Are you a DoItLikeWeAlwaysDoIt = False or True kind of person? #GameAudio
Are you a DoItLikeWeAlwaysDoIt = False or True kind of person? #GameAudio
Congratulation to Bulkhead Games on the announcement for WARDOGS. With audio powered by SweejTech! www.youtube.com/watch?v=OCnE...
SweejTech has officially been around long enough for games using our tools announcing! Proud and excite! #gameaudio
Yes, itβs Star Wars Fate of The Old Republic lead by Casey Hudson!!
Thank you so much to the folks at Arcanaut Studios for trusting us with sound design and mix for this epic reveal. We are equally as excited as the rest of the world is for this title!
www.youtube.com/watch?v=lAmk...
Spectral HDR, GPU-driven obstruction and sound-centric reverb?! It's been a big year!
#gameaudio #UnrealEngine
Soon Stockholm to Los Angeles, super excited! See you there?
@jaysteen.bsky.social's talk at Unreal Fest 2025 on building audio technologies within the Unreal Engine is now available on YouTube, enjoy! www.youtube.com/watch?v=3jIE...
Check out Weaver talking about two key aspects of our ambience plugin: distance-based crossfades between ambience zones AND testing it all in the viewportβno game launch needed!
www.youtube.com/watch?v=fIuR...
#GameAudio #UnrealEngine5 #ue5
Putting the final touches on before release. Want to give it a spin? Let us know! #GameAudio #UnrealEngine5 #ue5
Tune in tomorrow! ππ
See you there?
Feels like I'm last on the ball here, but Frank Ocean is pretty great ey?
Pretty sure you had coffee anyway!
Some great additions!
Weβre looking for a Junior Sound Editor to join our Linear Cinematics and Marketing team. This is a unique early-career role built around growth, mentorship, and hands-on training, purely creative.
We also heard you like curve editors
I made a pitch flattener VST3/AU, great for turning dopplered sirens, screams, or animal cries into pitch-locked, high-energy sci-fi source. Weird, glitchy, artefacty fun. Free AU/VST3 (Mac/Win). Uses Rubber Band + FFT.
π github.com/samueljustic...
We heard you like faders
We are so excited to be the audio team behind Neon Giants next title, it's going to be something truly special. (Filled with state of the art SweejTech magic as well).
Weaver Audio takes our latest tool for a spinβdeep dive, unique use cases, and all. Check it out: youtu.be/_0DI8rXXD_8?...
Not a fan of drawing volumes? Check this out
Weβre excited to announce that SweejTech Ambience is now in beta (0.6.0)! If you're at GDC 2025, come say hello and grab a SweejTech Ambience pin badge! For more info on how to access our software, please reach out to hello@sweej.tech or join our Discord discord.com/invite/6K8Tw...
See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more.
Watch now: swjs.audio/3Dyvuu2
#gameaudio #UE5 #sounddesign
Check out how we utilise our Ambience setup for modular content switching, and simple yet effective technical sound design.
2 years ago, @cpaste.bsky.social joined our small creative team, happy 2nd!!
2 years since I landed a dream gig at @sweetjusticesound.bsky.social and @sweejtech.bsky.social π₯³
Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.
A closer look at our ambience workflow, focusing on volumes in SweejTech Ambience
Just released a breakdown on reverb implementation in our Ambience Volumes. We're really happy about the seamless transitions when exploring different environments! https://youtu.be/Hkca-Fxmcyw #gameaudio