pretty cute!
These creatures are tagged as Aberrations, creatures that exist beyond the planes. Supposedly the origin of the Azata is from 'The Dark Tapestry,' where the Outer Gods and the Great Old Ones lie.
Taking this as a basis, I'd say the Xenomorphs should also be Aberrations.
Once inside the host, their young function like a debilitating disease referred to as void death and gradually kill their host. When the host creature dies, the strongest young akata latches onto a brain cell and re-energizes it, reanimating the creature as a reanimated host."
Here's the description of Akatas, a creature in Pathfinder:
"An akata's abilities are alien in nature, and its void bite has no parallel in any natural creature of Golarion. An akata's bite can infect its victim with its own microscopic young as part of the akata's breeding cycle...
That's like me asking "Pitbull and Kesha's?!" Any time somebody casts a spell where a tree falls. ๐คช
What other things are the players into?