Yes, definitely. Sound design is something that can make or break your game. The atmosphere and feel of the game heavily relies on it.
Yes, definitely. Sound design is something that can make or break your game. The atmosphere and feel of the game heavily relies on it.
I recently started making some music for my game and let me tell you, it's not a walk in the park. #gamedev #solodev #music
Ps. Respect your Artists in any field they deserve it.
Doing two projects at the same time. I don't recommend it. Everything is jumbled in my mind. But at least it's keeping me interested in both projects. At least swapping between them keeps more of my attention on development. #gamedev #indiedev #solodev #godot
Forgot to add the image. ๐ตโ๐ซ
While I was adding Sound Effects and Music to my game I've realized that I have many duplicate nodes in scenes that do the same thing as the scenes that I instanced, thus playing no sounds. (please disregard the node case, I am very sloppy in that regard lol) #mistakes #indiedev #solodev #godot
Help me... (not actually, this is almost like coding ๐คฃ but it's going very slowly, still getting used to the interface and the controls) #gamedev #indiedev #furnace #solodev
Finally bit the bullet and started creating audio and music for my game, damn this is going to take a long time I suck at this. #gamedev #solodev #indiedev
(flashing screen warning) Just made a flimsy animated splash screen for Godot, for my games intro so it doesn't just drop you directly on the title screen when you start the game. #solodev #gamedev #indiedev #godot
The UID preload, oh man, praise to everyone that contributes to Godot development, you guys are awesome.
#GodotEngine 4.5 has finally arrived! ๐
With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!
godotengine.org/releases/4.5/
Changed the enemy aim to lock the position where you are when it's attack starts instead of going exactly at your position at the time of release. It just seemed too unfair when you are in range of multiple archers. #indiedev #gamedev #solodev
I'll make sure I do, and get some proper rest after moving everything. But even in day to day life we all should just take a moment, stare into the distance and let our minds rest.
I'm not dead, just burnt out. I'll continue developing soon. Just having a hiatus and moving to another apartment.
A friend asked me to make him a workout timer android app with an infinite loop until he stops it manually so he can keep going with his workout without touching the phone. I thought it would be a fun little project and I ended up using #godot for it. I found #godot useful not just for #gamedev. ๐
Added the attack animation and arrow projectiles which have a set travel distance and then they disappear. The enemy then has the opportunity to attack again once the first arrow disappears.
#indiedev #solodev #godot #videogames #gamedev
Dark green imo, or maybe a mix of the two?
Thanks! However, there's still much work to be done! But I'll get there eventually.
Still need to add the attack animations and the enemy to turn when the player moves behind the tower. Plus I need to code the projectile too. I'm still thinking about making gravity affect it or just make it go straight.
#gamedev #indiedev #videogames #gaming #solodev
Dev: Finally added chat to the multiplayer game. Player: I posted the whole bee movie script in the chat and that froze the game for every client in the lobby :D #indiedev #gamedev #multiplayer #gaming
So I made this tower for a ranged enemy I want to implement. Showed it to my wife and she said it looks like a pile of poop. Now I can't unsee it and it makes me laugh. ๐คฃ
#solodev #indiedev #gamedev
Thank you so much! That means a lot!
Thanks for the praise! I'm developing it in Godot.
Today it's NSFW games, tomorrow it's your favorite genre...
Just added the ability to move the camera to look around you with a button, just using a simple offset modification with distance constraints and a lerp with delta to move it smoothly back when the player releases the button.
#gamedev #indiedev #2dplatformer
Just added some simple spikes with an outline to make them stand out as dangerous. Still not sure about the sprite looks though, it's kind of rough. #indiedev #gamedev #pixelart
So I added an objective completion notification for when the player eliminates enough enemies so the player knows they can continue to the next level. Also the culled enemies counter saves the amount of enemies killed on checkpoints.
#solodev #gamedev #indie
Added an enemies killed counter so you have something to do in levels since there was no other goal than reaching the end. Now you have to have at least 10 enemies defeated to unlock the next level.
It's quite large and I need to redo the size of the sprites. One step at a time. #indiedev #gamedev
Made it possible for grapple to be used while climbing a wall and made the character able to jump up while wall climbing to scale the wall faster and prevent accidental backward jumps. #gamedev #indie #solodev
Still thinking about more enemy variety. Not too much though scope creep is real.
I spent more time than I'd like to admit debugging an outline shader that had the same color as collision indicators when visible collisions shapes are turned on in #Godot. #gamedev #solodev
Can it be an MMO too?