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Paragrimm

@paragrimm

Godot GameDev in der Freizeit; beruflich Angular Frontend Entwickler ➡️ https://avoidshaper.de - mein erstes Spielchen ➡️ https://paragrimm.stream - meine Online-Präsenz ➡️ https://godot-kurs.de - Godot/GameDev Lernmaterialien :)

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13.04.2025
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Latest posts by Paragrimm @paragrimm

Now let's bake bread :D

26.02.2026 08:11 👍 1 🔁 0 💬 1 📌 0

Arx Fatalis Inventory! I love it! Great idea with the item knowledge system aswell :)! I really like stuff like that :D

26.02.2026 08:09 👍 1 🔁 0 💬 0 📌 0

If someone wants to contribute, registering on a new platform should not be the show stopper. But tbh, it will probably just shift the problem to the new platform. I'd generally prefer it to not use GitHub anymore though, as Copilot does make it extremely easy to contribute slop.

17.02.2026 08:32 👍 1 🔁 0 💬 0 📌 0

Die Kritik an #Discord wird scheinbar immer größer. Gibt es bereits auf anderen Plattformen eine geeignete #Godot #Community oder das Interesse an einer? Ich bin auf #fluxer #root und #roomy gestoßen und denke, dass alle vielversprechend aussehen. Gibt es Meinungen dazu?

15.02.2026 16:43 👍 2 🔁 1 💬 0 📌 0
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Here you can see GDKata in action :) I think it turned out quite nice #godot #kata #learnprogramming #coding #gdscript

30.01.2026 15:26 👍 1 🔁 0 💬 0 📌 0
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GitHub - Paragrimm/GDKata Contribute to Paragrimm/GDKata development by creating an account on GitHub.

github.com/Paragrimm/GD...

Since nobody cared: I polished it a bit and made it open source. I think it's a nice resource to #learn #godot and #gdscript via code #kata. Feel free to add further Katas :). Also make sure to read the disclaimer as I've used AI for the finishing touch to save time.

29.01.2026 21:32 👍 1 🔁 0 💬 1 📌 0
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I'm working on a small #godot addon where you can learn #gdscript by solving #coding #katas. They are currently in german, but as each kata is just a #json, it's easy to add some in other languages aswell :). I'll also update the theme to fit 4.6 better! Is anyone interested in this?

29.01.2026 08:14 👍 1 🔁 0 💬 0 📌 0

Ich habe mal etwas zum Thema "Atomic #Design" und #Godot verfasst: godot-kurs.de/atomic-desig...

Teilt gerne mal eure Meinung mit mir :). Wie setzt ihr euer #UI in euren #Spielprojekten um?

#gamedev #godot4 #godotengine #learning #gdscript

05.01.2026 13:32 👍 3 🔁 1 💬 0 📌 0
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It's getting playable :)! A small example #visualnovel with some hotspots, overlays (of which some have a parallax effect), requirements and effects (interact with crystals before you can proceed to the last screen) and a #Dialogic integration so you can use the tools you already know :D!

08.12.2025 11:08 👍 0 🔁 0 💬 0 📌 0
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Interactive #Godot tween guide. If you need help with tweens, transitions or adding juice, it’s all here.

qaqelol.itch.io/tweens

#gamedev #indiedev

20.11.2025 07:31 👍 208 🔁 53 💬 4 📌 4

How do you clean this up? If you're holding RefCounteds in an array, you might get invalid instances if an Enemy dies or something, so you have to manually cleanup your Entities (it should be `Enemies`, though, right? Because you'd have the negative again if not).

12.11.2025 08:09 👍 0 🔁 0 💬 0 📌 0
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Still working on my #Godot based #Adventure #Engine. I've refactored a lot of the #graph and now I'm able to define a default transition and it's easy to manage circles :) I've also made some small steps regarding the scaling of #hotspots. It feels kind of nice already :)

08.10.2025 15:12 👍 1 🔁 0 💬 0 📌 0
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Some progress regarding my #Adventure #Engine based on #Godot :) I'm now able to define #Hotspots for a location and even assign a cursor texture in a nice preview :D. What do you think? The #Hotspot Inspector is the next step, so the user can define what happens if you click on a hotspot :).

13.09.2025 22:11 👍 2 🔁 0 💬 0 📌 0
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Twitch Twitch is the world

Working on #ANgin (an "Adventure Engine" based on #Godot ) live on #Twitch

I'm mostly speaking #german though, but feel free to say hello :)

www.twitch.tv/paragrimm

07.09.2025 11:42 👍 5 🔁 2 💬 0 📌 0
Customized Godot Engine UI. On the left side is the "ANginProjects" dock where you can see a tree structure that represents each node that are organized in some categories ("Locations" in this case). The main screen is a graph whre you can see 3 GraphNodes, 2 of them are First Person Nodes and one is for Visual Novels. The difference is that the First Person Nodes have 4 pictures (one for each 90° direction), whereas the visual novel node only has one picture. On the right side is the "ANginGraphInspector" dock where you can see a table with all available Node Types.

Customized Godot Engine UI. On the left side is the "ANginProjects" dock where you can see a tree structure that represents each node that are organized in some categories ("Locations" in this case). The main screen is a graph whre you can see 3 GraphNodes, 2 of them are First Person Nodes and one is for Visual Novels. The difference is that the First Person Nodes have 4 pictures (one for each 90° direction), whereas the visual novel node only has one picture. On the right side is the "ANginGraphInspector" dock where you can see a table with all available Node Types.

I'm still working on the "Adventure Engine" as #Godot #Addon :). I'll probably call it #ANgin

The overall structure has been refactored several times, but now I'm quite happy and it's extensible. Next features: #Hotspots :D

06.09.2025 23:05 👍 0 🔁 0 💬 0 📌 0

This is really neat :) will you open source it ?

29.08.2025 15:04 👍 0 🔁 0 💬 0 📌 0

Thanks for your reply :) I primarily use Discord, Bluesky and Mastodon :D I try to avoid social media platforms for the most part haha. I'm not sure if it's possible to enable the chat function here on Bluesky for specific people maybe 🤔?

17.08.2025 19:37 👍 1 🔁 0 💬 0 📌 0
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#Cursor Configuration per #Hotspot in my #Editor for #AdventureGames made with #Godot :)

Btw. check out "A Simple Job" :) it's free! store.steampowered.com/app/3734980/...

14.08.2025 13:38 👍 4 🔁 1 💬 0 📌 0
Godot Editor with several additions specifically for adventure games. There's a tree on the left (a tab next to Scene and Import tabs) with TreeItems for the positions and directions, a "folder" for Hotspots and each hotspot within.

In the middle is the Hotspot Editor where you can define a cursor per hotspot and the polygon itself with basic functionality (add, move, erase points and a clear button that deletes the whole polygon)

Godot Editor with several additions specifically for adventure games. There's a tree on the left (a tab next to Scene and Import tabs) with TreeItems for the positions and directions, a "folder" for Hotspots and each hotspot within. In the middle is the Hotspot Editor where you can define a cursor per hotspot and the polygon itself with basic functionality (add, move, erase points and a clear button that deletes the whole polygon)

The graph view where you can add Positions, define textures for each direction, set a start point via a toggle and you can define transitions between Positions by connecting the GraphNodes with each other :)

The graph view where you can add Positions, define textures for each direction, set a start point via a toggle and you can define transitions between Positions by connecting the GraphNodes with each other :)

Working on an #AdventureEngine (I'll probably call it #ANgin) in #Godot :). I can define Hotspots per Position/Direction and I have a Graph where I can define the textures and connections between Positions. A basic requirements/effects system is already implemented. I still need dynamic overlays :D.

13.08.2025 09:58 👍 2 🔁 1 💬 0 📌 0

@aarongwynaire28.bsky.social Hey :) I'm really looking forward to Neyyah! I do have some questions regarding the development of first person adventures like Rhem and Neyyah. I'm working on a "Framework" in #godot for these type of games. Can I contact you via chat somehow?

11.08.2025 13:59 👍 2 🔁 0 💬 1 📌 0

Krass! Sehr starke Entwicklung für #Godot. Ich hoffe, dass Godot immer mehr an Zuwachs gewinnt und auch vermehrt in Schulen u.a. zum Einsatz kommt. So wie ich das wahrnehme dominiert Unity dort noch sehr stark (korrigiert mich bitte gerne) in dem Bereich.

04.08.2025 09:40 👍 0 🔁 0 💬 0 📌 0

Yea true, the amount of worldbuilding in the Myst series is awesome! Especially the puzzle design etc. and yes, even though the programming is simple, I'm still looking for "the ideal approach" for these kind of games. I'm currently doing a lot with custom resources, but maybe Scenes are better?!

01.08.2025 07:20 👍 1 🔁 0 💬 0 📌 0

Sorry for the late response. And thanks for your response :D I'm currently working on a "Screen/Hotspot-Editor" where I can define Hotspots and where they lead to and easily switch between the different screens. What would be the biggest pain points if you'd have to make a full 4h+ game like that?

30.07.2025 07:15 👍 0 🔁 0 💬 1 📌 0

Ah ok, thanks for your input. I think it can get tedious really quick if I'd have to duplicate the template for each screen. I'll be dealing with several hundreds of screens. How would you approach an automation? A tool where you can check screen after screen and edit the hotspots?

24.07.2025 08:15 👍 1 🔁 0 💬 1 📌 0

@quartiqus.bsky.social hey, I just played Ruins of Deep Oop Geep and I'm working on a prototype for a #Myst like game in #Godot right now and I wanted to ask how you managed your screens? Have you defined the hotspots per screen or are some pre-generated (for directions etc.)?

23.07.2025 20:08 👍 3 🔁 1 💬 2 📌 0
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DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.

13.07.2025 12:17 👍 1902 🔁 423 💬 24 📌 20

Awesome :) what are your learnings? what should I look out for if I want to optimize my enemies?

09.07.2025 08:30 👍 1 🔁 0 💬 0 📌 0
Godot Kurs

Ich beginne gerade mit dem Aufbau einer deutschsprachigen Anlaufstelle für #Godot #Lernmaterialien mit dem Ziel, später auch #Kurse und eine Lern-Community rund um Godot und #GameDev zu etablieren. Auf godot-kurs.de gibt es bereits eine kleine Landingpage und erste Videos. #Feedback erwünscht :)

04.07.2025 07:59 👍 7 🔁 2 💬 0 📌 0

Will there be another #Godot fork now? NodotAI or something? *sigh*
Nothing will change, the engine will stay the same. There are just more funds to pay some employees and further developments. Which is good for every user btw. now calm down, it's not like Blizzard became a sponsor or something lol.

26.06.2025 11:28 👍 6 🔁 0 💬 1 📌 0

... The reasons why that's the case is stated in the docs, they made a blog post about it and you can even read on the other side of the medal openly aswell. The SDKs are NOT open source. You have to be a company to get access to console SDKs. Godot is NOT a company, Godot Foundation is.

26.06.2025 11:22 👍 3 🔁 0 💬 0 📌 0