I write all my code comments with plural pronouns (we/our/etc.) so my solo project now looks like I'm hiding collaborators ๐
I write all my code comments with plural pronouns (we/our/etc.) so my solo project now looks like I'm hiding collaborators ๐
Thanks! The underlying story has some interpretation of Irish Celtic myth, so thought it necessary
Cartoony ogham stone glowing purple
Cartoony ogham stone
The major update is still cooking but in the meantime, here's a look at some of the first ogham stones I've added. The glow and its colour will be based on in game events.
#solodev
#gamedev
#indiedevhorror
#celtic
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Maining most of the vanguards, but with Mr Fantastic as my most played.
Simple plastic box supported by a wooden beam with white pattern on front
Simple plastic box supported by a wooden beam with white pattern on front
Keeping today's update v small while I work on a bigger one I hope to be ready by next week. Here's a sample of what will hold the keys you need to collect. The pattern and its color matches to each player and will be settable in lobby.
#solodev
#gamedevelopment
#indiedevhorror
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Fell into a Christmas/ New Year/ Marvel Rivals hole and the concept of time became fragmented. But the updates will return, progress has been made.
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#solodev
#gamedev
Humanoid Anglerfish Monster lit up by torchlight
A WIP of the monster I'm using for the game.
The anglerfish inspiration is pretty important as the monster gameplay will be all about tricking people into giving themselves away. Though a bit more proactive than the actual fish.
#solodev
#gamedev
#indiedevhorror
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A late weekly update with all the Christmas stuff thats been going on.
Focused on doors this week.
Right now, the doors need to be closed slowly to avoid making noise, but haven't decided if that's too harsh or not.
#solodev
#gamedev
#indiedevhorror
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Thanks! Most days, I'm just happy anyone it is coming together :P
Had to split the networked voice showcase into two parts for bluesky length restrictions, so here's the second one.
#solodev
#gamedev
#indiedevhorror
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A longer update this week as I got a good bit done. Worked on a lot of back end connection stuff, but wanted something more visible so managed to progress it far enough to get some in game voice working, with the sound sphere system.
#solodev
#gamedev
#indiedevhorror
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In game stone wall (cartoony filter over the stones)
Actual Irish stone wall
Making stone walls convincing and not repetitive was difficult, but happy with my current system. I wanted to get the feel of the more haphazard stone walls I've seen in rural Ireland, without looking like they'd fall apart.
#solodev
#gamedev
#indiedevhorror
#indiehorror
#eire
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A little bonus post from this week's update, here's one of the... less successful tests with pickups.
#solodev
#gamedev
#indiedevhorror
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Spent this week adding pick up items. I wanted to make it so hovering over items highlights them to give you a sense of what you're looking at, even in the dark. I'm pretty happy with the results.
#solodev
#gamedev
#indiedevhorror
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Thanks a mil! I used these when transitioning between languages for work, super helpful.
Close up shot of cartoony human from the chest up
Full image of cartoony human character standing (floating a bit in the air).
Here's my first human character that I'm relatively happy fits the game.
Took a bit to decide on things that worked with the overall look of the game (especially hair). Also trying not to overthink it given a lot of the game will be in the dark.
#solodev
#gamedev
#indiedevhorror
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Between me working on my game, and my bf writing a book, a lot of our relationship is "yes, the thing you spend all your time thinking about is still interesting to other people".
Hey! I'm working on a horror party game, would love to be added if there's space. Thanks.
Irish thatched cottage with slight cartoon effect
Might try to stick to weekly Sunday updates for the game dev stuff, so I can pretend I have any form of consistency.
Spent this week building a procedural house. Does it need to be procedural? No. But some parts of the game are learning exercises.
#solodev
#gamedev
#indiedevhorror
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People surprised by Moo Deng's right wing lean clearly learned nothing from the deep capitalist allegory of Hungry Hungry Hippos
I am indeed. I haven't tried Godot but I've heard good things. My day job has me in Unity, but I find Unreal better to use for myself.
Here's an early look at my effect for seeing via sound.
The visible sphere stops in a given direction whenever it hits an object, to give a sense of the volume of the source's surroundings. Works through walls and other fun stuff.
#solodev
#gamedev
#indiedevhorror
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Super fair. I think I get worried by the fact I know some days will be super visible changes, whereas others will be incredibly minor. And as someone doing it as a side thing on top of a full time job, I don't want people disappointed if progress happens sporadically.
I am plagued by both wanting to share progress on my game, and only wanting to show it as a finished product. #solodev #gamedev #indiedevhorror ๐ฎ
Excerpt from the Star Wars prequels: So this is how liberty dies. With thunderous applause.
Just the one quote rolling around in my head after the US result today:
It just yahad its last ha
I love a classic case of correct, but also very lost
I like calling them bouts of depression because it sounds like boxing, and just like if I ever found myself boxing, I'm an unwilling combatant about to get absolutely trounced.
Storage is the main reason I don't cosplay, I could not with all the stuff.
If you're a creator who:
-Takes long break periods
-Creates very slowly
-Has another full time job or engagement
-Struggles with productivity
-Is inconsistent
I'm sorry to tell you...
YOU'RE STILL A VALID CREATOR BECAUSE CREATING IS TIED TO PASSION, NOT PRODUCTIVITY ๐