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donno

@donnok

game dev and occasional artist currently working on a little roguelike game in Unity

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14.11.2024
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Latest posts by donno @donnok

no idea why the audio sounds like that towards the end ๐Ÿคจ

29.04.2025 05:25 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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long time no update, don't worry I'm still alive :)

been cleaning up the combat mechanics a lot more now that I have a solid direction to move in

29.04.2025 05:19 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Just gave myself hiccups recording "hurt" effects for my game

02.03.2025 00:17 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I MESSED UP THE #unity TAG AGAIN

25.02.2025 04:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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ok I lied, outline shader done, NOW I'll get to work on new systems #indiedev #gamedev #unitt

25.02.2025 03:58 ๐Ÿ‘ 11 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Messing around with the visuals a little bit more, more system implementation stuff coming this week (items next I think)

24.02.2025 06:04 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

man I misspelled the #unity tag

21.02.2025 06:12 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Added the ability to 'scroll' through enemies when locked-on and made some UI elements for the special attack + heals. Combat's feeling really smooth, I think it's time to start focusing on items and map generation next #indiedev #gamedev #unitt

21.02.2025 05:54 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Implemented a spin attack and changed up the ranged enemy look (need to update their projectile too) #gamedev #indiedev #unity

17.02.2025 06:25 ๐Ÿ‘ 14 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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wanted to switch gears a little bit and get some shader experience, so I made a little cel-shader in shader graph. It also has dithering and fresnel lighting! #indiedev #gamedev #unity

(more exciting updates coming this weekend lol)

14.02.2025 06:56 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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apple a day keeps the doctor away ๐ŸŽ #indiedev #gamedev #unity

10.02.2025 06:07 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Tweaked the enemy AI a bit, now instead of going straight to the player's position they'll try to go to set positions around the player (visualized by the spheres). This helps prevent the enemies from clumping together when pursuing and attacking #indiedev #gamedev #unity

09.02.2025 01:28 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I was trying to figure out a way to do this just the other day. This is super helpful!

08.02.2025 23:29 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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map generation is working! now I just need to make like a bajillion different tiles...

07.02.2025 03:07 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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got the player model added in and fixed up some hit VFX #indiedev #gamedev

05.02.2025 05:26 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Might need to look more into existing map generation techniques, thought I had something pretty decent figured out but it goes back and forth on giving me results I like ๐Ÿค”

29.01.2025 06:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you! Hoping to smooth things out even more with some upcoming visual changes

28.01.2025 07:24 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

overall I think my current project is in a really good state, next steps from a technical level are probably map generation (was thinking of them being Gungeon style, big open labyrinths) and items (probably my own take on the Risk of Rain style of item design)

28.01.2025 07:07 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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got the first texture pass for the "dwarf" enemy done, might work on replacing the player visuals next #indiedev #gamedev

28.01.2025 06:49 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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getting the placeholder models/animations swapped out โ›๏ธ #indiedev #gamedev

27.01.2025 03:57 ๐Ÿ‘ 11 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I really need to get around to playing the Insomniac Spider-Man games, they look like they have REALLY solid movement and combat mechanics

24.01.2025 05:10 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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flying enemies means you need air attacks #indiedev #gamedev

24.01.2025 02:35 ๐Ÿ‘ 18 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Progress update on my RPG; been working on Claire's Firearm command. Most of the skills in the game will be more traditional but each playable character class will have a unique input for their normal attack.

All the UI, SFX and VFX are very early so please be nice T^T

#gamedev #indiedev #godot

23.01.2025 04:05 ๐Ÿ‘ 127 ๐Ÿ” 21 ๐Ÿ’ฌ 13 ๐Ÿ“Œ 0
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some more progress on the game, got attack combos and a little "infinite arena" working so my friends can playtest the combat mechanics #indiedev #gamedev

23.01.2025 04:03 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#art #onepiece

22.01.2025 20:03 ๐Ÿ‘ 830 ๐Ÿ” 169 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 2
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little roguelike zelda-y game I'm working on, hoping to have a demo ready soon! #gamedev #indiedev

20.01.2025 04:19 ๐Ÿ‘ 12 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0