I wrote a fun little RPG that you might enjoy :) garnek.itch.io/gamedev-or-die
@agansz
Consulting Narrative Designer Poland based game designer, writer, and educator Co-author of https://howandwhywemake.games Masterclasses, workshops, mentoring https://narrativedesign.online Writing about narrative design https://the-narrative-designer.com
I wrote a fun little RPG that you might enjoy :) garnek.itch.io/gamedev-or-die
Something ends, something else begins. This episode of The Witcher with a designer’s commentary is the last one. We visit a burning city, observe great politics, and face the Grand Master.
It was a great half a year. I hope you had at least as much fun as I did :)
www.youtube.com/watch?v=fwRt...
In this episode of The Witcher with a designer’s commentary, after A LOT of tactical errors and preventable deaths, we finally kill Azar Javed, and learn who's behind the Salamandra.
And it seems that in the next episode we’ll be finishing the game.
www.youtube.com/watch?v=8W5H...
In this episode of The Witcher with a designer’s commentary we scare drowners and save princesses.
www.youtube.com/watch?v=Vmx1...
In this episode of The Witcher with a designer’s commentary, we have a close encounter with a goddess, kill a god, and learn that even when we're not interested in politics, politics can be interested in us. And we finish Chapter 4.
www.youtube.com/watch?v=Ghq5...
In this episode of The Witcher with a designer’s commentary, we talk about midpoints, suffer an awkwardly-written scene, listen about the Holy Grail, and repair a broken mirror.
youtu.be/Q-S8okZ1IP4
In this episode of The Witcher with a designer’s commentary, we just chill on the fields, admire the starry sky, and kill some monsters. Nothing at stake, just witcher chapter 4 vibes.
www.youtube.com/watch?v=CFGx...
In this episode of The Witcher with a designer’s commentary, we visit a village, foreshadow some family drama, meet a very beautiful cow, and discuss Polish literature.
www.youtube.com/watch?v=V0v1...
In this episode of The Witcher with a designer’s commentary we explore a lakeside, and talk with a grumpy fisherman, a jaded witcher, and some scantily clad ladies.
youtu.be/j58zsroEqUg
In this episode of The Witcher with a designer’s commentary, we explore a lakeside, learn foreign languages, meet two scantily clad ladies, a talkative fisherman, and one jaded witcher.
www.youtube.com/watch?v=j58z...
In today’s episode of The Witcher with a designer’s commentary, we lift a curse, talk to a king, and kill a queen www.youtube.com/watch?v=dSvW...
In this episode of The Witcher with a designer’s commentary, we rudely interrupt an online meeting, talk to a king, and meet a werewolf.
www.youtube.com/watch?v=LWPP...
In today’s episode of The Witcher witch a designer’s commentary, we assist in a bank robbery and make other important life choices.
www.youtube.com/watch?v=Sqwf...
In today’s episode of The Witcher with a designer’s commentary we talk to a ghoul, explore old ruins and go to a posh party, where we meet a princess www.youtube.com/watch?v=o6Oe...
In our The Witcher play through with a designer’s commentary we finally finish the beautifully messy Chapter 2
www.youtube.com/watch?v=eEsn...
#witcher #thewitcher #gamedesign #narrativedesign
I stumbled upon a real treasure (well... my mom did, while cleaning, and she let me know about the finding) – a 2007 publication by CD Projekt advertising an upcoming game called The Witcher. #thewitcher
What a fascinating piece of video game history!
www.the-narrative-designer.com/the-witcher-...
In another episode of our "The Witcher" adventure, we are trying to solve the investigation in Vyzima, only to realise that we must go back to the swamp forest. Again.
www.youtube.com/watch?v=Wwim...
#witcher #thewitcher #geralt #gamedesign #narrativesedign
In today’s episode of the Witcher play-though with a designer's commentary, we visit the confusing and mosquito-ridden swamp forest.
#witcher #thewitcher #gamedesign #narrativedesign
youtu.be/nfAcEpPOJek?...
Continuing our The Witcher play-through with a designer's commentary we dip our finger in the Temple Quarter of Vizima, meet two the-witcher-team lookalikes and help some working girls. Enjoy :)
youtu.be/AO-zY0dGY8U
#witcher #thewitcher #gamedesign #narrativedesign
Wersja polska najlepsza, się wie :)
In the third episode of playing The Witcher 18 years after the release, we uncover dark secrets, continue romancing in suspicious circumstances and finish our adventure in the Outskirts of Vizima.
www.youtube.com/watch?v=RQiV...
#thewitcher #witcher #gamedesign #narrativedesign
Today, on the Witcher playthrough with a designer’s commentary, Chapter 1 (part one).
youtu.be/_9lANHosFk0
#thewitcher #witcher #gamedesign #narrativedesign
Glad you liked it! The next instalment (Chapter 1, part 1) airs this Friday at www.youtube.com/@artur-gansz...
Eighteen years after the release, I play The Witcher, a game I worked on as the Lead Story Designer. Come and watch for designer’s commentary and anecdotes from behind the scenes.
The plan is to post new episodes once a week🤞
www.youtube.com/watch?v=epJH...
#thewitcher #narrativedesign
Today’s post on The Narrative Designer was triggered by an old photograph, and digs into some ancient gamedev history.
I muse about what happened to the team who made the first Witcher game, and how game studios are like the Ship of Theseus.
www.the-narrative-designer.com/the-question...
In the newest issue of The Narrative Designer, I write about curiosity-based stories. the-narrative-designer.com
#narrativedesign #gamedesign
My, narrative designerzy, jesteśmy zwykle samoukami. Przy braku formalnej edukacji i platformy do wymiany doświadczeń, wyważamy często drzwi, które inni już nie raz otwarli.
Zapraszam na warsztaty z narrative designu przygotowane przez zawodowca dla zawodowców.
Więcej na narrativedesign.online
What keeps us on the edge of our seats is the tension between hope and fear. To feel it, we must understand what the protagonist wants to achieve and what’s at stake if they fail. This is especially true when, as players, we are responsible for carrying out the plan.
the-narrative-designer.com
So far, on the-narrative-designer.com we’ve discussed the big picture: goals, conflicts, protagonists, story structures, and nonlinearity.
This week we zoom in on the basic building block of any interactive experience, the triad of crisis, struggle, and resolution...
#narrativedesign #gamedesign
Bardzo się cieszę, że okazały się inspirujące! :)