Thanks!! It was really fun to make, even if those robot arms made things pretty complex haha
Thanks!! It was really fun to make, even if those robot arms made things pretty complex haha
There was a Muhyo meme going around about "wow I'm so proud of this art but OH NO I FORGOT TO POST IT" and I was like "yeah that could never be me"
And then I realized I finished this art and I never posted it.
Octo-Girl fanart, from that Dr. Octopus Spider-Man manga.
#blender #b3d #spider-man
Oh man, I've never even HEARD of this one π
Thanks! Just chuggin' away one small bit at a time. This one's a pretty big milestone, so I think I'm gonna get to do a bunch of art for a little while for once haha.
Okay so generally all I've REALLY been doing for the last 3 months is coding rollback AABB collisions from scratch for my platfighter and it took until TODAY to get proper collision & 1-way platforms working. Feeling pretty proud.
#platsky #godotengine
Sammy I know this isn't helping but it's literally the best handheld I've ever owned. GameNative has broken me.
I've got Steam, GOG, Epic, any arbitrary exe I desire, and my entire collection of ripped games on a single device
It's over for me.
....Anyways good luck with that.
A super easy to use game engine for Nintendo 64 released! β¨ I tried loading in my #gameassets to see if they're compatible but it seems they'll need some manual adjusting, hope that gets fixed in the future.
www.youtube.com/watch?v=4BCm...
I'm still bad at posting updates, but I finished that jam. You can play it here! spex130.itch.io/cupids-30-love
I'm real real proud of all the smooth level transitions, and the fact that I finished at all lol
Big shoutouts to Qaqelol's Tweens Guide: qaqelol.itch.io/tweens
#gamejam #godotengine
Oh, I'm still working on that game jam. It's like....80% done now? Just gotta get content up and running. Blocks disappear, enemies despawn - I just need to hook it all into a gameloop.
#godotengine #gamejam
OOOH OKAY it's FINALLY here!! SUPER excited to see this game go live!
I worked with director Cordell and art lead Izzy on #ProjectM / #ProjectPlus WAY back in the day and lemme tell y'all this game is LEGIT. I've played it.
#Platsky, do yourself a favor and toss this one some cash, it'll be worth
Okay, time to get back at it. Joined a 2-week game jam halfway through so I'm keeping the scope small.
Arkanoid, but make it Valentines Day Tennis. Let's see what I get done.
#gamejam #gamedev
Like, it's legit. A Kickstarter-funded attempt at an online-only eSports focused platform fighter that went live 13 years ago, with Icons lauch being 9 years ago. I had the hardest time even finding anything about this, it's mostly been forgotten nowadays.
www.dualshockers.com/indie-fighte...
The charactar cast of Air Dash Online, mostly being a vague assortment of white people wearing teal with a red skinned demon man and a furry tiger kid in the back.
Okay, so I've been seeing that AsumSaus #SmashBros Icons: Combat Arena video "How (not) to clone a classic" making the rounds.
Yeah sure, Icons was pretty infamous, but it actually reminded me of an earlier attempt at the same thing from 4 (!!!) years before that.
Anybody remember Air Dash Online?
the anime sfx-making tool! It's called ANIMEVOX, in big letters up top. Then there's the controls: In vertical pairs: Left: Pitch Rise Rise speed Reverb Room size On the right: Wobble Speed Wobble Amount Tone Brightness Volume Next is a row of keys: Randomize - randomizes the sound parameters UNDO/ REDO - go back to parameters you liked Export Wav - self explanatory, it saves a copy of the latest sound to your hard drive. Then the fun buttons, with cute art styles: IMPACT, sparkle, beam, powerUP, PON, BOOM, slash, woosh Each produces a preset sound, which then goes through the fx chain. Hope you enjoy it!
I made a tool that makes retro anime sound effects. Meet AnimeVox!
I made it for a game, but it's free to use.
I'm using the forgotten (but popular in 80s japan) Schroeder reverb algo, and some wobble.
If you find it useful consider supporting me on itch :)
castpixel.itch.io/animevox
π¨NEW GAME BOY COLOR GAME!
Face dastardly foes, perilous challenges, and intense shootouts across deserts, mines, mountains, trains, forests, and beyond in Kero Kero Cowboy.
A brand new action platforming adventure game by @metagamemike.bsky.social
β‘οΈ www.homebrew-factory.com/game-boy/165...
If I disappear for another few weeks it's because the official bsky platform started asking for verification PII and I had to find an unofficial client that I liked lol
Lemme tell ya though that week I was scrounging for an app and didn't have social media was GREAT for my productivity haha
Planet Jellham is home to a complex network of naturally forming hardened jelly tubes, used by the local fauna to get around.
Might as well catch a ride while you're exploring in our free, upcoming Metroidvania!
Came here to say this, actually
So +1 to Ristar!
I love this design!
That's slick how the nerves grow those spine bone things, that's β¨so coolβ¨
We're releasing the game we've slowly been working on around our day jobs for free at the start of next year! β¨ My first time working on a game. I learned so much from the team and made so many mistakes. So grateful for their patience. π But such a fun experience and looking forward to the next one!
*Please please please*
If you have any questions, ask away
I LOVE talking about how to make stuff, let's figure it out together!
PREACH
Who doesn't like talking shop anyways??
Hey! Yeah so this Metroidvania grew out of a game jam we did a long while back. I was involved in just about every animated character you see in this game! EXTRA for enemies, I animated 100% of every enemy in the game, including the bosses!
Super hype to announce this!!β¨
#Metroidvania #gamedev
We finally finished MD Engine trailer!!
You can watch it here
( Λβ½Λ)γ£ www.youtube.com/watch?v=0A1o...
#MDEngine #megadrive #genesis #sgdk #gamedev #indiedev
We'll still be around, no worries.
Christmas is coming, and with these functions you can create a useful light-flickering effect!
#indiedev #gamedev #shader
Good idea using gaussians for tiled floor vegetation:
yunfan.zone/gswt_webpage/ #3dgs #gamedev #rendering
browser.ml.enable browser.ml.chat.enabled browser.ml.chat.menu browser.ml.chat.page browser.ml.chat.page.footerBadge browser.ml.chat.page.menuBadge browser.ml.linkPreview.enabled browser.ml.pageAssist.enabled browser.tabs.groups.smart.enabled browser.tabs.groups.smart.userEnabled extensions.ml.enabled browser.search.visualSearch.featureGate
firefox AI and slop disablers from tumblr for the people from local hero mckitterick. Tried it on my end and the browser is significantly faster now
(copy paste-able in the alt text)
cycles rendering test (M1 / iPad air 5th gen)
We're stoked to introduce the 'No Gen AI' seal for indie games!
Indie devs can use it on their game's store page to assure potential players that their game was made without the use of Generative AI.
You can grab it from the Polygon Treehouse website:-
www.polygon-treehouse.com/no-gen-ai-seal