thatβs a wrap on the pitch video for COSM! now for post.
thatβs a wrap on the pitch video for COSM! now for post.
Always be testing
Screentop Cosm!
Here's where the sheet is landing. Players are playing short turns until they pass or run out of cores. You can play one starred action and any number of the unstarred ones. Keeping it simple!
thanks for a great convention everyone!
at unpub running cosm
Andromedaβs Edge at G2S. pretty light on its feet for a bigger game
I was 'all done printing' for a while there. But back on the horse making a few changes. Luckily there's a copy shop on my block
Sometimes you think you're done, but then a new change comes barreling in, and must be reckoned with
So excited to show off Cosm this year at #G2S2025 . Thanks to everyone over there for the support! Our session is Saturday 3/8 at 12pm
Here's the feature on the G2S website with more info about me and the game.
granitegamesummit.com/blog/nolan-j...
Looking forward to seeing you thereπ
Merriment and Cosm at Dreamation
From my Sell Sheet. This diagram shows how the cards and board movements connect, which is the heart of the experience
More testing with NYC Playtest last night. Feels very close to finished these days. Games have some wild and fun turns that are genuinely interesting movement puzzles.
The red set is all about attacks and powering them up to do new things.
The red triangle allows you to pick up Parts and Cosmite with your attacks. If you combine the red square, you can attack through asteroids and reach further areasπ
Very impressed with the experience screentop is providing. Played with some close friends and family over the weekend. Digital games are always available, feel free to dm if interested
Just got my prototype built on screentop.gg and ready for remote testing. If anyone is interested in trying it out please dmππ
In COSM the Part abilities are themed for the different sets. Green is all about big sweeping moves
The double thunderbolt portion is when you dedicate two cores instead of one. You're overloading the Part to get an additional effect. You can do more of this as you gain more cores throughout a game
Porting the manual over to Indesign. Finally the layouts can be more interesting, and the cross references are dynamic. This is also where the details really matterπ
If this offer is still available, I'd be interested in a badge for thisπ
Instead of versioning out new assets ,I instead backup old versions and use this current folder for all new changes.
These files auto-update in the manual, print files, anywhere they are referenced. This saves me from the busy work of updating new files each time, making mistakes etc.
Use your Parts to modify your moves. Each part works with a particular type- in this example the yellow triangle converts the move to a strafe, which allows the yellow square to be used in tandem. Spiffy!
Turn your cards and count the action points. Don't spend more than three, that would be cheating.
plain old black and white version β‘οΈ some after effects diddling β‘οΈ colorful metallic version
This little light of mine? I'm gonna let it shine.
Hey! Thanks for making the group