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BreitiBreitinger

@breitinger

So ein Dude. Austrian-based hobby game developer. I have been working on my passion project for over a year now. I spend most of the time programming, so expect a lot of Unity/C# content. //TODO: find an epic quote to keep us all motivated

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13.11.2024
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Latest posts by BreitiBreitinger @breitinger

This is such an awesome book.

29.11.2024 19:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Does anyone know of any games that use boids or flocking algorithms for enemy combat and/or bosses?
I have some ideas.πŸ‘€

#gamedev

26.11.2024 07:41 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

With the way my students just use DeepL and don't actually learn how to make sentences nor ask for help (neither are they encouraged to) I can just not go to class and literally have no impact whatsoever.

#ALT

26.11.2024 06:30 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Yes, I see this trend in other subjects as well. This trend is very concerning.

26.11.2024 07:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I do something called immersive learning, where I create various apps for teaching and learning across platforms like PC, mobile, and HMDs.

15.11.2024 21:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Hi,
I’m a hobby Unity game dev and work on VR/AR projects professionally.
It would be great if you could add me.

Thanks a lot!

15.11.2024 16:09 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Some tiles can be placed by the algorithm to help the player and tiles that are not on the path can be obstacles. Suddenly, you have neat little endless mobile game concept.

15.11.2024 10:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

During my research, I discovered something interesting:
Predefined paths can be generated using maze algorithms. By selecting a random endpoint and backtracking to the start, you can create a potential track for the player. Also this approach allows infinite configurations.

15.11.2024 10:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Pipemania Clone

Pipemania Clone

Does anyone know the old game Pipemania?
I made my own clone couple of months back with streets.
Red street tiles are generated from the algorithm where green one can be placed from the player.
The nature tiles are just obstacles.

15.11.2024 10:29 πŸ‘ 3 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0

Getting my first playable prototype up and running.
I am getting myself trapped in optimizing the hell out of every possible component of my game.

15.11.2024 10:16 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

For everyone thinking about using Unity's version control:
Just don't.

15.11.2024 08:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I love procedural generation. I don't know why. It's just magic✨ and math, a lot of math.
I use it a lot in my game for terrain generation and structures. It's so fascinating to see some functions coming to life, creating unique and beautiful shapes.

14.11.2024 19:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Just recovered from my bios ptsd, thanks a lot.

14.11.2024 19:24 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hi,
just starting out with Bluesky. It would be great if you could add me too.
Thanks a lot!

14.11.2024 17:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0