The reverse cut is so much better! :D
They should just cut it and relaunch it. Don't have to add or change anything. Just the order of the events.
The reverse cut is so much better! :D
They should just cut it and relaunch it. Don't have to add or change anything. Just the order of the events.
I wonder if this is an accessibility issue? Making it barly visible is not ok, but making it hidden until hover is ok. π€·
I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... π§΅
Even smart people can have stupid opinions.
At what point is it "approved reuse"?
- Use the same model twice
- Use the same model but change it
- Use the same workflow for two models
- Use the same tricks I've learned for two models
- Use the same skillset I've honed over years for two models
MeshBlend is a plugin for Unreal that lets you blend any mesh. It brings next generation blending to Unreal. Easy to use, fast and great quality!
meshblend.lervik.com
2025 recap, what a year!
MeshBlend launched for Unreal Engine 5.
The reception, feedback and people have been amazing! I still canβt quite believe it. π
Thank you everyone, and also the amazing people at @unknownworlds.bsky.social!
Can't wait to see what 2026 brings π
#ue5 #gamedev
Rocks :D
Well deserved! It was impossible to play the game without noticing all the hearts poured!
PS: Who told lorien he could make club tracks? Like where did Osquio come from?! β€οΈ
It's just how we are I think.
You know the first time I saw Threshold Kids it just reminded me of childhood TV. π
Welcome! Enjoy our darkness. And please ensure when waiting for a bus or subway that you stand in a normal distributed distance to any other person.
In a couple of weeks all the people from other parts of Norway will travel home for Christmas. It should be a bit easier to understand people by then!
Congrats! β¨
It's winter and I wanted to blend some snow!βοΈ
Turning the Dark Ruins sample project into a snowy landscape took much less time than expected!
Plugins used: EasySnow & MeshBlend
#gamedev
Winter is coming βοΈ
It's supported from UE 5.3 and up.
Blend any mesh with any mesh. Landscape, static meshes or even skeletal meshes.
www.fab.com/listings/1f4...
So many possibilities when the meshes just melts together!
Blend nearly everything you can imagine! Your workflow will change for the betterβ¨
PS: MeshBlend and MeshPack are both on the Fab Friday Mega sale!
#gamedev #indiedev
unreal engine users, yall should grab Meshblend, it's 30% off. it's so goddamn good, it'll change your whole art pipeline for the better
www.fab.com/listings/1f4...
The new PCG Mode in @unrealengine.bsky.social 5.7 is pretty nice!
Snow with MeshBlend in #ue5β
While I'm most known now for my Unreal Engine chops, I'm also fairly seasoned in traditional Feature VFX, so here is my long overdue Feature VFX Reel Update!
As stated before, I'm avaliable from mid Dec!
#VFX #VisualEffects
I always find OST confusing. Since yeah, it means Cheese over here..
Here in Norway it's Revet and not Riven. So my search should be safe π
Nice art style!
Can't believe it's almost 3 months since launch! Around this time last year, the pieces was finally starting to come together. What a journey it's been!
Pst: MeshBlend and MeshPack just dropped on the Fab October Flash Sale! β¨π
www.fab.com/sellers/Tore...
Think of it as your body being extra good at building a defense. Will pass quickly!
MeshBlend 2.0 is out! π₯³
It now supports UE5 new Fast Geometry Streaming and the plugin is even easier to setup and use than before.
Amazing to hear from all the teams using MeshBlend in their upcoming titles! Really enjoyed Unreal Fest Stockholm!
For more info meshblend.lervik.com
#ue5 #gamedev
The trick using vertex color (or any other mask) to shift the blend id within a mesh. This way the branches, etc looks like a separate mesh to the MeshBlend shader.
Hard to see the seams in the final image.
How to make branches and decoration feel like one natural looking tree in UE5 π
Use vertex color to mask out the seams.
Then use MeshBlend to drive the blending between the different parts of the same mesh.
#gamedev
How is it after having played the first one?
MeshBlend 1.5 on Fab - Better noise, better controls, better setup and better blending!
Excited to bring this update just in time for #UnrealFestStockholm!