If you're using git then you might be able to get the work back, if it was only the push that got messed up not the actual commit you made locally! I am not sure otherwise, I've only really used git
If you're using git then you might be able to get the work back, if it was only the push that got messed up not the actual commit you made locally! I am not sure otherwise, I've only really used git
Bloomington House (incl. closeups).
Had a lovely time working on this recent commission of a cozy childhood home.
That's so interesting to learn, I wouldn't have looked at this scene and guessed that there was so little landscape! It all looks so one-off and specific. Thanks for the sage advice!
That totally makes sense! For some reason whenever I've attempted to build a scene like that (including currently) I've struggled with the whole thing feeling too stiff & not-cohesive. Maybe I should be modeling the landscape first and then adding modular bits onto it? I'll figure it out eventually!
Bloomington House (incl. closeups).
Had a lovely time working on this recent commission of a cozy childhood home.
Probably a very silly question but I always wonder: how do you usually split up a scene like this asset-wise - i.e, how much of the design/composition is done in-editor and how much is done in a 3D modeling program?
Also really admire the designers' dedication to placing enterable, interactable bathrooms in every single level, sometimes multiple times.
Decided this year to play some old games that I have no nostalgia for, starting with the original Deus Ex from 2000. I knew I was going to enjoy it but wasn't expecting to get as engrossed as I did. I'm going to miss this crunchy, often endearingly janky, mysterious world
user interface is down the left hand side of the screen, which shows a map button, a question mark, various icons that show ants and spiders, puase, scent, and health meters. to the right is brown earth and a prompt showing an ant hatching from an egg(?), text above reads: you are now a worker!
simant, magazine screenshot (2004) archive.org/details/Xbox...
Hey there I am at 0:12! Interesting how some communities are so insular they've got a big moat around them - like "Everton Football Club Supporters" and "Salesforce Community Professionals"
Thank you! There's a lot more where this came from, you shall soon see
Here's the kind of thing I'm using this for - using the r channel of the vertex color to gradually control the wave intensity of this water
I'm kind of proud of this Blender script I managed to write that creates a vertex color gradient between two colors, starting with the vertices you've selected and ending x distance away. Extremely helpful for a lot of the shader-writing I've been doing lately
I'm so happy to see scarecrow still holding it down like this! What a magical place
Here's the kind of thing I'm using this for - using the r channel of the vertex color to gradually control the wave intensity of this water
I'm kind of proud of this Blender script I managed to write that creates a vertex color gradient between two colors, starting with the vertices you've selected and ending x distance away. Extremely helpful for a lot of the shader-writing I've been doing lately
a chunky 3d sculpted polygonal hand within a window with a thin line of ui icons on the left. the fingers are all bent inward.
swivel 3d professional, magazine screenshot, macintosh (1993) archive.org/details/mico...
Thanks for all the resposts/likes everyone! Waking up and having "60+" bluesky notifications is not something that happens much (anymore)
Thank you!
Nice! I'm very flattered to hear that! I'd love to make/work on a puzzle game at some point. That is very much my kind of thing
I almost missed #PortfolioDay! Iโm Chris, a 3D artist/illustrator from the PNW. I've been getting more into Game Art this past year.
linktr.ee/sweaterparrot
2025 in a Nutshell
(Music: my short rendition of Alice in Chains' Nutshell)
2025 in a Nutshell
(Music: my short rendition of Alice in Chains' Nutshell)
A screenshot of the interface for Poser 3
Same - it still is! I remember when my dad bought it it came together with Poser 3, an equally bonkers piece of software
A screenshot of Bryce3D's user interface
Bryce3D. It's important for the interface of any 3D software I use to also be in 3D, to remind me how many dimensions we're dealing with here
I was wondering why Iโd gotten a bunch of new followers all of a sudden! Thanks for including me!
Hi Bluesky! Iโm a 3D artist/illustrator from the PNW.
linktr.ee/sweaterparrot
epilogue: and bits of sick
I used to dream about this exact thing when I was a kid, specifically a big 1950s-style mainframe up in the clouds that you had to punch your (poop) query into and get the answer printed out on a little tape
This is an excellent idea. I'll be sure to credit you (by your full name) for this idea once it makes it into the game