For the mother!
For the mother!
And I still do!
Oh, the memories!
I loved this game so much!
WHY @adobe.com, WHY!?
Why is that somehow giving the original Half-Life vibe?
Hey! Take a look at the game we're making!
We're pouring all of our love and efforts into it.
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#gamedev #indiegamedev
Nobody ever listens to me...
Unless I say something very stupid and/or totally untrue. Then everybody starts listening and by the time I realize what I've done there is no turning back...
Everybody stopped listening again...
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#wtf
๐งตWhy don't I just get one that already exists - because they don't work exactly as I want .. and/or are not open source.
Making a new one is all fine until a quick project becomes in a full weekend of python development and problems...
And instead of making my game I do that ...
๐งตI work on a laptop with a single screen. So - fullscreen blender, godot, hide taskbar ... saving space.
That has negatives - I am like in a casino - no idea what time it is and I often end-up working until the middle of the night.
Solution - custom always on top clock app..
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#gamedev #indigamedev
Yeah ... gamers know what to do here...
My camera roll is 90% rocks and cute walls and houses...
I may or may not have a problem...
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#3d #environmentart
In the past month or so I'm struggling to make a little painting addon for blender. It's loosely based on BPainter from @ndee85.bsky.social.
What I find to be the hardest part is to work with nodes trough python.
Am I the only one who wishes for a code based shaders in eevee?
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#b3d
Geometry Nodes Setup
The tiling textures in questiion.
Recently I've been diagnosed autistic. Nobody was surprised but me...
But I have a feeling this is a different kind of problem ...
Fox context - this entire set-up was made so I can have a 3D-Viewport annotation with arrows and text ...
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#b3d #procedural #gamedev #indiegame #geometrynodes
Yeeey!
I made the displacement textures with blender (sculpted) but they might as well be done procedurally as well (material maker or designer)...
Also, thank you!
And the textures driving it...
That's not a low poly but the geometry that drives the shape.
A few more examples done with the same technique
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#b3d #geometrynodes #procedural #indigame #gamedev
I don't know if that counts as procedural since I'm using authored displacement maps and a custom geometry nodes setup that mixes and displaces them... let's call it procedural...
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#b3d #procedural #gamedev #indiegame #geometrynodes
I know procedural is all the rage now. But after working in substance designer exclusively for a few weeks...
I just felt like making my tiling textures by hand.
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Some old school sculpting in blender.
#b3d #gamedev #indiegame
Hey! I'm working on that!
#gamedev
๐งต(Part 7)
PS. I decided to go and check my actual code trough an AI detector to see if it's easy to catch. The result was 20-70% change depending on the detector.
What is funny is that my code from 2019 scores 90% chance of being AI on almost all detectors. Higher than actually AI written code.
๐งต(Part 6)
But here is the final though I have. I am not a professional programmer. I've been doing tools for Godot and Blender since 2016, but as a hobby.
And the code AI gives me is not how I would write it. Maybe it's better in some regards, but much more complex for my lil brain.
๐งต(Part 5)
Back to today. I decided that I am actually far enough in the prototype to test AI again. This time with internal template stuff. And It sort of worked...
The only issue is that sometimes it changes things I strictly tell it not to touch. But if I pay attention it can help...
๐งต(Part 4)
This went for a while. It took me about one hour to fill a basic template I would normally do in minutes. So I just dropped the idea.
๐งต(Part 3)
So I prompted again. This time I explained that this is a python file and we need proper python syntax. And indentation matters.
My trusty AI companion quickly gave me an output with python-like syntax.
The only issue was that it was all one single line...
๐งต(Part 2)
The idea was correct, but for some reason it decided to replace all quotation marks with a forward slash. Instead of simply fixing it I prompted it again. Told it to replace them. The results were .. surprising:
the code suddenly changed to a java script syntax..
Same code wrong format
๐งต(Part 1)
About a week ago I started to prototype a new blender add-on and thought it's a good time to finally give AI a try. I gave it a template for an addon (init and a manifest) and asked it to fill it with the proper data I provided.
A wild journey I didn't expect started...
Well, that's happening...
#b3d
I have human child, cat children and a dog child. They are all my children.
If somebody is mad they have nothing better to do :)