Shields, S. (CM) – Procedural, Player-Centric Game Balancing – Events
My PhD defense has officially be scheduled and is open to the public! Would be honored if you could tune in or join in person.
I'm going to be talking about player-centric approaches to game balance design and proceduralization.
Calendar details here: events.ucsc.edu/event/shield...
19.02.2026 21:07
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but tob too right 🥺
06.01.2026 16:05
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all we can do is try again
16.12.2025 10:49
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SCRIDDLE - the secret rules puzzle
Do you like weird puzzles? You don't mind playing the first experimental iterations of a game? Like this post and DM me your mail, I'll have a surprise in your inbox everyday of December 🎁✨
24.11.2025 15:58
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AIIDE this year was incredible: I gained a lot of insight and spent a ton of quality time with new and old friends.
I'm filled with an incredible energy and excitement for work I haven't felt since the start of my PhD. Thank you all so much, and I hope to see you all again soon :)
15.11.2025 22:13
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and with that, my job here is done! thank you to everybody who made AIIDE a lovely experience for me, and to everyone who followed along my little live posting thread throughout the conference!
14.11.2025 23:17
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And now, for Best Student Paper, we have.........
Generic Guard AI in Stealth Game with Composite Potential Fields!
And for best paper, we have......
Speeding Up Narrative Planning Using Fog of War Pruning!!
All awards are super well deserved :)
14.11.2025 22:59
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Location and Program Chair for 2026 are currently unknown, but will be announced very soon!
14.11.2025 22:48
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And now, closing off the conference, we have the closing remarks!
This was the most attended in-person AIIDE since 2008, with 17* papers and 21 posters!
14.11.2025 22:47
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And with the end of the last paper session, we go to the StarCraft competition by Dave Churchill (photo missing, apologies) and the Workshop Report from Richard Zhao! @richardzhao.bsky.social
Some interesting stats here, glad to see EXAG is thriving!
14.11.2025 22:39
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@daveg29.bsky.social missed Dave's bsky!
14.11.2025 21:31
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Closing off the session, we have my labmate and friend Dagmar Lofts @dagmarlofts.bsky.social presenting their DC on Process Centered Design for Creativity Support Tools.
They're an amazing artist and researcher, and their approach to co-creativity is constantly inspiring. Great work!
14.11.2025 21:31
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Next we have Yi-Chun Chen presenting on GameTileNet, a dataset of pixel art with semantic labels such as names and object types.
This dataset seems like it would take quite a bit of work to construct, and could be useful for a number of tasks!
14.11.2025 21:02
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In the home stretch of the AIIDE marathon, we have our last paper session on Visuals, Audio, and More!!
In the first talk I've ever barked at the screen during, we have Jonathan Morse presenting on Expressive Range Characterization for Text-to-Audio Models! Very fun talk!
14.11.2025 20:37
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Finally, we have Leonardo Villalobos-Arias on the Effect on Intrinsic Rewards on Agent Behaviours.
I really appreciated the look at the behaviour patterns of the agents rather than just looking at the rewards. It was helpful to see what was going on!
14.11.2025 18:59
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Next we have Derin Gezgin on work that uses an LSTM network to play Sparrow Mahjong, a simplified Mahjong variant.
I am curious about their evaluation here. I wonder how the network would perform against two PPO agents, as it's possible the worse agents help their agent win by "dealing in".
14.11.2025 18:50
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Starting off the posters of the session, we have Jay B. Nash remotely presenting on learning Space Invaders with Sparse Cosine Optimized Policy Evolution (SCOPE, good acronym)
It's quite an interesting problem! I like systems that learn spaces, and I'm used to neural approaches doing this
14.11.2025 18:46
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Next, we have a DC from Manuel Eberhardinger on using program synthesis for various game AI problems such as agent explainability, control, and PCG.
This work is very exciting to me, and I've had the pleasure of chatting with Manuel about program synthesis this week!
14.11.2025 18:35
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For the last full paper of the session, we have Kyota Kuboki presenting on Policies of Multiple Skill Levels for Better Strength Estimation in games like Go and Chess.
I really appreciated the discussion of potential applications of the approach, such as teaching people how to play these games!
14.11.2025 18:31
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Next, we have Kaijie Xu presenting on stealth game AI using Composite Potential Fields.
I've been following the stealth game work from this lab for a while, and love the visualization of the fields in the presentation!
14.11.2025 18:22
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Starting off our first paper session of the day on Agent Control, we have Sam Hill on the Declarative Speculation of Temporal Entities within a large-scale character simulation context.
Sam is a clear presenter as always, even for those without a background in declarative programming!
14.11.2025 17:40
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I'm back with the last day of AIIDE 2025 live posting!
14.11.2025 17:34
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We're back to live (almost, because I was so engrossed I couldn't post during the talk) with Jonathan Schaeffer's keynote on the past, present, and potential future of Game AI.
What an amazing retrospective with insight into the future! I'll be thinking about this one for a while.
14.11.2025 17:33
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Lastly we had Matthew McConnell presenting on a poster on generating levels for a Cosmic Express-like game using a genetic algorithm informed by player modelling!
I got to try this at the demo session, and found the generated levels to be interesting and sometimes a bit challenging!
14.11.2025 15:50
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Following this DC talk, we had a double feature from Valentina Genoese-Zerbi, featuring her poster on adversarial story management(!), and her DC focusing on applications of this work to serious games. Very cool line of research!
14.11.2025 15:46
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Next, we had a DC talk from Mica Gardone on working toward a process of simulating narrative comprehension. I really enjoyed the speculative co-creative interface shown in the presentation (not pictured apologies)
14.11.2025 15:43
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Good morning, it's present Emily coming at you retroactively for the last paper session of AIIDE day 2! Up first, we had Honggu Kim presenting on CoDi, a prompt-based framework for generating stories that used multiple goal driven agents!
14.11.2025 15:39
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as an Official Emily Posting Update, I'll be your session chair for the last session of the day, so my posts may be a bit sporadic / late, but I'll get them all out there after I'm done my duties!
13.11.2025 21:52
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