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Eroax

@eroax

Game Dev, 3D Artist, and Guy who uses Blender for Everything.

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Latest posts by Eroax @eroax

A render of my character on a bed with text floating above them in green saying "sleeping" with my desk and chair off to the side and my cat laying on the end of the bed.

A render of my character on a bed with text floating above them in green saying "sleeping" with my desk and chair off to the side and my cat laying on the end of the bed.

Also did a little sleeping one, albeit it's still cause throwing together animations at 5 AM is a bad idea. (and definitely didn't forget hashes above) #3DAnimation #Blender #Stream

30.12.2025 04:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Threw together some animations/kinda renders during my wacky marathon I'm doing.

Definitely not great, BUT, it's progress on doing renders lol

30.12.2025 04:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

... DAMN IT THAT'S WHY IT DIDN'T LET ME TURN IT ON

CURSE YOU TWITCH, I WANTED TO CHEESE!!!
(I thought Twitch just broke as usual when I tried to enable it and just didn't show for me)

30.12.2025 02:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Cheesing Everything (Mostly Twitch) till the end of 2025!!
Cheesing Everything (Mostly Twitch) till the end of 2025!! YouTube video by EroAxe

(I even did a little anim for it, cause why not youtube.com/shorts/XqQ2T...)

29.12.2025 09:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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EroAxee - Twitch END OF YEAR TANGENT MARATHON!!!

So, apparently Twitch has discounts you can turn on, totalling 70 hours a year. Conveniently 2 less than what's left.

That gives me a VERY, dumb idea. SOOOOO

LIVE NOW TILL THE END OF THE YEAR CAUSE WHY NOT www.twitch.tv/eroaxee
#Twitch #Streaming #EndofYear #Animation #Tangents

29.12.2025 09:08 πŸ‘ 1 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
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Update + Jingle Jam Shenanigans Eroax published a post on Ko-fi

I haven't even done this here yet! I'm trying #jinglejam this year.

Got a bunch of charity donating (and a TON of games for it) over on Tiltify! tilt.fyi/keoWgDJ6Av

I'm also streaming on Twitch right now for it (twitch.tv/eroaxee) with some shenanigans. Including 3D Models for JingleJam Donations

08.12.2025 03:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Probably bad timing to ask right after this, but for reference do you know if you hit/did something specific.

Cause, could be, wrong but the output reads like issues I've run into with import scripts and setting the "owner" property (or not setting it). Yet the history mentions "Set Mesh"?

31.01.2025 09:46 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
A screenshot highlighting the "Face Orientation" overlay checkbox in Blender. Located at the top right of the 3D Viewport under the drop down menu beside the 2 overlapping circles icon used to toggle Overlays.

A screenshot highlighting the "Face Orientation" overlay checkbox in Blender. Located at the top right of the 3D Viewport under the drop down menu beside the 2 overlapping circles icon used to toggle Overlays.

Unless I'm misremembering Blender doesn't have backface culling on by default, so that's probably why it looks fine there.

Also there's a lot of ways to accidentally mess up the normals, to make it easier to check you can turn on the "Face Orientation" overlay.

22.01.2025 19:25 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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To avoid the overhead of Triplanar mapping you can also use "Correct Face Attributes" in Blender for a similar effect. It doesn't work on everything, but it'll "extrapolate" out your UVs.

Plus it'll import straight into Godot if you use a gltf/glb file. (.blend is inconsistent in my experience)

07.01.2025 19:23 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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This is so cool! Are you planning to put the code up anywhere so people can peek at it? Cause this seems so nice for putting UI in 3D, which is something I've wanted for absolute AGES. AND keep failing at. Even tried recreating it, and got *something* (it was worse a bit ago so progress)

15.12.2024 08:24 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ah okay, sorry you mentioned getting shaders from nodes so I thought you'd messed with it and managed it somehow.

14.12.2024 12:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Alright I have to check, but I thought Godot couldn't import full shaders from Blender? Did I miss something and there's a way to do that? Cause damn would that be nice.

14.12.2024 07:20 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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finished up the model and textures for the ball socket for my #puzzlegame! all hand painted in krita (2k size πŸ™ƒ) and wow do i need a better workflow for that but for now we truck along 🀠

#godotengine #blender #gamedev

01.12.2024 19:12 πŸ‘ 35 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

Ah gotcha that makes sense. I'm the same with Blender personally. I make as much as I can there, then bang my head on import scripts to make it work lol

28.11.2024 00:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Makes sense, throwing some noise on things always seems helpful for breaking them up.

27.11.2024 08:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Huh, I'm gonna be honest I assumed the remesh would come out worse. It never tends to go well for me.

Definitely gonna have to use this for some environments now. Thanks!

27.11.2024 08:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Alright I know you say don't ask, but I *have* to know how you use GIMP for game development. Using things for what they're not intended for is one of my favorite things.

27.11.2024 08:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

This is so cool! Also so helpful, I've been trying to figure out how to do something like this for ages. Cause interiors drive me crazy.

What's the wireframe like though? I debated booleans but I always worry it'll mess it up too much.

27.11.2024 06:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Figured out a rough Blender workflow to make my igloo interiors! I can make arbitrary room shapes and cutouts very easily.
#gamedev #indiedev #b3d

27.11.2024 00:24 πŸ‘ 139 πŸ” 18 πŸ’¬ 7 πŸ“Œ 0

But snow for 3/4s of the year is the best!!

26.11.2024 19:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Snow is the best part of fall though!

26.11.2024 05:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
colorful key splash art for Project Dragon- a group of adventurers (a musical ocarina golem, a rider mounted on a wyvern, a dimunutive cat person and a pet pinoceros) crest a hill over a sun-drenched landscape with billowing clouds and distant ruins. In the sky above, a character composed of constellations spreads their 6 arms and welcomes them to the world.

colorful key splash art for Project Dragon- a group of adventurers (a musical ocarina golem, a rider mounted on a wyvern, a dimunutive cat person and a pet pinoceros) crest a hill over a sun-drenched landscape with billowing clouds and distant ruins. In the sky above, a character composed of constellations spreads their 6 arms and welcomes them to the world.

Just before things started to nosedive on twitter, I posted a thread that walked through the massive body of work I did over the last three years (on an inspiring team) on the cancelled Project Dragon aka Everhaven.
For posterity I reckon I'll repost that thread, piece by piece, over here ✨

25.11.2024 20:39 πŸ‘ 6913 πŸ” 1913 πŸ’¬ 113 πŸ“Œ 52
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:| :0

25.11.2024 23:13 πŸ‘ 97 πŸ” 5 πŸ’¬ 4 πŸ“Œ 0

Ah okay so it's essentially a state change at a certain point in the animation. Interesting... I'll have to mess with that. Thanks!

23.11.2024 00:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I've used Atlas Textures for UI before and if nothing else, they're a *pain* to setup. Each part of the atlas needs it's own resource that has it's own values set by hand, at least in my experience (could probably automate it). I've just moved around UVs, albeit for a simpler problem

22.11.2024 00:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#Lowpoly βš”οΈMaster Sword πŸ›‘οΈ
(modeled with @johanpeitz.com 's #PicoCAD)
#pixelart #pico8

20.11.2024 22:16 πŸ‘ 240 πŸ” 27 πŸ’¬ 5 πŸ“Œ 0

This looks awesome!

I always spend ages tinkering with animation transitions for this stuff, that or root motion. How do you handle the transitions ?

21.11.2024 23:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Well #introduction time I guess. I'm Eroax (or EroAxee depending).

I'm a self taught game dev and 3D artist who uses #Blender3d for ABSOLUTELY everything. For example, did you know Blender has a video editor ?

I'm mostly focusing on learning animation + working on streaming integrations.

17.11.2024 07:23 πŸ‘ 20 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0