Also a lava stage, alternate palettes and a work in progress casino stage.
Also a lava stage, alternate palettes and a work in progress casino stage.
Some more smb2 stuff.
Chrontendo Episode 34 (00:26:32)
Bonkβs Adventure
Thanks!
Thanks!
Thanks!
Some world specific phantos. Skeleton bees, toadies, lantern ghosts and mario tanooki statues where the heads come to life. World 4 will keep the original phantos and the beezos on world 7 look like phantos so the classic phanto will remain preserved despite so many of them being swapped out.
Two more stages inspired by the deep underground maze and the foggy pink mountains from Yoshi's Island.
More background details for the green cave in World 2. Also a new ice stage and an underwater stage.
The rock throwing crab boss has been swapped out for the football throwing Chucks from Super Mario World. Also added another palette for World 4.
Altered Wart into Wario and changed the ladybug enemies to Super Mario Land 2 star enemies in one world and trilobite enemies in another. The carpet pidgets are also skeleton goonies in some worlds.
A sunset palette and snowflake enemies. Ladybugs when not on vines flicker rapidly and slowly drift down so I made them snowflakes on the snow stages.
Two more forest variations and some other new areas and enemies.
Thanks!
More stage types.
Added eels from Kirby's Dream Land 2, SMW pumpkins and throwable snowballs.
Added in those mushroom enemies from Castle of Illusion and altered some others. The ostriches float in the water like the snakes that sit in the jars. Also flurry enemies in world 1 look like fast, mini flying carpets.
New night sky ruins area with tiles and moon enemies from Kid Icarus and shy guys with black and white masks.
The white of Mario's eyes are a separate sprite that flash like crazy at times so I removed them leaving a more Mario 3 looking Mario.
Updates for the rom hack can be found here btw www.romhacking.net/forum/index....
Theres also exploding piranha plants and mario land rock guys. World 7 is now the desert stage so I can turn the conveyor belts into moving sand. The digging sand had black stripes from when I turned the original sand tile black so I made them into toplit rock tiles that now have a glowing animation
Happy Birthday! And congrats on the release! I meant to comment that a few days ago but there was a glitch where the screen went to a blank white screen any time I tried to reply or post something.
More SMB2 hack stuff. World 6 is a 2nd ice world with sinking snow instead of sand and parts of world 4 are non snowy island regions. Also added in some exploding buzzy beetles, crabs, flies and tornadoes from SMB3 as enemies.
Angeline Era is OUT NOW!!!
πEvery level hidden in plain sightβ¦
πΊοΈβ¦ chart your own path through the world!
βοΈTons of thrilling combat, mysterious placesβ¦
πΌβ¦ and a soul-shattering story!
GET IT HERE!!
store.steampowered.com/app/2393920/...
Loading enemies into the wrong worlds leads to cool things like the pokey cactus becoming a stack of flurry enemies. Also birdo eggs wrap from the left side of the screen to the right endlessly in vertical sections and waterfall logs bounce upward off of Mario's head if he's able to stand under one.
I was hoping at least one person would call them out for being weird and rude but no. The only nice comment was something like "looks like you're having fun" which is like yeah thanks. A few screenshot did look a bit glitchy so yeah not too surprising but it was my first post and clearly overall wip
Thanks! I lost motivation when I posted it on the Romhacking forums, 0 compliments and had one person who said "I have to say a lot of these look pretty bad" then later on said "I really think you should try to find an artist to help you convey what you're trying to get across" it was miserable lol
Zelda Oracle rom hack I'd like to get back to some day.
Testing the tiles in a Smb 2 editor. The Smb 3 editors sadly didn't work on my computer and the Smb 1 editor was way too restrictive.