Thanks again! It sure helps take some of the friction out :) (but now the complaint is that it's too slow, which I can totally agree on XD )
Thanks again! It sure helps take some of the friction out :) (but now the complaint is that it's too slow, which I can totally agree on XD )
Hey! Thanks, thats super cool to hear :)
Alfred (who made the music) says he's working on getting it up on services. Just give him a few days to manage!
Ook!
Thanks :)
Thanks! Glad you are diggin it!
Play the demo for free on Steam and Wishlist if you are into it :)
store.steampowered.com/app/2467850/...
🌱 The Demo for our abstract action incremental healer game Wild Growth is now live on steam! 🌱
#indiegame #incremental
Thanks bud!
Hyperslice playtest is now open!
You can test the game right now on Steam ⚡
Grab a controller and play for 10 mins (or more 😋)!
Please fill in the questionnaire when you're done 🙏
PS: You can play with a friend in the local the co-op mode 😉
#gamedev #indiedev #godotengine
Thanks! "Heal abstract norsemen" is going on the box XD
Here's a post outlining some of the changes: store.steampowered.com/news/app/346...
Help us playtest and maybe even give us a lil' wishlist over on steam:
store.steampowered.com/app/2467850/...
We just updated the public playtest build of Wild Growth. Bunch of new stuff! Link in first reply. Send all your feedbacks :D
#gamedev #godotengine #healer
Thank you so much! Yeah, knock backs maybe should be only visual. Or at least lessened a bit. Regarding who projectiles are targeting, it's like what kills all _my_ runs so expect some kind of solution there XD
Here's the steam link:
store.steampowered.com/app/2467850/...
Don't forget to wishlist and let us know what you think on the Steam forums!
We've been cookin'! 🌳
youtu.be/huwE7vai8eA
Check out our first public play test for our action-incremental healer game "Wild Growth" over on Steam.
#gamedev #godotengine #indiegame
Zod’s pretty sweet indeed! Having our python backend build process autogen zod binding for our frontend has saved us a bunch times.
I'm very happy to report that Godot just merged the integration of Jolt Physics, as an experimental alternative to Godot's own 3D physics engine.
github.com/godotengine/...
#GodotEngine
Yes. Ofc XD
So... whats vscode doin here? #gamedev #headscratch
Add me! I'm old af :)
Unexpectedly had one of my consultancy clients pull out of signing due to financial disagreements, which means I have one 4-6 hour monthly or two 2-3 hour monthly consultancy spots open.
I focus mostly on helping hone creative direction, getting a clean production going, and helping folks pitch.
It's promo time on itch! Grab my game Dashpong and my juice course at 60% off woohoo 🎉 #gamedev #indiedev
Saw em in gbg yesterday! Good times :)
Lil' prototypin' to cleanse the palette #gamedev #godotengine
Tack!
Sooo, is it time to start using this platform yet? :)
A virtual certificate with text "Celebrating 10M users on Bluesky, #206,395, Hannes Rahm (kebabskal) @kebabskal.bsky.social, joined on Jul 3, 2023"
Bluesky now has over 10 million users, and I was #206,395!
One milliajaard percent!