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William // stickflip

@stickflip

Level Designer & Environment Artist. Souls, Metroid, Quake, Silent Hill fan. David Lynch and horror film enthusiast. Opeth enjoyer. Opinions mine.

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09.10.2023
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Latest posts by William // stickflip @stickflip

Preview
Quake Brutalist Jam lets gamers design their own playable concrete worlds Cathedral-like concrete halls, menacing bunkers and monumental sculptural buildings were among the settings designed by Quake players for a brutalist-informed collective gaming event.

Cathedral-like concrete halls, menacing bunkers and monumental sculptural buildings were among the settings designed by Quake players for a brutalist-informed collective gaming event.
https://www.dezeen.com/2026/02/23/quake-brutalist-jam-gamers-design-playable-concrete-worlds/

25.02.2026 15:56 πŸ‘ 78 πŸ” 24 πŸ’¬ 0 πŸ“Œ 0
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WIP everything right now, but even with the placeholders this enemy feels so intimidating. Pure bullet-hose action. #gamedev

24.02.2026 06:23 πŸ‘ 59 πŸ” 12 πŸ’¬ 8 πŸ“Œ 0
this game engine is from the 90s
this game engine is from the 90s YouTube video by Noodle

new video about an extremely cool quake mod/jam watch it now? now? now?
youtu.be/b0MIbo2aQqs

16.02.2026 16:39 πŸ‘ 484 πŸ” 107 πŸ’¬ 16 πŸ“Œ 5
Preview
β€˜It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game Jam Quake Brutalist Jam began as a celebration of old-fashioned shooter level design, but its latest version is one step away from being a game in its own right

My first feature of the year explores the phenomenon of Quake Brutalist Jam for @theguardian.com, and how the FPS mapping community is keeping old-school level design alive. www.theguardian.com/games/2026/j...

22.01.2026 13:12 πŸ‘ 120 πŸ” 45 πŸ’¬ 3 πŸ“Œ 5
Preview
β€˜It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game Jam Quake Brutalist Jam began as a celebration of old-fashioned shooter level design, but its latest version is one step away from being a game in its own right

β€˜It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game Jam

22.01.2026 12:37 πŸ‘ 127 πŸ” 27 πŸ’¬ 0 πŸ“Œ 5

dark souls 2 is my favorite ps2 game

17.01.2026 03:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
a dreary sky, a lonely grey concrete tower in the center. there are chambers on the base that a person can enter with stairs leading up to them

a dreary sky, a lonely grey concrete tower in the center. there are chambers on the base that a person can enter with stairs leading up to them

a brutalist concrete lobby, with nice carpet, furniture, and plants hanging from suspended planters. the lighting is warm and welcoming

a brutalist concrete lobby, with nice carpet, furniture, and plants hanging from suspended planters. the lighting is warm and welcoming

a cavernous gallery room, with a high ceiling and artificial sun panels pouring warm diffused light into the room. there is a statue of a floating octahedron in the center. plants and vines hang down from the walls. the room branches off into other chambers.

a cavernous gallery room, with a high ceiling and artificial sun panels pouring warm diffused light into the room. there is a statue of a floating octahedron in the center. plants and vines hang down from the walls. the room branches off into other chambers.

view of a tall, oddly shaped hallway. carpet down the whole length. on the left there is seating, a cabinet, and a large painting of some abstract rock formation.

view of a tall, oddly shaped hallway. carpet down the whole length. on the left there is seating, a cabinet, and a large painting of some abstract rock formation.

screenshots of the startmap I built for qbj3 or Quake Brutalist Jam III
some fancy bits in here will be in the coming update, like the paintings and plaques

11.01.2026 21:51 πŸ‘ 1010 πŸ” 255 πŸ’¬ 29 πŸ“Œ 11

hey! thanks for playing πŸ–€πŸ€

12.01.2026 05:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Entombed in Concrete by @stickflip.bsky.social

Really enjoyed this one. Very dark! Definitely had a scarier vibe than most in QBJ1.

12.01.2026 01:44 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

I also made a map for it - "The Oppressing Facade". Thanks a ton to the QBJ3 team for making basically a new super polished and audiovisually stunning game. I can't stress enough how high the production value for it is!

10.01.2026 22:12 πŸ‘ 66 πŸ” 16 πŸ’¬ 4 πŸ“Œ 1
Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Concrete Maxima, my entry to the Quake Brutalist Jam III

#screenshotsaturday #quake #trenchbroom #leveldesign

10.01.2026 16:04 πŸ‘ 127 πŸ” 24 πŸ’¬ 3 πŸ“Œ 0

Now i've played through every map in QBJIII (except the QBJR maps) I can safely say it's extremely good. Love most of the mechanical changes, new models, textures, ui work, sound design and a mountain of good maps from newbies and vets alike. Top shelf jam. Want to go back and play it all again.

09.01.2026 16:02 πŸ‘ 4 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
Preview
Jam - Quake Brutalist Jam III Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Qu...

super thrilled to finally release Quake Brutalist Jam 3! an absolutely insane amount of work was put into this pack, so much so that we decided to put together a standalone release, no purchase of Quake required!

www.slipseer.com/index.php?re...

04.01.2026 02:14 πŸ‘ 48 πŸ” 16 πŸ’¬ 2 πŸ“Œ 2
QUAKE BRUTALIST JAM III - Release Trailer
QUAKE BRUTALIST JAM III - Release Trailer YouTube video by Fairweather

Quake Brutalism Jam 3 is now out!! new weapons and monsters across 77 modernist levels!!... this year there's also a 100% free "standalone" download available, no Quake purchase required!... thx to @frwthr.bsky.social and @makkon.bsky.social for organizing!! LINK: www.slipseer.com/index.php?re...

03.01.2026 23:40 πŸ‘ 245 πŸ” 111 πŸ’¬ 2 πŸ“Œ 18
Preview
Jam - Quake Brutalist Jam III Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Qu...

had to wait until the servers weren't so overloaded, but I'm proud to announce that Quake Brutalist Jam 3 is out now!
there's a standalone version that works like a game for those who don't own quake too!
www.slipseer.com/index.php?re...
this was a tremendous group effort, I couldn't be happier!

04.01.2026 01:39 πŸ‘ 573 πŸ” 238 πŸ’¬ 22 πŸ“Œ 28

it's the biggest aside from the two coffee quake jams, but those consist of a bunch of extremely tiny maps made by a small handful of people.

13.12.2025 17:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

only episode I will recommend you outright skip entirely is the season 2 finale, which is just a bad clip show lol

11.11.2025 20:07 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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this list looks pretty good. some of these episodes are included more for what they introduce (for future episodes) rather than their actual quality; s02e09 is top 10 material though.

11.11.2025 20:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

late 80s-late 90s star trek pretty much consistently follows the formula of weak start -> excellent middle -> decent end

11.11.2025 19:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

there are only a handful of episodes people recommend to new people in seasons 1 & 2, they're mostly just repurposed scripts from what was originally meant to be a proper follow up to TOS. the TNG everyone raves about is really only seasons 3-5. 6 & 7 have good moments but some eps get kinda stupid.

11.11.2025 19:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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House

03.11.2025 20:06 πŸ‘ 312 πŸ” 59 πŸ’¬ 10 πŸ“Œ 0

these ladders in particular were ported over from the Alkaline mod

30.10.2025 15:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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hey! ladders are brush entities, not available under the entity tab

29.10.2025 23:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

yeah, can always release an expanded standalone version later on down the line

27.10.2025 18:56 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
a pulled back screenshot of  various monsters and human bad guys in a retro 3d art style. there are also items like ammo and health and armor, as will as gibs

a pulled back screenshot of various monsters and human bad guys in a retro 3d art style. there are also items like ammo and health and armor, as will as gibs

spoilers but here's everything I made for QBJ3 (so far)

22.10.2025 00:23 πŸ‘ 800 πŸ” 141 πŸ’¬ 26 πŸ“Œ 5

her animations are incredible, you did excellent work!

22.10.2025 17:47 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I animated a couple enemies in here like the deathknight. Go check it out!

22.10.2025 17:44 πŸ‘ 20 πŸ” 7 πŸ’¬ 1 πŸ“Œ 0

thank you πŸ™

22.10.2025 13:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
The Grenadier, our reimagined Ogre. Equipped with a blast suit & gas mask, and wielding a grenade launcher with an electric prong attachment, the Grenadier is a bloodthirsty brute who enjoys his work... a little *too* much. 

Like every enemy in QBJ3, the Grenadier comes with an alternate color scheme seen on the right.

The Grenadier, our reimagined Ogre. Equipped with a blast suit & gas mask, and wielding a grenade launcher with an electric prong attachment, the Grenadier is a bloodthirsty brute who enjoys his work... a little *too* much. Like every enemy in QBJ3, the Grenadier comes with an alternate color scheme seen on the right.

A smaller contribution I made was voice acting. I voiced the QBJ3 reimagining of the Ogre, called the Grenadier. Only time I've ever done something like this, it was a fun experience!

20.10.2025 13:56 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
The opening scene of the introduction map. The player frequently returns to this point as they progress through the map.

The opening scene of the introduction map. The player frequently returns to this point as they progress through the map.

The weapon introduction section of the map. Set up like a firing range, each range teaches the player of the ins and outs of each of the eight weapons.

The weapon introduction section of the map. Set up like a firing range, each range teaches the player of the ins and outs of each of the eight weapons.

A section of the final area of the introduction map, which is intended to showcase every unique model made for QBJ3. This section in particular has every giblet, which are normally found in-game when you kill an enemy *so hard* they explode into small meaty chunks.

A section of the final area of the introduction map, which is intended to showcase every unique model made for QBJ3. This section in particular has every giblet, which are normally found in-game when you kill an enemy *so hard* they explode into small meaty chunks.

One of the powerup sections of the introduction map. I intended to have this section laid out similarly to what you would find in a Quake 3/Live deathmatch map; fun rooms to jump around in and kill a horde of enemies to get a feel of each of the two new powerups.

One of the powerup sections of the introduction map. I intended to have this section laid out similarly to what you would find in a Quake 3/Live deathmatch map; fun rooms to jump around in and kill a horde of enemies to get a feel of each of the two new powerups.

My biggest contribution to the project is the introduction map, intended to showcase everything this project adds in a fun & easily digestible way. Definitely the largest map I've made (so far πŸ˜‰).

20.10.2025 13:56 πŸ‘ 11 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0