ππ§ββοΈ
ππ§ββοΈ
#playdate 3d voxels
Voxel Earth (Paris location) hi-rez export converted to an optimized tree structure, rendered realtime on device
real world size: 500mx500m
voxel volume: 844x182x892 blocks
so far I kept Quake definition, not sure what to do with the engine and really cool to playtest level instantly in Quake!
no gpu means complex maths per pixel expensive - achieving realtime texturing performance is already hard (and I have some experience in the matter π¬)
using func_detail?
been done already - much too slow
Playdate cpu is βonlyβ 180mhz for a big 400x240 screen with no gpu
now I want my national day fireworks to look like that!!
#playdate week-end project: voxel world!
running on device - about 1600 solid blocks / 4800 quads
#indiedev
need to be logged in Picotron I suppose?
thanks - do you happen to have the device?
Γ§a se compare comment avec Art of Rally?
le test nβen parle pas π΅βπ«
and calls for next feature: palette cycling !
hey nice !
Tech demo for #playdate PβWER βFF is out!
Get your crank ready for #quake like gameplay on the yellow device!
Grab for free at:
freds72.itch.io/power-off
I like too much lightmaps and texture to drop them right now - but I understand the choice.
really digging the outlines - will certainly test something soonβ¦
tip: interpolate eye offset when walking upstairs (eg from current height - stair height to 0) - will reduce motion sickness !
neat but in dire needs of mipmaping to reduce texture noise at small scalesβ¦
hey snow! is in the list
π
if you want to experience it firsthand:
play.date/games/snow/
This is going to be your starting place in my incoming #quake #playdate engine demo
(insert heavy 1bit dither here π¬)
sure - happy to answer any question
fyi art/game design is from:
@paranoidcactus.bsky.social
Thunder Helix goes to the moon?
minus the eye bleeding colors π€£
ah already replied I see π
is that precomputed as images for Playdate version?
#playdate quake-ish engine game has a name π
*** PβWER βFF ***
insert extra original scenario evil AI corrupting past & future π€
#indiedev #gamedev
I have a T-rex that begs to differ
did you start from original codebase?
would be interesting to read a post mortem on how to resurrect dead games!
next : realize you need a z-buffer π¬