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Frederic Souchu

@fsouchu

Data Architect during daylight #pico8 & #playdate gamedev at night! Pico8 game catalog: https://freds72.itch.io/ Playdate game: https://play.date/games/snow/

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Latest posts by Frederic Souchu @fsouchu

πŸ™πŸ§™β€β™‚οΈ

06.03.2026 21:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#playdate 3d voxels
Voxel Earth (Paris location) hi-rez export converted to an optimized tree structure, rendered realtime on device

real world size: 500mx500m
voxel volume: 844x182x892 blocks

06.03.2026 20:14 πŸ‘ 30 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

so far I kept Quake definition, not sure what to do with the engine and really cool to playtest level instantly in Quake!

05.03.2026 08:05 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

no gpu means complex maths per pixel expensive - achieving realtime texturing performance is already hard (and I have some experience in the matter 😬)

04.03.2026 16:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

using func_detail?

04.03.2026 15:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
GitHub - aras-p/playdate-dither3d: Surface Stable Fractal Dithering on Playdate Surface Stable Fractal Dithering on Playdate. Contribute to aras-p/playdate-dither3d development by creating an account on GitHub.

see: github.com/aras-p/playd...

04.03.2026 15:57 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

been done already - much too slow
Playdate cpu is β€˜only’ 180mhz for a big 400x240 screen with no gpu

04.03.2026 15:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

now I want my national day fireworks to look like that!!

02.03.2026 08:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#playdate week-end project: voxel world!
running on device - about 1600 solid blocks / 4800 quads
#indiedev

28.02.2026 22:29 πŸ‘ 24 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

need to be logged in Picotron I suppose?

26.02.2026 09:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

thanks - do you happen to have the device?

26.02.2026 09:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Γ§a se compare comment avec Art of Rally?
le test n’en parle pas πŸ˜΅β€πŸ’«

25.02.2026 13:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

and calls for next feature: palette cycling !

24.02.2026 15:53 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

hey nice !

23.02.2026 15:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Tech demo for #playdate Pβ­•WER β­•FF is out!
Get your crank ready for #quake like gameplay on the yellow device!

Grab for free at:
freds72.itch.io/power-off

21.02.2026 22:02 πŸ‘ 152 πŸ” 31 πŸ’¬ 4 πŸ“Œ 6

I like too much lightmaps and texture to drop them right now - but I understand the choice.

20.02.2026 20:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

really digging the outlines - will certainly test something soon…

tip: interpolate eye offset when walking upstairs (eg from current height - stair height to 0) - will reduce motion sickness !

20.02.2026 16:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
a close up of a stuffed monkey wearing a green shirt and overalls making a funny face . ALT: a close up of a stuffed monkey wearing a green shirt and overalls making a funny face .
20.02.2026 15:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

neat but in dire needs of mipmaping to reduce texture noise at small scales…

20.02.2026 14:21 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

hey snow! is in the list
😍
if you want to experience it firsthand:
play.date/games/snow/

20.02.2026 11:40 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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This is going to be your starting place in my incoming #quake #playdate engine demo
(insert heavy 1bit dither here 😬)

17.02.2026 11:55 πŸ‘ 10 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

sure - happy to answer any question

fyi art/game design is from:
@paranoidcactus.bsky.social

10.02.2026 06:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thunder Helix goes to the moon?

06.02.2026 22:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

minus the eye bleeding colors 🀣

05.02.2026 18:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

ah already replied I see πŸ™„

05.02.2026 08:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

is that precomputed as images for Playdate version?

05.02.2026 08:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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#playdate quake-ish engine game has a name πŸŽ‰
*** Pβ—‰WER β—‰FF ***
insert extra original scenario evil AI corrupting past & future πŸ€–
#indiedev #gamedev

04.02.2026 21:05 πŸ‘ 30 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

I have a T-rex that begs to differ

03.02.2026 11:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

did you start from original codebase?
would be interesting to read a post mortem on how to resurrect dead games!

03.02.2026 11:07 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

next : realize you need a z-buffer 😬

03.02.2026 08:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0