Ese gif va mucho más rápido de lo que esperaba lol
Ese gif va mucho más rápido de lo que esperaba lol
Finalmente ando retomando mis estudios de OpenGL.
De momento llevo un render básico de unos triangulos con shaders y la configuración de unos uniforms, la integración de DearImGui para controles básicos y una implementación de arrays basada en la de Unreal.
Me molesta un poco que el juego en el que hemos estado colaborando ya desde hace un buen rato lleve tiempo que salio y aún no tenga sección de créditos.
I was just wondering what was your process. Your work is so inspiring!
I wrote a bit about the many features I worked on at Unity Technologies 2009-2020, while the company grew from 20 to 3000 people.
Get a peek behind the scenes of some familiar Unity features, as well as a few that never shipped.
runevision.com/tech/unitywo...
#gamedev #unity3d
The event has awakened once more MEXICAN ENTERTAINMENT SYSTEM:
-Mexican games on the comments👇👇👇
-Share🔗
-Wishlist👏
And check some games made with the labour and work of the Mexican People
#gamedev #MES #indiedev #Steam #mexicanos
None of the video platforms have the level of quality to show all the little details and imperfections I love. I might just end up one day self-hosting my animations. 😔
I'd wish the compression was a bit crispier and videos don't autoplay, but at least they loop. Size limit seems to be at 50MB.
Testing size limits and compression in bluesky...
Hi there! I'm Raúl, game programmer, passionate for all creative things. I like to tinker with things from time to time, and I hope to share them here in the future.
Right now I'm resuming work on Gravitek Racing, and F-Zero inspired game with some twists. Check it out!