Working on a new character. What vibes do you get?
Almost cute? Cuddly?
Creepy?
How do you feel about him?
Working on a new character. What vibes do you get?
Almost cute? Cuddly?
Creepy?
How do you feel about him?
Company mottos always sound better in Latin.
But what does the company truly value? Not its employees.
Best way to do game dev? With a cat purring on your chest.
Meet Pixel. Where's your furry mascot?
Unreal engine compiling 20,000 shaders for a scene render.
The best part of waking up to that first render of the day?
Compiling 22,000 shaders π
Just a simple interaction with a video terminal in The Promethean Project.
#indiedev #indiegame
A dark atmospheric image showing the back of a man's head, holding a camera pointed at a cement fountain. The camera screen shows a small image of the fountain.
This is a screenshot from a test scene recorded 3 days ago
It marked the start of troubleshooting and refactoring to enable full cinematic game renders with the player's digital camera active.
I'm happy to no longer see these 30 secs replay π
#UE5 #indiedev #horror
This game is so nerve wracking. I even can't do a photoshoot for #screenshotsaturday without the monster sneaking up on me.
Luckily the narrator warns you when your being hunted along with dissuading you from digging too deeply into you investigation.
#ThePrometheanProject #UE5 #indiedev #horror
You've stumbled into to The Promethean Project. A multi-perspective, investigative photography sim with an antagonist narrator watching your every move.
Wishlist on steam! store.steampowered.com/app/3649380/...
In this facility, you are welcome.
#unreal #indie #horror #theprometheanproject
Been learning how to put together in-game trailers.
But when the game uses multiple perspectives and post processes, which do you use?
I didn't know which to use, so I'll just show you them all.
store.steampowered.com/app/3649380/
#indiegame #horror #unreal
An open journal glitches and dissolves into glowing purple particles, as if being erased from reality.
I'm designing the clues for my detective horror game. The core idea here: a dimensional leak years ago caused objects to glitch out of existence.
When you arrive, the leaked echoes are still active. You won't just find clues; you'll witness them.
#ThePrometheanProject #IndieDev #HorrorGame #Unreal
Ever feel like a game is listening? Paying attention to everything?
In The Promethean Project, The Narrator is watching and remembers.
You're investigating your brother's disappearance and what you find determines your story.
#indiedev #horror #procedural
store.steampowered.com/news/app/364...
An old copy of company policy was found. This was given to all HLRG staff who worked on The Promethean Project.
It was a very fun and engaging workplace! Lots of DEI and HR was very supportive.
#Horrorgame #narrative #lore #indiedev #gamedev #worldbuilding #ThePrometheanProject
The transparent gif version is on the Steam announcement
store.steampowered.com/news/app/364...
Overhauled Steam page for The Promethean Project. A perspective shifting, cinematic detective horror game with a bending narrative and a cast of tragic characters.
New description, visuals everywhere. Wrapped up with first big announcement.
#indiedev #gamedev
store.steampowered.com/news/app/364...
Welcome to The Promethean Project.
Been working on making gifs for Steam. How does this feel? Trying to make it seem like you're diving into an old VHS tape.
#unreal #survivalhorror #analoguehorror #retro #indiedev #horrorgame #gamedev #game
Experimenting with a new, non-linear trailer format. This cut splices moments of subject distress with the baseline environmental state.
Initial takeaways are required for my research.
Your observations are much appreciated.
#ThePrometheanProject #Unreal #IndieDev #PsychologicalHorror #Horror
A study in subverted expectations.
Take a well-known narrative. Remove punchlines.
Introduce a new, highly reactive variable.
The results are worth observing.
#ThePrometheanProject #IndieDev #Unreal #HorrorGame #StanleyParable
youtu.be/fYX_onjT3u4
Sorry... bluesky keeps glitching the final seconds of audio for every upload attempt π
First look at my horror game's massive 5-month graphics overhaul! Hunted by a clever monster, manipulated by the narrator watching your every move.
Can you survive when the game itself is against you?
Wishlist on Steam!
store.steampowered.com/app/3649380/...
#Horror #IndieGame #GameDev #Unreal
Trying to recreate the look of a late β80s VHS tape.
This test uses Stranger Things 5 trailer + a shader Iβm developing in Unreal for The Promethean Project.
If youβve got good VHS reference footage, send it my way!
#UnrealEngine #GameDev #VHS #Retro #IndieDev #HorrorGames
youtu.be/PH-3tV3bM-k?...
Early gameplay trailer while getting the steam page approved for forth wall breaking meta horror game.
Any feedback or advice is appreciated. Complete solo indie dev, zero budget, still learning how to make trailers. Building everything myself.
youtu.be/4kkY4ufmZgo?...
Had to make a new little closet scene in homage to the Stanley Parable for my narrative driven psychological #horrorgame
Everything's still working progress but I hope to be able to afford a real voice actor in the end.
#unreal #indiedev #soledev
youtu.be/O_0PsnpqFmI?...
Been busy making the monsters AI for horror walking sim, but I got a lot done in the last week.
The monster has poor sight and hunts by hearing mainly.
The antagonist narrator will warm you if a monster is close.
But sometimes he does it just to keep you tense.
#unreal #indiedev #horrorgame
It will all crumble.
Humpty Dumpty up on his wall will never understand.
Says everything:
Working on crafting atmosphere for narrative driven #horrorgame with deep mechanics
Procedurally created fluorescent light sounds created in #unreal #metasound are fully reactive
Learned a lot to make this sound but still working on improving it
How does it sound so far?
#indiedev #gamedev
Started work on crafting horror atmosphere.
First up is post processing and dynamic florescent lighting effects.
Next is procedural buzzing sound effects to go along with flickering and fading lights.
#unreal #indiedev #gamedev #horrorgame
You can go onto Google maps and leave a review for the Gulf of America.
1 Star. The original was better.
Had to pay homage to the Stanley Parable while working on learning blender and testing out some building layouts this weekend.
The #horrorgame walking simulator's narrative state machine is getting highly contextual in responding to the player's actions.
#indiedev #gamedev #unreal
With everything going on with the world at large and the pumpkin in charge, it's hard to just focus on #indiegame. So I wanted to show support in the way I'm able
Hopefully reality doesn't come to anything that resembles a #horrorgame but these are strange times
Don't just live thru it. Stand up