What a wonderful mane and tail. I love the color choices.
What a wonderful mane and tail. I love the color choices.
Wonderful work on the lighting!
Fantastic!
Two sketches of the robot janitor MAC. One is a neutral pose and the other is the iconic Sonic Adventure pose.
Here's a few production sketches of MAC that I made while I was figuring out what he looked like in non-pixel form.
Just a reminder, Clockwork Cleanup is available now for free on Steam and itch!
store.steampowered.com/app/4158400/...
#gamedev #indiegame
The game is also available on itch.io
This is an updated version of a game jam game I worked on in 2024 called Aetheric Twilight. This was supposed to be a 1-2 month project to clean that up, but it took a bit longer than expected...
dstears.itch.io/clockwork-cl...
The 2025 game I've been working on, Clockwork Cleanup, is now available (for free)!
It's a puzzle autobattler where you place tiles in a grid to control combat. Each tile needs to be connected to sources of elemental energy via pipes.
store.steampowered.com/app/4158400/...
#indiegame #godot #gamedev
Thanks for playing!
And thank you for the suggestion, I can certainly understand wanting to see the fruits of your labor :)
Congrats! Thanks for playing!
Oh man, I put the wrong tag. I'm releasing a new game next Monday that was made in Godot and I guess I was thinking of that one. Sorry about that.
Oops, I put the wrong tag on this post. This game was made in Unity, not Godot.
Everyone always tries to manually paint the first screen :) While it is likely possible to paint everything manually once you unlock enough movement options, it's easier to clear each stage which will repaint the entire section.
Hi everyone! I'm reposting this trailer because Pigment is now available for free on Steam. There's been a few bugfixes and QoL changes since the original release, but no new content.
Have fun!
store.steampowered.com/app/4160320/...
#gamedev #godot #indiegame
The lighting on Opera is fantastic!
I guess it's time to repost this.
#silksong
This design looks great. Excellent work!
Happy Birthday Myke!
This was my desktop background for many years. Lovely.
Neat! what sort of pathfinding are they using?
Istanbul is really good! I've never played another game with mechanics like it has.
I like the motion on the tail. well done.
Thanks so much!
Thanks!
These are great! I love the expressions!
Thanks for sharing my game with everyone!
Since I wanted the game to emphasize air mobility, I really wanted the player to use the movement tools to regain health. During dev I had a way to stand still and attract the pigments, but it felt unsatisfying to just stand still and hold a button.
Speedrunners truly are the best QA.
When skipping that one I force a bunch of state like making the roof solid and moving the player to the nearest ground. You can probably guess what happened :)
I uploaded v0.3.2.c to fix it. This also moves the pause menu so it isn't affected by screen fade.
Looks like the flag reset happened as part of the end-of-level cutscene. So if you skipped the cutscene, then the boss phase state would not reset.
I've uploaded v0.3.2b to the itch page which fixes this issue.
That, uh, does not seem intended. I must have forgotten to clear a flag somewhere. Thanks for the bug report! I'll look into it.
Great! Glad to hear it works well on the deck. And I'm glad you had fun time with it!
I honestly don't know. I see that itch.io has a process for getting games on the deck, but I don't have one myself so I haven't tried it.
I started the process of getting Pigment added directly to Steam, but I kinda procrastinating on finishing that work :)
Everything about this piece is amazing!