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Toman

@tomanski

Game artist learning to code || FLOSS enthusiast || Proud owner of a cactus ๐ŸŒต || https://tomanov.art/

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11.11.2024
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Latest posts by Toman @tomanski

For the mother!

06.03.2026 20:41 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

And I still do!
Oh, the memories!

06.03.2026 06:56 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I loved this game so much!

06.03.2026 06:56 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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WHY @adobe.com, WHY!?

04.03.2026 10:05 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Why is that somehow giving the original Half-Life vibe?

02.03.2026 19:43 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Hey! Take a look at the game we're making!
We're pouring all of our love and efforts into it.
.
#gamedev #indiegamedev

02.03.2026 12:45 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Nobody ever listens to me...
Unless I say something very stupid and/or totally untrue. Then everybody starts listening and by the time I realize what I've done there is no turning back...
Everybody stopped listening again...
.
#wtf

02.03.2026 12:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐ŸงตWhy don't I just get one that already exists - because they don't work exactly as I want .. and/or are not open source.
Making a new one is all fine until a quick project becomes in a full weekend of python development and problems...
And instead of making my game I do that ...

01.03.2026 20:02 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐ŸงตI work on a laptop with a single screen. So - fullscreen blender, godot, hide taskbar ... saving space.
That has negatives - I am like in a casino - no idea what time it is and I often end-up working until the middle of the night.
Solution - custom always on top clock app..
.
#gamedev #indigamedev

01.03.2026 19:59 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Yeah ... gamers know what to do here...

27.02.2026 13:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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My camera roll is 90% rocks and cute walls and houses...
I may or may not have a problem...
.
#3d #environmentart

27.02.2026 13:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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In the past month or so I'm struggling to make a little painting addon for blender. It's loosely based on BPainter from @ndee85.bsky.social.
What I find to be the hardest part is to work with nodes trough python.
Am I the only one who wishes for a code based shaders in eevee?
.
#b3d

27.02.2026 10:06 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Geometry Nodes Setup

Geometry Nodes Setup

The tiling textures in questiion.

The tiling textures in questiion.

Recently I've been diagnosed autistic. Nobody was surprised but me...
But I have a feeling this is a different kind of problem ...
Fox context - this entire set-up was made so I can have a 3D-Viewport annotation with arrows and text ...
.
#b3d #procedural #gamedev #indiegame #geometrynodes

27.02.2026 08:31 ๐Ÿ‘ 13 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Yeeey!

26.02.2026 17:52 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I made the displacement textures with blender (sculpted) but they might as well be done procedurally as well (material maker or designer)...

Also, thank you!

26.02.2026 10:18 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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And the textures driving it...

26.02.2026 09:12 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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That's not a low poly but the geometry that drives the shape.

26.02.2026 09:08 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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A few more examples done with the same technique
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#b3d #geometrynodes #procedural #indigame #gamedev

26.02.2026 09:03 ๐Ÿ‘ 16 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I don't know if that counts as procedural since I'm using authored displacement maps and a custom geometry nodes setup that mixes and displaces them... let's call it procedural...
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#b3d #procedural #gamedev #indiegame #geometrynodes

26.02.2026 08:59 ๐Ÿ‘ 13 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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I know procedural is all the rage now. But after working in substance designer exclusively for a few weeks...
I just felt like making my tiling textures by hand.
.
Some old school sculpting in blender.

#b3d #gamedev #indiegame

25.02.2026 17:27 ๐Ÿ‘ 36 ๐Ÿ” 7 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Hey! I'm working on that!
#gamedev

25.02.2026 09:14 ๐Ÿ‘ 14 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐Ÿงต(Part 7)
PS. I decided to go and check my actual code trough an AI detector to see if it's easy to catch. The result was 20-70% change depending on the detector.
What is funny is that my code from 2019 scores 90% chance of being AI on almost all detectors. Higher than actually AI written code.

19.02.2026 20:47 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐Ÿงต(Part 6)
But here is the final though I have. I am not a professional programmer. I've been doing tools for Godot and Blender since 2016, but as a hobby.
And the code AI gives me is not how I would write it. Maybe it's better in some regards, but much more complex for my lil brain.

19.02.2026 20:47 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

๐Ÿงต(Part 5)
Back to today. I decided that I am actually far enough in the prototype to test AI again. This time with internal template stuff. And It sort of worked...
The only issue is that sometimes it changes things I strictly tell it not to touch. But if I pay attention it can help...

19.02.2026 20:47 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

๐Ÿงต(Part 4)
This went for a while. It took me about one hour to fill a basic template I would normally do in minutes. So I just dropped the idea.

19.02.2026 20:47 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

๐Ÿงต(Part 3)
So I prompted again. This time I explained that this is a python file and we need proper python syntax. And indentation matters.
My trusty AI companion quickly gave me an output with python-like syntax.
The only issue was that it was all one single line...

19.02.2026 20:47 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

๐Ÿงต(Part 2)
The idea was correct, but for some reason it decided to replace all quotation marks with a forward slash. Instead of simply fixing it I prompted it again. Told it to replace them. The results were .. surprising:
the code suddenly changed to a java script syntax..
Same code wrong format

19.02.2026 20:47 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

๐Ÿงต(Part 1)
About a week ago I started to prototype a new blender add-on and thought it's a good time to finally give AI a try. I gave it a template for an addon (init and a manifest) and asked it to fill it with the proper data I provided.
A wild journey I didn't expect started...

19.02.2026 20:46 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Well, that's happening...
#b3d

10.02.2026 12:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I have human child, cat children and a dog child. They are all my children.
If somebody is mad they have nothing better to do :)

03.02.2026 09:12 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0